• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

trojan1234

Major
30 Badges
Sep 10, 2013
646
143
  • Europa Universalis IV: Rights of Man
  • Crusader Kings III
  • Stellaris: Federations
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Third Rome
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
However, when I declared war on them in 1453, all their allies jumped on me and I was left by myself to face four countries. After a costly conflict for some years, seeing as to how their navy superiority didn't allow me to cross the Gibraltar Strait to land troops in my North African colonies and as they were about to be occupied by Granada's allies, I was forced to make peace with them.

First about the naval supremacy, I would suggest you to check ledger(shortcut L) when you are planning upcoming war. You can check how many armies/navies your future enemy field in ledger armies/navies. Galleys are cheap and good for inland sea fight, you can go bit over forcelimit with galley spam if you needed.

Also, at first I tried breaking up my armies into smaller units to outmaneuver and flank the enemy like I did in HOI3 but it served no purpose. It appears the best way it to doomstack the troops and send them to the fight, even the sieges need troops in big numbers.
How many troops on average should I have as Castile? Should I keep my troops always together or should I break them up ? Also, during a war, should my priority be the destruction of the enemy army or the occupation of their territories? I've seen some territories go back to their original owner once, why? What is the best strategy in your opinion?

You did right, need to divide into smaller units. If you select your army and hover your cursor on province, you will find supply limit of the province. Supply limit is the number of regiments that can stand in the province without additional attrition. For example, if you as Castile have total forcelimit 40 and average supply limit with your current mil tech is 15, then it's better to split three 13 regiments stacks stationed in different provinces. War priority is generally 1) defeat enemy army on the border 2) sieze enemy forts 3) if enemy come back, push back again but keep 1 or 2 regiments at the forts you were sieging, oherwise you need to siege from zero again 4) keep 1-3) until you decided to peace out.

About the war score, what is necessary to make it rise to 100%? Even when I was occupying all of Granada, my war score was not 100%. Does the score go up over time the longer you occupy a foreign territory? What is the best way to achieve a quick and high war score?

If you want to full annex, then you need warscore closer to 100%. To do that, you need to achieve wargoal and to occupy all enemys'(Granada and her allies joined in the war) forts. For example, with conquest cb, you will get bonus warscore if you occupy target province. Best way for taking down enemy forts is to field artillery after you unlock mil tech 7. Siege time will significantly reduce if you having full(5) artillery bonus. You can hover artillery icon in siege screen to see how many artillery needed for full bonus, for example, fort level 1 requires 5 ariltillery to get full 5 bonus.
 
  • 1
Reactions:

ArzhurG

Colonel
66 Badges
Nov 1, 2014
850
391
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Divine Wind
  • Europa Universalis III
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III: Chronicles
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Megacorp
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV
  • Victoria 2
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Conclave
  • Crusader Kings II: Holy Fury
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
You don't want to make a 2/3/6 a general as you can use all those mil points to fill out a mil idea and get up to date in tech which is far more valuable than a general. Also your rulers mil stat has no bearing on their general skills your AT does.
If you look at the wiki page for military leaders (http://www.eu4wiki.com/Military_leader) you will see that military skill of a ruler/heir does affect the pool of pips. For a general it's just army tradition while for rulers/heirs it's 0.5 x "army tradition" + 7 x "military skill" (which only adds up to 92 for 100 army tradition and 6 military skill, as opposed to 100 for generals in this case).
As a side note to the OP you can only make a male ruler/heir of 15 or above into a general.
 
  • 2
Reactions:

Aries666

Crazed Honey Badger
12 Badges
Mar 5, 2014
4.089
5.755
  • Crusader Kings II
  • Europa Universalis IV
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
If you look at the wiki page for military leaders (http://www.eu4wiki.com/Military_leader) you will see that military skill of a ruler/heir does affect the pool of pips. For a general it's just army tradition while for rulers/heirs it's 0.5 x "army tradition" + 7 x "military skill" (which only adds up to 92 for 100 army tradition and 6 military skill, as opposed to 100 for generals in this case).
As a side note to the OP you can only make a male ruler/heir of 15 or above into a general.
Fair enough but seeing as they only receive half AT my point that using a 6 MIL ruler as a general being a waste still stands.
 

Wizzington

Game Director (Victoria 3)
Paradox Staff
41 Badges
Nov 15, 2007
12.513
137.626
  • Hearts of Iron II: Armageddon
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sengoku
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • March of the Eagles
  • Majesty 2
  • Magicka
  • Heir to the Throne
  • Arsenal of Democracy
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III Complete
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Divine Wind
  • For The Glory
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Prison Architect
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
- Get some big allies that are in a position to defend you. Do this ASAP.
- If you're losing a war, try to get out of it quickly instead of waiting until your army is gone and your land is ravaged.
- Rival people who rival you or who you want to conquer.
- Don't let stability stay below 0.
- Don't let war exhaustion stay above 5.
- Don't let disasters trigger.
- Don't fall behind on mil tech.
- Have fun.
 
  • 23
  • 10
Reactions:

josh127

Field Marshal
23 Badges
Aug 13, 2013
2.814
846
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
- Get some big allies that are in a position to defend you. Do this ASAP.
- If you're losing a war, try to get out of it quickly instead of waiting until your army is gone and your land is ravaged.
- Rival people who rival you or who you want to conquer.
- Don't let stability stay below 0.
- Don't let war exhaustion stay above 5.
- Don't let disasters trigger.
- Don't fall behind on mil tech.
- Have fun.
That's a really good and concise list for someone new to the game. Avoids a lot of the fine points, but covers major issues that will bring you into a death spiral.
 
  • 1
Reactions:

klandri

Sergeant
67 Badges
Nov 16, 2014
93
178
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Common Sense
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Ship Simulator Extremes
  • Sengoku
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Magicka
  • Knights of Pen and Paper +1 Edition
  • Impire
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Stellaris: Megacorp
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Humble Paradox Bundle
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • War of the Roses
  • Victoria 2
  • Teleglitch: Die More Edition
  • Stellaris: Humanoids Species Pack
  • Stellaris: Necroids
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
Fair enough but seeing as they only receive half AT my point that using a 6 MIL ruler as a general being a waste still stands.

Not at all. I said you should do it at lower army traditions. If you have 20 army tradition your 6 sword ruler becomes a 52 AT general. If you have 0 AT your 6 sword ruler becomes a 42 AT general. Even at 50 AT it becomes a 67 AT general but at that point it's probably not worth it.
 

LoriKe

Second Lieutenant
61 Badges
Apr 22, 2014
108
196
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Stellaris: Apocalypse
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Europa Universalis IV: Rule Britannia
  • Imperator: Rome
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Stellaris
  • Europa Universalis IV: Common Sense
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Megacorp
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
Also don't conquer too much in a single war to avoid getting above 100% overextension, which will cause many uprisings and pay atention to the agressive expansion you generate with other countries by conquering. If you gather too much of it countries will start to make a coalition against you which is needless to say is very bad for you.
 

josh127

Field Marshal
23 Badges
Aug 13, 2013
2.814
846
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
Not at all. I said you should do it at lower army traditions. If you have 20 army tradition your 6 sword ruler becomes a 52 AT general. If you have 0 AT your 6 sword ruler becomes a 42 AT general. Even at 50 AT it becomes a 67 AT general but at that point it's probably not worth it.
Don't ever waste a good ruler as a monarchy. You have no control over what the next one will be.

He can still become a completely average general though or a highly mobile generat with poor stats. If you have a 6 in MIL you can either re-roll generals for better points in a stat you want, run generals over the leader limit, run a policy, national focus a different MP, and do all this while teching/grabbing ideas to get ahead.

As a side note to that, there's a risk that comes with using your ruler as a general. If he dies while leading an army you get an extra stab hit. That makes it often not worth using your ruler as a general even if you made him one. As a monarchy I'd only make my ruler a general if I really needed one and was behind in tech or if I had a ruler I wanted to die (with my luck the heir would go hunting right after I made the ruler a general too).

As a republic or theocracy I'm much more likely to use the ruler as a general, although with a theocracy it would more often be the heir.
 

klandri

Sergeant
67 Badges
Nov 16, 2014
93
178
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Common Sense
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Ship Simulator Extremes
  • Sengoku
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Magicka
  • Knights of Pen and Paper +1 Edition
  • Impire
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Stellaris: Megacorp
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Humble Paradox Bundle
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • War of the Roses
  • Victoria 2
  • Teleglitch: Die More Edition
  • Stellaris: Humanoids Species Pack
  • Stellaris: Necroids
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
Don't ever waste a good ruler as a monarchy. You have no control over what the next one will be.

Thing is I'm not talking about a 6/6/6 ruler but a 2/3/6. If you're up to date on tech and don't have military idea groups to catch up on there isn't much you need your excess sword mana for. You can always use more admin points and even bird points are useful for integrating vassals but the excess sword mana isn't good for much except rolling generals at which point you may as well assign your ruler.
 

Aries666

Crazed Honey Badger
12 Badges
Mar 5, 2014
4.089
5.755
  • Crusader Kings II
  • Europa Universalis IV
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
Not at all. I said you should do it at lower army traditions. If you have 20 army tradition your 6 sword ruler becomes a 52 AT general. If you have 0 AT your 6 sword ruler becomes a 42 AT general. Even at 50 AT it becomes a 67 AT general but at that point it's probably not worth it.
Now consider that your 6 mil ruler will live less than half as long due to being a general, and one actively used, at this point it becomes apparent that you really don't want to be wasting those monarch points even more so if you are a non-western monarchy.
 

Aries666

Crazed Honey Badger
12 Badges
Mar 5, 2014
4.089
5.755
  • Crusader Kings II
  • Europa Universalis IV
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
Thing is I'm not talking about a 6/6/6 ruler but a 2/3/6. If you're up to date on tech and don't have military idea groups to catch up on there isn't much you need your excess sword mana for. You can always use more admin points and even bird points are useful for integrating vassals but the excess sword mana isn't good for much except rolling generals at which point you may as well assign your ruler.
At 2/3/6 you aren't really guaranteed to get anything better in adm and dip by killing this ruler off seeing as the average is 3. If you had a 0/0/6 (the chances of which are incredibly small) and you were up to date in tech and ideas, sure make that a general.
 

josh127

Field Marshal
23 Badges
Aug 13, 2013
2.814
846
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
Thing is I'm not talking about a 6/6/6 ruler but a 2/3/6. If you're up to date on tech and don't have military idea groups to catch up on there isn't much you need your excess sword mana for. You can always use more admin points and even bird points are useful for integrating vassals but the excess sword mana isn't good for much except rolling generals at which point you may as well assign your ruler.
And because I have 6 MP I can focus admin and I can buy a better admin or diplo advisor even though I won't be able to afford a MIL advisor.

Now if you're saying "I have a better heir than ruler and he's of age, so I want to make the ruler a general", ok, I buy that, but that decision is not based on the fact that I have a 6 stat in MIL.
 

CzokletMuss

The Emprah
80 Badges
Apr 20, 2012
3.390
2.399
  • Europa Universalis IV: Third Rome
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Cities in Motion
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II
  • Europa Universalis IV: Pre-order
  • Stellaris: Synthetic Dawn
  • Pillars of Eternity
  • Cities: Skylines - After Dark
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Mare Nostrum
  • Tyranny - Tales from the Tiers
  • For the Motherland
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Natural Disasters
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Necroids
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock 2: The Exiled
Over 1100h in EU4, here are few tips from me:

1. Ally France.
2. Don't declare war against France.
3. Don't attack Russia in winter.
4. Don't wage war in HRE too often.
5. Be careful with loans.
6. Expansion is better than development.
7. Always keep up in military tech with your neighbors and rivals.
8. Your enemies have allies - you need to have allies too.
9. Don't play the colonization and trade game until you get a good grasp of the basics.
10. When in doubt, go to official EU4 wiki
 
  • 1
  • 1
Reactions:

hwoosh

Field Marshal
61 Badges
Aug 5, 2013
2.976
1.231
  • Crusader Kings II
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Cities: Skylines Deluxe Edition
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Wealth of Nations
  • Cities in Motion 2
  • Europa Universalis IV: Art of War
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Jade Dragon
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Monks and Mystics
  • Tyranny: Archon Edition
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Surviving Mars
  • Victoria 3 Sign Up
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Age of Wonders
  • Age of Wonders II
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Teleglitch: Die More Edition
OP, sounds like there is one skill you need to learn above all others:

Read the tooltips! Pay attention to the UI!

I have a very detail-oriented, methodical disposition, so stuff like not noticing you are breaking a truce to attack Granada or that you need to actually make a peace deal once you have won the war sounds bonkers to me. Slow down a bit, enjoy the process of learning the ins and outs of the mechanics, and pay attention to the info the game is giving you.
 
  • 1
Reactions:

theJ

Second Lieutenant
48 Badges
Jul 10, 2015
176
394
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Mare Nostrum
  • Pillars of Eternity
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Magicka
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Hearts of Iron IV: No Step Back
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Sign Up
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: By Blood Alone
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV
hm...
*Always keep you diplomats busy - improve relations, sign treaties, fabricate claims... you may not use all of it, but they're essentially free, so why not?
*Try to stay at maximum relations - at game start, you can have four allies. That's portugal, france, austria and a vassalised navarra - all of whom will come in to save your butt if you ever get in over your head. Which you will. A lot.
*Always double-check the "declare war" screen before actually declaring war; it'll tell you which allies will be called in to which sides, as well as any truces you might be breaking before you do anything overly silly.
*Be careful about aggressive expansion(you have a mapmode for it) - remember when Germany decided to annex three countries in a row and the whole world united against them? You do not want to be Germany in this example.

As for army construction... there is a limit to how many units your nation can reliably support(visible on the military tab as well as the unit recruitment screen). You can go above this in a pinch, but it will dramatically increase the cost of your army.
Try to stay at or just below this number at all times.

Note that both cavalry and artillery is A LOT more expensive overall than infantry. Infantry can be spammed almost mindlessly without worrying about money, but cavalry and artillery can not.
Roleswise, infantry is there to take hits in place of your expensive stuff. They are mostly filler in the early game, but gain a fair bit of punch later on.
Cavalry is your primary damagedealer in the early game, but loses this role fairly fast as time goes on, in favour of flanking bonuses. I would keep 2-4 in every army, pretty much regardless of era.
Artillery is the heavy hitter in the mid-late game, and by the end can make up almost half of your army. Early game though, they are good for sieges and little else. Keep one or two around for that purpose for now, but don't bother with any more than that(yet).

As you've already guessed, there's little point in spreading your armies out in this game. Winning is all about setting up the perfect singular battle, where you have as many advantages as possible, from numbers, to terrain, to leaders, to tech... always try to deal with the enemy army FIRST, before sieging out their provinces... if possible.

Only real reason to split up is to handle attrition... for now, this should mean you'll keep two armies in total, usually next to each other so they can reinforce each other for a decisive battle, before splitting apart once again.

*phew*... that got lengthier than I intended. Hope you find it useful :)
 
  • 2
Reactions:

TheMeInTeam

Field Marshal
54 Badges
Dec 27, 2013
30.275
18.949
  • Age of Wonders III
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Cradle of Civilization
  • Battle for Bosporus
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Magicka
  • Europa Universalis IV: Res Publica
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
Thing is I'm not talking about a 6/6/6 ruler but a 2/3/6. If you're up to date on tech and don't have military idea groups to catch up on there isn't much you need your excess sword mana for. You can always use more admin points and even bird points are useful for integrating vassals but the excess sword mana isn't good for much except rolling generals at which point you may as well assign your ruler.

I disagree, especially because that's an excellent ruler still. Focus ADM and dump excess MIL into development if you have the DLC.
 
  • 2
Reactions:

Pancakes997

Corporal
46 Badges
Feb 15, 2013
45
24
  • Magicka
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Tyranny: Gold Edition
  • Tyranny - Tales from the Tiers
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Lead and Gold
  • King Arthur II
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Call to arms event
  • Imperator: Rome Deluxe Edition
  • Tyranny - Bastards Wound
  • Imperator: Rome
  • Surviving Mars
  • Stellaris: Leviathans Story Pack
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
Build to your forcelimit (in the army tab) if you can afford it.

It's best to only make bad rulers/heirs generals (i.e. under average of 9 total monarch points). your heir (and i think current ruler) is terrible, make him a general.

Do you get the stability penalty if your heir dies in battle like you do with your king?
 

neondt

Game Design Lead
Paradox Staff
77 Badges
Jul 24, 2011
3.092
10.530
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
  • Tyranny - Tales from the Tiers
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Sengoku
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sunset Invasion
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings Complete
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock: Master of the Arcane
- Lower army maintenance when you're not at war
- After a big battle, shift-click the "consolidate regiments" button. You don't need to understand why.
- When you have an army 10x larger than an enemy army, you instantly destroy it. Take this opportunity whenever possible.
- In the early game, the only important stat for generals is shock. You might want to re-roll generals until you get one with decent shock.
- You don't need very much cavalry if you're not playing a horde. Just keep a few regiments in your armies and you'll be fine.
- Don't attack enemies on mountains unless you have overwhelmingly greater numbers or a much, much better general.
- Before you attack an enemy army, check the province they're standing on to see where the river crossings are. Avoid these if you can.
- Construct buildings in the most worthwhile provinces. e.g. you want to build your temples in provinces with the most base tax, markets in provinces with high trade power, and workshops in provinces with the best trade goods.
 

Stolen Rutters

Good morning!
97 Badges
Feb 24, 2005
3.415
4.095
  • Stellaris: Apocalypse
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Stellaris: Necroids
  • Europa Universalis 4: Emperor
  • Battle for Bosporus
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Cities: Skylines - Campus
  • Stellaris: Megacorp
  • Cities: Skylines Industries
  • Stellaris: Distant Stars
  • Europa Universalis IV
  • Cities: Skylines - Mass Transit
  • 500k Club
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis: Rome
  • Rome Gold
  • Europa Universalis IV: Call to arms event
  • Cities: Skylines
  • Europa Universalis IV: Pre-order
  • Surviving Mars
  • Stellaris
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Victoria 2
  • Surviving Mars: Digital Deluxe Edition
Here are some Castile-specific points:

-Tactically, once you occupy those three provinces, you don't need to keep your troops IN those provinces. Keeping too many units in one place can needlessly cost you manpower from attrition.

-The center province (capital) has a fort that has to be placed under siege and taken. Only need 3 or 9 regiments to take it down, the rest of your army can be transported to Africa to fight Grenada's allies. The two provinces on either side can be taken down in just a month with only 1000 troops (1 full strength regiment), but provinces can be auto-liberated if it is next to an unsieged/unoccupied fort.

-Castile starts with a truce with Grenada at the beginning of the game that expires in 1448 I think. If you attack before then, you will take a big stability hit. It's a good thing to keep stability up, and it's expensive to recover it if you lose that many points so early. If you desire to attack immediately, you absolutely can, but keep in mind there is a penalty for breaking truces.

-The game lasts some 400 years. You can do other things while waiting for the truce to end. For Castile, first thing I like to do is take the Papal opinion mission, get opinion to 100 for the bonus, THEN take the Reconquista mission in 1446 or 1447 and attack the day the truce ends. This also gives me time to build some boats and make allies for Castile.

-Speaking of allies, Castile can usually ally with Portugal and Burgundy, rarely with Aragon or England, once in a blue moon France... Getting at least one more naval power like Portugal on your side will help keep the seas clear for your transports. (It depends on the semi-random dynamic of rivalries which combination of allies will be possible in any given game.)

edit - They recently changed the war declaration screen so you have to click in a check box exactly which allies you want to call into the war. Allies will no longer automatically join wars if they are willing. This change now lets you pick and choose who you want in the fight.
 
Last edited: