First USA game...holy cow...so much industry...so many resources...and so much more

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

ladner

Captain
39 Badges
Oct 12, 2002
378
105
Visit site
  • Age of Wonders III
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Pillars of Eternity
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Shadowrun: Dragonfall
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Europa Universalis 4: Emperor
  • Heir to the Throne
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron II: Armageddon
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Pride of Nations
After several long slogs as Axis powers, playing first game as the USA, wow, just wow. If I can just get the Senate and the House to pass the two Ocean Navy Bill, it looks like it will be time to bash the fascists. I can't get over how incredible some of the benefits are from the national focus tree, there is one after Arsenal of Democracy that adds 5 MILs and raises infrastructure in several key oil areas by three. This should be fun.

Before I gloat and get too carried away, looks like rubber might become an issue, do I need to build synthetic plants?
 
  • 1Like
  • 1Haha
Reactions:

Avatar2312

First Lieutenant
94 Badges
Mar 28, 2009
262
74
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Sword of the Stars II
  • Cities in Motion
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Europa Universalis IV: Third Rome
  • Victoria 2: A House Divided
  • Age of Wonders III
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Majesty 2
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Heir to the Throne
  • Supreme Ruler 2020
  • Europa Universalis III Complete
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Europa Universalis III Complete
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Necroids
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
After several long slogs as Axis powers, playing first game as the USA, wow, just wow. If I can just get the Senate and the House to pass the two Ocean Navy Bill, it looks like it will be time to bash the fascists. I can't get over how incredible some of the benefits are from the national focus tree, there is one after Arsenal of Democracy that adds 5 MILs and raises infrastructure in several key oil areas by three. This should be fun.

Before I gloat and get too carried away, looks like rubber might become an issue, do I need to build synthetic plants?
If playing historical focus on, no. Africa can supply rubber, Malaya can supply rubber, South America can supply rubber. When you join the allies, just put a small garrison to Malaya, guarding the ports, some Naval Bombers guarding the Straits of Malacca against Japanese Subs, and force your convoys to go past the Horn of Africa or south of Australia through the Pacific and rubber never becomes an issue. That is if you put all settings on regular default.

If you want more of a challenge you can either strengthen all AI forces in the custom difficulty settings or strenghten just the German, Italian and Japanese forces OR strengthen the before mentioned AND decrease the strength of your AND your to be allies and then shit your pants, when suddenly the IJN rushes over Oceania and Australia and you like "What was that?"
 
  • 4Like
  • 1Haha
Reactions:

Cpt.Cross

Colonel
53 Badges
Oct 19, 2019
937
3.234
  • Crusader Kings II
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Empire of Sin
  • Empire of Sin - Premium Edition
  • Victoria 3 Sign Up
  • Cities: Skylines - Snowfall
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron IV: By Blood Alone
  • Europa Universalis IV: Res Publica
  • Supreme Ruler 2020
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Cadet
  • Cities: Skylines - After Dark
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
if the New Deal focus is complete you can pull yourself out of the Naval Treaty and get the naval industry rolling with out restrictions. France and UK will nearly always back down.
 
  • 1Like
Reactions:

Mr_Dimento

Lt. General
53 Badges
Dec 11, 2018
1.258
1.328
www.patreon.com
  • Imperator: Rome
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: La Resistance
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Leviathans Story Pack
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Nemesis
  • Europa Universalis 4: Emperor
  • Battle for Bosporus
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Imperator: Rome - Magna Graecia
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Federations
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Stellaris
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
Just have US Marines protecting Singapore and Malaya if you are on Historical. No need for rubber plants then.
 

blahmaster6k

Bob Semple Tanker
38 Badges
Feb 8, 2018
2.279
6.261
  • Stellaris
  • Stellaris: Distant Stars
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Pillars of Eternity
  • Europa Universalis III: Collection
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Battle for Bosporus
  • Stellaris: Necroids
  • Europa Universalis IV
  • Stellaris: Nemesis
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Megacorp
  • Stellaris: Synthetic Dawn
  • Crusader Kings II
  • Semper Fi
  • Heir to the Throne
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Divine Wind
  • Europa Universalis III
  • Crusader Kings II: The Old Gods
if the New Deal focus is complete you can pull yourself out of the Naval Treaty and get the naval industry rolling with out restrictions. France and UK will nearly always back down.
You can exploit the naval treaties a lot more than this.

A. LOT.

Detailed guide below: (might post this in its own thread later to draw attention to the build or start a discussion about it).
At game start, release Puerto Rico, Hawaii, and the Marianas as puppets. Disband down to 20 divisions and convert them all to the national guard template. Put all your free factories on infantry guns. Station all 20 divisions in the Philippines, ready to invade Japan. Also base your entire navy and air force in the Philippines, and take care of your usual game start fleet management to set up patrols, escorts, submarines, and one big deathstack strike force. Then do the following things.

1) Don't take a focus at game start, wait until you have 25PP to take the decision to core Alaska.

2) Take New Deal. Next PP goes to leaving the naval treaties. Take WPA when New Deal finishes, buying the silent workhorse, then the research slot right under WPA, then don't take any more focuses until the war with Japan is in progress and don't spent any Political Power. Save up as much as possible, you'll be needing it all later.

3) When Britain threatens you, choose the option to promise to disarm your navy.

4) Don't actually disarm your navy.
4b) This is where the things you did at the beginning come in. If you don't disarm your navy before the mission ticks down, every other nation in the Naval Treaties gets a war goal on you. Nations will typically only declare war if they border you or have a high enough force ratio compared to you. You released Puerto Rico because it creates a border with France. Releasing it means France will not declare on you. You disbanded down to 20 divisions, so Japan thinks it's strong enough to defeat you and will declare war. Japan and France are the only nations in the treaty that have a high enough division count at game start to think they can beat you, since the UK does not consider its puppets. France (and UK) is a democracy and won't declare unless they border you, but Japan is a warmongering Fascist country with aggressive AI.

5) Japan should declare war on you right before Alaska finishes becoming a core state, some time in early September 1936. Because you released Hawaii and the Marianas (and you did not call any puppets into the war), the first place Japan will naval invade will be Attu Island, which is now a core state of the USA thanks to the first decision you took.

6) When the USA is at war and the enemy is occupying core US territory, the new decision appears, the Homeland Defense Emergency Act, for 50 PP. This decision completely removes the Great Depression, sets your base war support to 90%, and changes you instantly to War Economy as well as Extensive Conscription.
6b) Make sure not to do any focus that reduces the great depression, because HDEA only removes Great Depression, not Slow Recovery or Slow Economic Growth.

7) In order to take Total Mobilization, you have to be at war with a country that has at least 50% of your total factories. But, you say, "the USA has over 160 factories and japan only has about 60!" Well, what you do next is trade away as many of your Civilian Factories as you can for resources, to lower your factory count until it is below twice Japan's number of factories. Then take total mobilization and cancel the trades. Once you've taken Total Mobilization, you can start taking focuses again, since the main reason for saving up PP early has been completed.

Congratulations, you are now the USA on Total Mobilization with 10% consumer goods in ~September 1936!

7b) After step 6, the USA can start gaining political power while doing focuses, so you can start doing focuses now and still have enough political power for what you're planning to do later. Don't start a focus until after Total Mobilization has been taken though, you want it as soon as possible.

7c) For the rest of the steps in this little guide, you'll be simultaneously managing a war with Japan until its conclusion. I trust that the people reading this will know how to prosecute a war themselves, so I won't tell you what to do here since things may go differently for you, but I will say what I did. What I did was get naval superiority all around Japan with my whole fleet(subs raiding, death stack on strike force, 60 destroyers in groups of 10 escorting), set my naval bombers up over the East China Sea, and invade with my first 10 divisions onto Kyushu from the northernmost port in the Philippines, landing on every tile with 10 separate invasions of 1 division each. Japan pushed me back with its larger numbers of divisions, and I was holding the strait on the northwest of the island that connects Kyushu to Honshu, the two tiles south and east of it, and Nagasaki. Japan piled up many divisions on eastern Kyushu. I had been recruiting new divisions as much as I could, and when 5 new divisions arrived to Kyushu, I had them naval invade every tile on Shikoku, and held out on the three straits connecting Shikoku to Honshu and Kyushu while the many Japanese divisions in Eastern Kyushu ran out of supplies and were destroyed. After over half of the Japanese army was wiped out in this encirclement, conquering the rest of Japan was easy. Patton got Trickster and over 90% of Urban Assault Specialist and Hill Fighter just defending my beachhead on Western Kyushu, so I took a little bit of time to grind him up to 100% in those two traits to unlock Adaptable before ending the war, annexing Japan and creating supervised states in Manchukuo and Mengkukuo, giving Manchukuo Japan's Chinese states and liberating Korea. I ended the war in mid 1937. Democracies can use the "Local Autonomy" occupation policy which boosts compliance quickly, so use that and Japan should have close to 100% compliance by around 1940.

8) Take the focus "Suspend the Persecution." About this time this focus completes, it should be November 1936, and you will get the election event. Switch to Alf Landon for the free huge political power, you need all the PP that you can get.
8b) If you've been building congressional support, the house and senate will both flip if you select Landon and you'll be heavily behind in both if you invested into increasing support. Once President Landon is safely in office, spam as many decisions as you can to gain congressional support as fast as possible (medium lobbying, special measures, do any "invest in X" missions that have popped up).

9) Take the focus "Reach out to the Ware Group" while you build up congressional support. Hire Harry White (Financial Expert) and Whittaker Chambers(Editor). They both cost 0 PP to hire. You now have -5% consumer goods and +5% PP gain and stability. Don't take any more focuses after this, just keep banking more Political Power. When you have support of 58 senators and 261 Representatives, move on to step 10.

10) Fire your Editor (he's free anyway). Hire Earl Browder the Communist Revolutionary, and take the focus "Union Representation Act" the instant you get enough congressional support to meet the requirement. Fire Browder immediately after taking the focus and get back the Editor, you don't actually want to increase your communism. When the focus completes, pick the option that doesn't lead you closer to civil war.

11) Pay another 150 PP and hire Browder for the second time. Select the focus "Accumulated Wealth Tax Act," and fire Browder again, you still don't want to increase communism. You now have a permanent -5% to consumer goods. Counting the -5% from Harry White, and the base 10% from Total Mobilization, you are now at 0% consumer goods required as the USA, in roughly February-April1937. Congratulations! This will have the negative side effect of increasing communism by 5%, but we'll deal with this later.

12) Do the focuses "Old Age Pension Act" as soon as you have enough congressional support (49 and 218) followed by "Guarantee the American Dream."

13) When you have enough support (58 and 261), spend 150 PP to hire Earl Browder for the last time and take the focus "Worker Management Act". This will give you a permanent +5% to factory output. Immediately fire Browder (for the last time this time) since we don't want to increase our Communism support.

14) Spend 100 PP to select the decision "Ban Communism." This will put you back up to 100% Democracy support, erasing the 5% we gained from the Accumulated Wealth Tax Act.

15) Take the focus "Neutrality Act." Now you have all the benefits of the communist tree while staying Democratic and leaving the whole Democratic branch of the focus tree available.

16) Arsenal of Democracy down through Wartime Economy and all the other fantastic industrial focuses are the main priorities now. After this, you can pretty much do whatever focus you want in any order for the rest of the game. The world is your oyster. Join the Allies and fight the Axis or fight Russia using Manchuria as a base of operations, you can pretty much do whatever you want. You have absolutely insane industry and can build an army to dwarf the rest of the world.

Some things to remember at this stage:
You'll have so many factories that your resource needs will skyrocket, mostly Aluminum since you will likely have 150+ factories on planes. Make sure to keep up your industrial and excavation techs, you'll fill up your build slots quickly and your factories will sit there doing nothing. Eventually you will have to go down to Limited Exports and spam Aluminum Extraction decisions to keep up with your production requirements.

Picking up the focus "Wartime Industry" and the Armaments Organizer minister along with Total Mobilization will make converting Civilian to Military factories literally instant. Do this when you run out of building slots and your industry tech is maxed out, even on Limited Exports you'll be receiving so many CIC from trade that you don't really need to keep many of your own, only what you need for importing resources. Factories from trade will fill all your construction needs once your build slots are maxed.

You annexed Japan early, unless you plan to fight the UK at some point, there is no need to build any dockyards or research any naval technology for the entire game. With the USA's six research slots this means you can go massively ahead of time in industry, tanks, and air even on technology you don't have bonuses for in your tree.

If you become the Allied Spymaster in 1939/40 you will be able to use all their spies for blueprint stealing to get 300% bonuses and ahead of time reductions for any one tech tree about twice a year(civilian infiltration followed by steal industrial blueprints is best). Make sure you have two spies with the Safe Cracker trait (reroll if necessary) and the agency upgrades for the blueprint stealing missions to have 100% chance of the bonus outcome.

TL;DR: You can get down to 0% Consumer Goods as the USA in September 1936 by abusing the Naval Treaties.
 
Last edited:
  • 7Haha
  • 6Like
  • 3
Reactions:

Velkro6

Recruit
9 Badges
Feb 28, 2019
8
0
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
You can exploit the naval treaties a lot more than this.

A. LOT.

...

TL;DR: You can get down to 0% Consumer Goods as the USA in September 1936 by abusing the Naval Treaties.
You can exploit the naval treaties a lot more than this.

A. LOT.

Detailed guide below: (might post this in its own thread later to draw attention to the build or start a discussion about it).
At game start, release Puerto Rico, Hawaii, and the Marianas as puppets. Disband down to 20 divisions and convert them all to the national guard template. Put all your free factories on infantry guns. Station all 20 divisions in the Philippines, ready to invade Japan. Also base your entire navy and air force in the Philippines, and take care of your usual game start fleet management to set up patrols, escorts, submarines, and one big deathstack strike force. Then do the following things.

1) Don't take a focus at game start, wait until you have 25PP to take the decision to core Alaska.

2) Take New Deal. Next PP goes to leaving the naval treaties. Take WPA when New Deal finishes, buying the silent workhorse, then the research slot right under WPA, then don't take any more focuses until the war with Japan is in progress and don't spent any Political Power. Save up as much as possible, you'll be needing it all later.

3) When Britain threatens you, choose the option to promise to disarm your navy.

4) Don't actually disarm your navy.
4b) This is where the things you did at the beginning come in. If you don't disarm your navy before the mission ticks down, every other nation in the Naval Treaties gets a war goal on you. Nations will typically only declare war if they border you or have a high enough force ratio compared to you. You released Puerto Rico because it creates a border with France. Releasing it means France will not declare on you. You disbanded down to 20 divisions, so Japan thinks it's strong enough to defeat you and will declare war. Japan and France are the only nations in the treaty that have a high enough division count at game start to think they can beat you, since the UK does not consider its puppets. France (and UK) is a democracy and won't declare unless they border you, but Japan is a warmongering Fascist country with aggressive AI.

5) Japan should declare war on you right before Alaska finishes becoming a core state, some time in early September 1936. Because you released Hawaii and the Marianas (and you did not call any puppets into the war), the first place Japan will naval invade will be Attu Island, which is now a core state of the USA thanks to the first decision you took.

6) When the USA is at war and the enemy is occupying core US territory, the new decision appears, the Homeland Defense Emergency Act, for 50 PP. This decision completely removes the Great Depression, sets your base war support to 90%, and changes you instantly to War Economy as well as Extensive Conscription.
6b) Make sure not to do any focus that reduces the great depression, because HDEA only removes Great Depression, not Slow Recovery or Slow Economic Growth.

7) In order to take Total Mobilization, you have to be at war with a country that has at least 50% of your total factories. But, you say, "the USA has over 160 factories and japan only has about 60!" Well, what you do next is trade away as many of your Civilian Factories as you can for resources, to lower your factory count until it is below twice Japan's number of factories. Then take total mobilization and cancel the trades. Once you've taken Total Mobilization, you can start taking focuses again, since the main reason for saving up PP early has been completed.

Congratulations, you are now the USA on Total Mobilization with 10% consumer goods in ~September 1936!

7b) After step 6, the USA can start gaining political power while doing focuses, so you can start doing focuses now and still have enough political power for what you're planning to do later. Don't start a focus until after Total Mobilization has been taken though, you want it as soon as possible.

7c) For the rest of the steps in this little guide, you'll be simultaneously managing a war with Japan until its conclusion. I trust that the people reading this will know how to prosecute a war themselves, so I won't tell you what to do here since things may go differently for you, but I will say what I did. What I did was get naval superiority all around Japan with my whole fleet(subs raiding, death stack on strike force, 60 destroyers in groups of 10 escorting), set my naval bombers up over the East China Sea, and invade with my first 10 divisions onto Kyushu from the northernmost port in the Philippines, landing on every tile with 10 separate invasions of 1 division each. Japan pushed me back with its larger numbers of divisions, and I was holding the strait on the northwest of the island that connects Kyushu to Honshu, the two tiles south and east of it, and Nagasaki. Japan piled up many divisions on eastern Kyushu. I had been recruiting new divisions as much as I could, and when 5 new divisions arrived to Kyushu, I had them naval invade every tile on Shikoku, and held out on the three straits connecting Shikoku to Honshu and Kyushu while the many Japanese divisions in Eastern Kyushu ran out of supplies and were destroyed. After over half of the Japanese army was wiped out in this encirclement, conquering the rest of Japan was easy. Patton got Trickster and over 90% of Urban Assault Specialist and Hill Fighter just defending my beachhead on Western Kyushu, so I took a little bit of time to grind him up to 100% in those two traits to unlock Adaptable before ending the war, annexing Japan and creating supervised states in Manchukuo and Mengkukuo, giving Manchukuo Japan's Chinese states and liberating Korea. I ended the war in mid 1937. Democracies can use the "Local Autonomy" occupation policy which boosts compliance quickly, so use that and Japan should have close to 100% compliance by around 1940.

8) Take the focus "Suspend the Persecution." About this time this focus completes, it should be November 1936, and you will get the election event. Switch to Alf Landon for the free huge political power, you need all the PP that you can get.
8b) If you've been building congressional support, the house and senate will both flip if you select Landon and you'll be heavily behind in both if you invested into increasing support. Once President Landon is safely in office, spam as many decisions as you can to gain congressional support as fast as possible (medium lobbying, special measures, do any "invest in X" missions that have popped up).

9) Take the focus "Reach out to the Ware Group" while you build up congressional support. Hire Harry White (Financial Expert) and Whittaker Chambers(Editor). They both cost 0 PP to hire. You now have -5% consumer goods and +5% PP gain and stability. Don't take any more focuses after this, just keep banking more Political Power. When you have support of 58 senators and 261 Representatives, move on to step 10.

10) Fire your Editor (he's free anyway). Hire Earl Browder the Communist Revolutionary, and take the focus "Union Representation Act" the instant you get enough congressional support to meet the requirement. Fire Browder immediately after taking the focus and get back the Editor, you don't actually want to increase your communism. When the focus completes, pick the option that doesn't lead you closer to civil war.

11) Pay another 150 PP and hire Browder for the second time. Select the focus "Accumulated Wealth Tax Act," and fire Browder again, you still don't want to increase communism. You now have a permanent -5% to consumer goods. Counting the -5% from Harry White, and the base 10% from Total Mobilization, you are now at 0% consumer goods required as the USA, in roughly February-April1937. Congratulations! This will have the negative side effect of increasing communism by 5%, but we'll deal with this later.

12) Do the focuses "Old Age Pension Act" as soon as you have enough congressional support (49 and 218) followed by "Guarantee the American Dream."

13) When you have enough support (58 and 261), spend 150 PP to hire Earl Browder for the last time and take the focus "Worker Management Act". This will give you a permanent +5% to factory output. Immediately fire Browder (for the last time this time) since we don't want to increase our Communism support.

14) Spend 100 PP to select the decision "Ban Communism." This will put you back up to 100% Democracy support, erasing the 5% we gained from the Accumulated Wealth Tax Act.

15) Take the focus "Neutrality Act." Now you have all the benefits of the communist tree while staying Democratic and leaving the whole Democratic branch of the focus tree available.

16) Arsenal of Democracy down through Wartime Economy and all the other fantastic industrial focuses are the main priorities now. After this, you can pretty much do whatever focus you want in any order for the rest of the game. The world is your oyster. Join the Allies and fight the Axis or fight Russia using Manchuria as a base of operations, you can pretty much do whatever you want. You have absolutely insane industry and can build an army to dwarf the rest of the world.

Some things to remember at this stage:
You'll have so many factories that your resource needs will skyrocket, mostly Aluminum since you will likely have 150+ factories on planes. Make sure to keep up your industrial and excavation techs, you'll fill up your build slots quickly and your factories will sit there doing nothing. Eventually you will have to go down to Limited Exports and spam Aluminum Extraction decisions to keep up with your production requirements.

Picking up the focus "Wartime Industry" and the Armaments Organizer minister along with Total Mobilization will make converting Civilian to Military factories literally instant. Do this when you run out of building slots and your industry tech is maxed out, even on Limited Exports you'll be receiving so many CIC from trade that you don't really need to keep many of your own, only what you need for importing resources. Factories from trade will fill all your construction needs once your build slots are maxed.

You annexed Japan early, unless you plan to fight the UK at some point, there is no need to build any dockyards or research any naval technology for the entire game. With the USA's six research slots this means you can go massively ahead of time in industry, tanks, and air even on technology you don't have bonuses for in your tree.

If you become the Allied Spymaster in 1939/40 you will be able to use all their spies for blueprint stealing to get 300% bonuses and ahead of time reductions for any one tech tree about twice a year(civilian infiltration followed by steal industrial blueprints is best). Make sure you have two spies with the Safe Cracker trait (reroll if necessary) and the agency upgrades for the blueprint stealing missions to have 100% chance of the bonus outcome.

TL;DR: You can get down to 0% Consumer Goods as the USA in September 1936 by abusing the Naval Treaties.
I loved doing this exploit, pre-NSB. Have you tried this successfully since NSB came out? Every time I've tried it lately, Japan seems to leave the treaties herself in Mar/Apr/May 1936 and they don't thus seem to get the war goal on USA. Thanks!
 
Last edited:
  • 1
Reactions:

GrandVezir

Skeptical Grumbler
84 Badges
Aug 9, 2011
1.399
3.123
  • Europa Universalis III: Chronicles
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Heir to the Throne
  • Semper Fi
  • Divine Wind
  • Europa Universalis III
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Stellaris
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Jade Dragon
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: No Step Back
  • Stellaris: Apocalypse
  • BATTLETECH
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Stellaris: Humanoids Species Pack
  • Victoria 2
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • 500k Club
  • Cities: Skylines
It still works in 1.11.4 (haven't tested the beta), though I only tried with historic AI focuses on.

In before the thread gets locked for necromancy.
 

Velkro6

Recruit
9 Badges
Feb 28, 2019
8
0
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
It still works in 1.11.4 (haven't tested the beta), though I only tried with historic AI focuses on.

In before the thread gets locked for necromancy.
Roger that--maybe it didn't work for me b/c I had set Japan to higher AI level...still had historical AI though. I'll have to check it out again. Thanks!
 

Velkro6

Recruit
9 Badges
Feb 28, 2019
8
0
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
Actually, pre-NSB you'd have to take the focus that decreases relations with Japan but now they seem to DOW once you exit the treaty.
Hmmm...interesting. Pre-NSB, it worked like a charm and I never had to mess with any diplomatic relations. Post-NSB, Japan is 3-for-3 in leaving the treaty themselves, usually by mid-April. Every time, I had Hist AI with Japan maxxed out on "difficulty" level. I'll try it out again soon...
 

Velkro6

Recruit
9 Badges
Feb 28, 2019
8
0
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
Hmmm...interesting. Pre-NSB, it worked like a charm and I never had to mess with any diplomatic relations. Post-NSB, Japan is 3-for-3 in leaving the treaty themselves, usually by mid-April. Every time, I had Hist AI with Japan maxxed out on "difficulty" level. I'll try it out again soon...
Yeah I just tried it again...Japan didn't do anything...then I ran it a second time and they DID. WHOOOT!
 
Last edited:

Velkro6

Recruit
9 Badges
Feb 28, 2019
8
0
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
Yeah I just tried it again...Japan didn't do anything...then I ran it a second time and they DID. WHOOOT!
On another note...when playing USA, who's the best Deathstack TF Admiral and who are your main FM/Generals? I usually use Arleigh Burke on the Deathstack with FM Eisenhower and his subordinates Hodges (early on, since it's mostly an inf war), Bradley, Patton, etc. Just wondering what others prefer. Thanks!
 

Myrmidon

1/69 INF ( L )
51 Badges
Aug 20, 2003
363
17
Visit site
  • Shadowrun: Dragonfall
  • Cities: Skylines - Snowfall
  • Hearts of Iron IV: Cadet
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Shadowrun Returns
  • Cities: Skylines - After Dark
  • Cities: Skylines Industries
  • BATTLETECH: Flashpoint
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Campus
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron III Collection
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis IV
  • Hearts of Iron III: Their Finest Hour
  • Arsenal of Democracy
  • Europa Universalis III Complete
  • Iron Cross
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
On another note...when playing USA, who's the best Deathstack TF Admiral and who are your main FM/Generals? I usually use Arleigh Burke on the Deathstack with FM Eisenhower and his subordinates Hodges (early on, since it's mostly an inf war), Bradley, Patton, etc. Just wondering what others prefer. Thanks!
King for Carrier Groups. Nimitz for BB based fleets. I also make sure I have one of two super carriers up and running. The USS Philippines in the east, the USS England in the west.
 

Myrmidon

1/69 INF ( L )
51 Badges
Aug 20, 2003
363
17
Visit site
  • Shadowrun: Dragonfall
  • Cities: Skylines - Snowfall
  • Hearts of Iron IV: Cadet
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Shadowrun Returns
  • Cities: Skylines - After Dark
  • Cities: Skylines Industries
  • BATTLETECH: Flashpoint
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Campus
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron III Collection
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis IV
  • Hearts of Iron III: Their Finest Hour
  • Arsenal of Democracy
  • Europa Universalis III Complete
  • Iron Cross
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
After several long slogs as Axis powers, playing first game as the USA, wow, just wow. If I can just get the Senate and the House to pass the two Ocean Navy Bill, it looks like it will be time to bash the fascists. I can't get over how incredible some of the benefits are from the national focus tree, there is one after Arsenal of Democracy that adds 5 MILs and raises infrastructure in several key oil areas by three. This should be fun.

Before I gloat and get too carried away, looks like rubber might become an issue, do I need to build synthetic plants?
Yes, I tend to work on rubber and total fuel capacity. Fuel is great for the US, makes a great gift to friends in need as well. Trucks and trains with the new supply system are a big deal also. You can fight on your own in one theater and almost completely subsidize an ally in another with little difficulty. Refitting the initial fleet of mk 1 and 2 ships leads to great things as well, radar and engines. Also do not sleep on the evacuation technologies in the industrial tree. With the US initial numbers that 10% can be significant gains that may just keep an ally in the fight through lend lease. You can also use civ's to expand resource gathering on a massive scale. So much fun with the USA with so many options!
 

ppccctu

Careful Cowboy
30 Badges
Oct 27, 2003
427
34
Visit site
  • Europa Universalis IV: Common Sense
  • Hearts of Iron IV: No Step Back
  • Empire of Sin
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Cossacks
  • Crusader Kings II
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Hearts of Iron III
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
You can exploit the naval treaties a lot more than this.

A. LOT.

Detailed guide below: (might post this in its own thread later to draw attention to the build or start a discussion about it).
At game start, release Puerto Rico, Hawaii, and the Marianas as puppets. Disband down to 20 divisions and convert them all to the national guard template. Put all your free factories on infantry guns. Station all 20 divisions in the Philippines, ready to invade Japan. Also base your entire navy and air force in the Philippines, and take care of your usual game start fleet management to set up patrols, escorts, submarines, and one big deathstack strike force. Then do the following things.

1) Don't take a focus at game start, wait until you have 25PP to take the decision to core Alaska.

2) Take New Deal. Next PP goes to leaving the naval treaties. Take WPA when New Deal finishes, buying the silent workhorse, then the research slot right under WPA, then don't take any more focuses until the war with Japan is in progress and don't spent any Political Power. Save up as much as possible, you'll be needing it all later.

3) When Britain threatens you, choose the option to promise to disarm your navy.

4) Don't actually disarm your navy.
4b) This is where the things you did at the beginning come in. If you don't disarm your navy before the mission ticks down, every other nation in the Naval Treaties gets a war goal on you. Nations will typically only declare war if they border you or have a high enough force ratio compared to you. You released Puerto Rico because it creates a border with France. Releasing it means France will not declare on you. You disbanded down to 20 divisions, so Japan thinks it's strong enough to defeat you and will declare war. Japan and France are the only nations in the treaty that have a high enough division count at game start to think they can beat you, since the UK does not consider its puppets. France (and UK) is a democracy and won't declare unless they border you, but Japan is a warmongering Fascist country with aggressive AI.

5) Japan should declare war on you right before Alaska finishes becoming a core state, some time in early September 1936. Because you released Hawaii and the Marianas (and you did not call any puppets into the war), the first place Japan will naval invade will be Attu Island, which is now a core state of the USA thanks to the first decision you took.

6) When the USA is at war and the enemy is occupying core US territory, the new decision appears, the Homeland Defense Emergency Act, for 50 PP. This decision completely removes the Great Depression, sets your base war support to 90%, and changes you instantly to War Economy as well as Extensive Conscription.
6b) Make sure not to do any focus that reduces the great depression, because HDEA only removes Great Depression, not Slow Recovery or Slow Economic Growth.

7) In order to take Total Mobilization, you have to be at war with a country that has at least 50% of your total factories. But, you say, "the USA has over 160 factories and japan only has about 60!" Well, what you do next is trade away as many of your Civilian Factories as you can for resources, to lower your factory count until it is below twice Japan's number of factories. Then take total mobilization and cancel the trades. Once you've taken Total Mobilization, you can start taking focuses again, since the main reason for saving up PP early has been completed.

Congratulations, you are now the USA on Total Mobilization with 10% consumer goods in ~September 1936!

7b) After step 6, the USA can start gaining political power while doing focuses, so you can start doing focuses now and still have enough political power for what you're planning to do later. Don't start a focus until after Total Mobilization has been taken though, you want it as soon as possible.

7c) For the rest of the steps in this little guide, you'll be simultaneously managing a war with Japan until its conclusion. I trust that the people reading this will know how to prosecute a war themselves, so I won't tell you what to do here since things may go differently for you, but I will say what I did. What I did was get naval superiority all around Japan with my whole fleet(subs raiding, death stack on strike force, 60 destroyers in groups of 10 escorting), set my naval bombers up over the East China Sea, and invade with my first 10 divisions onto Kyushu from the northernmost port in the Philippines, landing on every tile with 10 separate invasions of 1 division each. Japan pushed me back with its larger numbers of divisions, and I was holding the strait on the northwest of the island that connects Kyushu to Honshu, the two tiles south and east of it, and Nagasaki. Japan piled up many divisions on eastern Kyushu. I had been recruiting new divisions as much as I could, and when 5 new divisions arrived to Kyushu, I had them naval invade every tile on Shikoku, and held out on the three straits connecting Shikoku to Honshu and Kyushu while the many Japanese divisions in Eastern Kyushu ran out of supplies and were destroyed. After over half of the Japanese army was wiped out in this encirclement, conquering the rest of Japan was easy. Patton got Trickster and over 90% of Urban Assault Specialist and Hill Fighter just defending my beachhead on Western Kyushu, so I took a little bit of time to grind him up to 100% in those two traits to unlock Adaptable before ending the war, annexing Japan and creating supervised states in Manchukuo and Mengkukuo, giving Manchukuo Japan's Chinese states and liberating Korea. I ended the war in mid 1937. Democracies can use the "Local Autonomy" occupation policy which boosts compliance quickly, so use that and Japan should have close to 100% compliance by around 1940.

8) Take the focus "Suspend the Persecution." About this time this focus completes, it should be November 1936, and you will get the election event. Switch to Alf Landon for the free huge political power, you need all the PP that you can get.
8b) If you've been building congressional support, the house and senate will both flip if you select Landon and you'll be heavily behind in both if you invested into increasing support. Once President Landon is safely in office, spam as many decisions as you can to gain congressional support as fast as possible (medium lobbying, special measures, do any "invest in X" missions that have popped up).

9) Take the focus "Reach out to the Ware Group" while you build up congressional support. Hire Harry White (Financial Expert) and Whittaker Chambers(Editor). They both cost 0 PP to hire. You now have -5% consumer goods and +5% PP gain and stability. Don't take any more focuses after this, just keep banking more Political Power. When you have support of 58 senators and 261 Representatives, move on to step 10.

10) Fire your Editor (he's free anyway). Hire Earl Browder the Communist Revolutionary, and take the focus "Union Representation Act" the instant you get enough congressional support to meet the requirement. Fire Browder immediately after taking the focus and get back the Editor, you don't actually want to increase your communism. When the focus completes, pick the option that doesn't lead you closer to civil war.

11) Pay another 150 PP and hire Browder for the second time. Select the focus "Accumulated Wealth Tax Act," and fire Browder again, you still don't want to increase communism. You now have a permanent -5% to consumer goods. Counting the -5% from Harry White, and the base 10% from Total Mobilization, you are now at 0% consumer goods required as the USA, in roughly February-April1937. Congratulations! This will have the negative side effect of increasing communism by 5%, but we'll deal with this later.

12) Do the focuses "Old Age Pension Act" as soon as you have enough congressional support (49 and 218) followed by "Guarantee the American Dream."

13) When you have enough support (58 and 261), spend 150 PP to hire Earl Browder for the last time and take the focus "Worker Management Act". This will give you a permanent +5% to factory output. Immediately fire Browder (for the last time this time) since we don't want to increase our Communism support.

14) Spend 100 PP to select the decision "Ban Communism." This will put you back up to 100% Democracy support, erasing the 5% we gained from the Accumulated Wealth Tax Act.

15) Take the focus "Neutrality Act." Now you have all the benefits of the communist tree while staying Democratic and leaving the whole Democratic branch of the focus tree available.

16) Arsenal of Democracy down through Wartime Economy and all the other fantastic industrial focuses are the main priorities now. After this, you can pretty much do whatever focus you want in any order for the rest of the game. The world is your oyster. Join the Allies and fight the Axis or fight Russia using Manchuria as a base of operations, you can pretty much do whatever you want. You have absolutely insane industry and can build an army to dwarf the rest of the world.

Some things to remember at this stage:
You'll have so many factories that your resource needs will skyrocket, mostly Aluminum since you will likely have 150+ factories on planes. Make sure to keep up your industrial and excavation techs, you'll fill up your build slots quickly and your factories will sit there doing nothing. Eventually you will have to go down to Limited Exports and spam Aluminum Extraction decisions to keep up with your production requirements.

Picking up the focus "Wartime Industry" and the Armaments Organizer minister along with Total Mobilization will make converting Civilian to Military factories literally instant. Do this when you run out of building slots and your industry tech is maxed out, even on Limited Exports you'll be receiving so many CIC from trade that you don't really need to keep many of your own, only what you need for importing resources. Factories from trade will fill all your construction needs once your build slots are maxed.

You annexed Japan early, unless you plan to fight the UK at some point, there is no need to build any dockyards or research any naval technology for the entire game. With the USA's six research slots this means you can go massively ahead of time in industry, tanks, and air even on technology you don't have bonuses for in your tree.

If you become the Allied Spymaster in 1939/40 you will be able to use all their spies for blueprint stealing to get 300% bonuses and ahead of time reductions for any one tech tree about twice a year(civilian infiltration followed by steal industrial blueprints is best). Make sure you have two spies with the Safe Cracker trait (reroll if necessary) and the agency upgrades for the blueprint stealing missions to have 100% chance of the bonus outcome.

TL;DR: You can get down to 0% Consumer Goods as the USA in September 1936 by abusing the Naval Treaties.
Quite a brilliant use of loopholes in the rules, and I might even follow this guide once to see it in action. I don't think I would feel especially proud of winning in this fashion, however. I think the creator of this exploit can feel pride in having worked it out (it is quite complex, after all), more so than any pride that would be derived from actually using it.
 

blahmaster6k

Bob Semple Tanker
38 Badges
Feb 8, 2018
2.279
6.261
  • Stellaris
  • Stellaris: Distant Stars
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Pillars of Eternity
  • Europa Universalis III: Collection
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Battle for Bosporus
  • Stellaris: Necroids
  • Europa Universalis IV
  • Stellaris: Nemesis
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Megacorp
  • Stellaris: Synthetic Dawn
  • Crusader Kings II
  • Semper Fi
  • Heir to the Throne
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Divine Wind
  • Europa Universalis III
  • Crusader Kings II: The Old Gods
Quite a brilliant use of loopholes in the rules, and I might even follow this guide once to see it in action. I don't think I would feel especially proud of winning in this fashion, however. I think the creator of this exploit can feel pride in having worked it out (it is quite complex, after all), more so than any pride that would be derived from actually using it.
I didn't create this exploit, I got it from someone on Reddit and don't remember who anymore. And this thread itself is 2 years old, I'm surprised it hasn't been locked yet. You're right though, it does lead to quite a boring game. The USA caps out its building slots very early so you basically spend half the game clicking away notifications that you have free civilian factories if you didn't just convert most of them into mils.
 

ulver

Former King of Spain
67 Badges
Apr 16, 2001
739
63
www.ulver.dk
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: El Dorado
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Cities in Motion
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Sword of the Stars
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
I stumbled on this quite by accident. Was very proud of myself to.

https://forum.paradoxplaza.com/foru...s-a-democratic-united-states-in-1936.1508073/

Imagine my disappointed when the jaded forum experts pointed out that it was well known already. There are even youtube videos on it. I suppose one could combine this with the “Joining the Unions” exploit where you join the Soviet faction while remaining democratic and annex the Soviet Union when they are 90% toward surrender without being at war with Germany thereby instant liberating everything?

As the US, there's a focus you can do called Unholy Alliance. This asks the Soviets if you, the US, can join the Comintern. As long as you've done this focus, and are in the Comintern, the “join the Unions” decision will pop up. Click it when the Soviets are about to lose to annex them. Usually the expectation is that you're with the Soviets in the war, but you don't have to be in the war to annex them and if you are not the Germans are kicked out of the (former) Soviet Union.

You can do it while being a democracy. Just improve relations with the Soviets while going down the Focus to join Comintern


https://www.reddit.com/r/hoi4/comments/hzdyjh
Might be a fun super cheese AAR
 
Last edited:
  • 1Haha
  • 1Like
Reactions: