Most (not all) of the budget issues with the AI can be fixed via a mod - something I have been working on and may release at some point in the near future. I've been able to get the AI to essentially always run on very low debt, actually use privileges and correctly build up an economy. What causes the issues in the first place is Paradox's lack of wanting to railroad the AI into better thought process and more efficient plays. I achieved making the AI much better mostly without adding in hidden cheats but with that being said - AI really does need more 'cheats' than whats provided in the base game, their decision making process and resource management are both horrendous.
It's a easily solved problem (like really, I removed the very hard bonus then added my own cheats - less than what PDX had - and my AI performs much better than the base game) but Paradox won't railroad the AI, it makes the game too difficult for probably the large majority of casual players - hence the countless 'Ottomans are OP' posts on the forums. An option for it would be nice but again, effort vs reward.
It's a easily solved problem (like really, I removed the very hard bonus then added my own cheats - less than what PDX had - and my AI performs much better than the base game) but Paradox won't railroad the AI, it makes the game too difficult for probably the large majority of casual players - hence the countless 'Ottomans are OP' posts on the forums. An option for it would be nice but again, effort vs reward.
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