• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

NotAYakk

Major
Feb 26, 2021
604
617
Autocannons produce way too high fleet power.

To fix them

1. Halve their damage
2. Change their modifiers from +50% shield/-75% armor/+25% hull to
+200% shield/-50% armor/+150% hull

This leaves them unchanged damage wise, but halves their fleet power calculation.

Before, a 40 damage hit did 60 shields/10 armor/50 hull damage.
After, a 20 damage hit does 60 shields/10 armor/50 hull damage.

But the fleet power calculation is based off of base damage/cooldown, not off modifiers. So we get a sane fleet power number, with the same in-game damage.