Some more things, related to saving monarch points:
- Do not manually raise stability above 1 unless you have a special reason to do so.
- Do not randomly culture-convert provinces. It's not a big deal to have provinces with "red" cultures. Converting these cultures can be useful in some situations, but it's not required at all.
- Diplo points are usually the least valuable points at the beginning of the game unless you happen to play a colonial power (which you are, okay).
- Do not take a military idea group right at the start unless you exactly know what you're doing. Military points are better spent on technology early on, every single technology can make a huge difference, especially the ones which increase military tactics.
- All idea groups are equal, but some are more equal than others. Some offer you important discounts on certain actions, especially reduced core-creation cost (Administrative) and reduced diplo-annexation cost (Influence). If you want to focus on colonization at the start, that's basically the only situation where you do not need them. But for usual large-scale conquests (everything which is not colonization), these discounts are very important.
- Do not manually raise stability above 1 unless you have a special reason to do so.
- Do not randomly culture-convert provinces. It's not a big deal to have provinces with "red" cultures. Converting these cultures can be useful in some situations, but it's not required at all.
- Diplo points are usually the least valuable points at the beginning of the game unless you happen to play a colonial power (which you are, okay).
- Do not take a military idea group right at the start unless you exactly know what you're doing. Military points are better spent on technology early on, every single technology can make a huge difference, especially the ones which increase military tactics.
- All idea groups are equal, but some are more equal than others. Some offer you important discounts on certain actions, especially reduced core-creation cost (Administrative) and reduced diplo-annexation cost (Influence). If you want to focus on colonization at the start, that's basically the only situation where you do not need them. But for usual large-scale conquests (everything which is not colonization), these discounts are very important.
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