I sympathise with this, but I think it has a number of problems. Mainly 1. I’m not sure I like the idea of people being made to postpone their holidays to fix a bug in a game and 2. It assumes that a week is time enough to find the problem (not just a bit of the problem, the whole problem), fix the problem and then make sure changing what might be some fairly critical AI logic hasn‘t actually broken a bunch of other stuff. Seems to me a recipe for making people wait a week for their holidays and then have to wait ages to fix it properly anyway...Could end up in a worst of both worlds situation. While that doesn’t make it a bad idea, it doesn’t make it an obviously great idea either.
I’m not sure a rushed bug fix for this is really in anyone’s best interest. A temporary sticking plaster if possible would certainly be appreciated. Some sort of official view on the scale of the problem and how they plan to address it would help a lot I feel.
Ah well, I’ve managed to get into a Football Manager game for the first time in years as a result...
See the reason i am so upset about this is that i also work in IT and i know that situation like that wouldnt be accpetable both for company i work for and our customers. Granted i work for automotive industry not gaming industry and our customers are corporate not individual people, so the relationship supllier-->customer is tottaly different. But that is exactly the essance of why i am upset. We can be treated like that because as individaul customers we do not have united front and enough power to force supplier to do anything. A corporate entity would have such power.
And while i symptize with the notion that people shouldnt have their holidays cancalled ( although this has happened to me few times) and i also do not blame developers for that i do think there was something seriously wrong with planning for Emperror release. The 1.30.0 as was realeased contained a lot of serious issues so was either undertested (issues not detected) or underdeveloped (issues detected but not fixed due to lack of resources).
And i would like to additionally stress that i do not blame developers for those problems. I blame:
-company as a whole ( so in essence managment for planning/resource allocation)
-myself for buying the product without considerations about its quality and complaining afterwards
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