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Jul 4, 2015
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So, today was my first time playing EU IV and it was a rather interesting experience. I come from the HOI world so there were a lot of differences I wasn't really expecting. My first game was as Castile in 1444. I chose the Reconquista mission and I immediately rounded up my army and sent them to the border to conquer all three Granadian provinces. I got to the border quickly, declared war on Granada and occupied all three provinces.

However, by the year 1448, they are still under Granadian sovereignty even though I'm occupying them non-stop since 1444. My manpower has quickly ran out and my gold is about 70. My armies have lost about 10 divisions out of an starting 28 divisions just by occupying these three provinces. How many more years should I expect Granada to hold out even though its occupied militarily? At this rate, they are going to break my economy and army soon.

What is the best tips or strategies when it comes to expanding your domains in EU IV? Anything else that you consider helpful when playing the game? Also, I have quite some money, what should I best do with it?

Cheers
 
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whosthebestcop

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I would suggest watching some lets play videos on YouTube probably fastest way to learn mechanics.
 
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I would suggest watching some lets play videos on YouTube probably fastest way to learn mechanics.

I already have. I've read the manual, the wiki and many threads and also videos. But I need some interaction with the veteran players of the game so as to see what they are thinking and how they are playing. Like genuine inside info.
 

Zelius

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Er... did you click on the War screen via the button in the bottom-right corner, to make peace?

By the way, you must'v broken a truce with Granada and your stability number went down. -3 is the absolute lowest it can go.
 
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NetherViking

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I only ask because you're new: Have you tried sueing for peace yet?

If you are fighting just them and you occupy them completely the war score will be at or very near 100%. However if they have allies, you will need to wait it out or occupy those territories too. Assuming it is highly early game they may not yet have had allies when you declared war of course.

To limit damage to your economy, so long as your armies are not facing any opposition at the moment, you can lower army maintenance levels. Doing this lowers their morale so they are weaker when not fully funded.
 
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As others have said, you need to sue for peace and sign a treaty.
Also you start with a truce with granada so your stability is probably trash, not a good idea to play with low stability
 
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Soranya

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Is the tutorial actually working in the latest version? (Aka has it been updated with all the Patches and DLCs?)

One main difference between HOI (3) and EU4/CK2:
Wars dont end automatically, you actually have to negotiate a peacedeal even if you fully occupy and defeat your opponent (and his allies).
 
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thanks for all the info.

a few questions:

how many divisions do you have as a major power like castile? I have about 25 divisions but its getting expensive. Also, should my ruler or heir be generals or is that too risky? what is the best way to defeat an enemy. Also, what do you guys use more mercenary or national soldiers?
 

Soviet Onion

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how many divisions do you have as a major power like castile? I have about 25 divisions but its getting expensive.
Build to your forcelimit (in the army tab) if you can afford it.
Also, should my ruler or heir be generals or is that too risky?
It's best to only make bad rulers/heirs generals (i.e. under average of 9 total monarch points). your heir (and i think current ruler) is terrible, make him a general.
 
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klandri

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It's best to only make bad rulers/heirs generals (i.e. under average of 9 total monarch points). your heir (and i think current ruler) is terrible, make him a general.

Bah, no need to play it so safe.
The skill of your ruler as a general is heavily dependent on his military sword stat. So if it's 2/3/6 by all means make him a general. Especially at lower army tradition he will blow your other generals out of the water and generals are super important.
 
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If you have lost all you manpower fighting Granada you have been taking some serious attrition. This happens when too have too many units in a province, if you mouse over a province whilst you have an army selected it will tell you how many units it can support. Unlike in HOI were infra determines how many units a province can take in EU it is primarily technology specifically mil tech. Castile at the start of the game can afford around 40 units however no provinces could possibly support this number so you need to split your troops up. In Europe at the start of the game armies of around 15 units will do fine and not take attrition.

The thing with EU is that if your troops are taking a lot of attrition you may not notice as your manpower pool will keep your units topped up, that is until you run out of manpower. Any army taking attrition will have a little skull near it.

As others have said wars in EU are concluded with a peace treaty in the diplomacy tab unlike HOI were they conclude automatically. What you can take in a peace treaty will depend on you war score. You can find this above a little shield in the bottom right. If you click that shield you can also find out who is in the war and how many troops they have amongst other things. You can also sign peace treaties through here too.

Any questions keep them coming EU can seem complex but if you can play HOI you should find this easier to get going.
 
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Bah, no need to play it so safe.
The skill of your ruler as a general is heavily dependent on his military sword stat. So if it's 2/3/6 by all means make him a general. Especially at lower army tradition he will blow your other generals out of the water and generals are super important.
You don't want to make a 2/3/6 a general as you can use all those mil points to fill out a mil idea and get up to date in tech which is far more valuable than a general. Also your rulers mil stat has no bearing on their general skills your AT does.
 
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If I'm picking up on things right, it sounds like you're looking for answers and also still trying to figure out the questions to be asking. I'm going to link two wiki pages here that I think will really help you get started on your warfare info.

First, the army page: http://www.eu4wiki.com/Army
This page talks about building an army. It goes over costs, things that will impact your manpower, etc. It even has a small strategy section at the bottom (although I won't vouch for all the strategies). You're not going to memorize everything on this page in a glance, but you're probably going to be wondering about a lot of things being brought up and this will answer a lot of those questions. (or feel free to ask if it doesn't).

Second, the land warfare page: http://www.eu4wiki.com/Land_warfare
Chances are as someone familiar with Paradox, you're soon going to want to know the details of how battles break down. This page has pretty much everything about it. There's a lot of numbers and math going on, but if that's confusing to start, skip to the bottom and start with strategies.
 
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lockdown51

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Some tips:

Try to avoid negative stability as it has some harsh penalties to just about everything. On the flip side, you really don't need more than +1 Stab as the costs go up quickly. 0 stab is also just fine.

On Warfare: Mercenaries are your friend. Especially as a big rich nation like Castille. Cavalry and Artillery should be your "standing army" while the infantry can be mercs. That way they won't chew into your manpower pool.

Generals, in general, are better than not having a general at all. But you have a limit to who many you can have so just use Generals on your offensive armies. Siege armies don't really need a general unless he has amazing siege pips.

On the Economy: As Castille, you start with a gold mine province. Gold gives you great income but also inflation. As long as inflation is under 5% you are okay. Going over 5% makes you eligible for a horrifying event. You can reduce inflation with admin points (75 admin for 2% inflation) but also can hire an adviser or take the Economic Idea Group.

On Ideas: Exploration then Expansion. Castille's power is in the colonization game. You're competitors are Portugal, England, and France. Later Scotland, Breton, Norway, the Hansa and the Dutch are possible minor colonial powers.

On the Iberian Wedding and Personal Unions: Keep your prestige above 0 and your PU minors relation positive and you should have no problems.


On a personal note:

Furthermore, France must be destroyed.
 
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Philadelphus

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First of all, welcome aboard the EU4 train! I've never played HoI, but I'm interested in trying out HoI4 when it releases so I'll probably be making this sort of thread over in that subforum in a few months. :)

how many divisions do you have as a major power like castile? I have about 25 divisions but its getting expensive. Also, should my ruler or heir be generals or is that too risky? what is the best way to defeat an enemy. Also, what do you guys use more mercenary or national soldiers?

As others have mentioned, just try to keep your army up to what you can afford, up to your force limit—they'll get much more expensive if you go over and for a large nation like Castile it shouldn't be necessary.

I don't generally make my monarchs or heirs generals unless I'm trying to get rid of them (being a general gives them a second, separate, chance to die each month), but that's mostly personal preference. Generals are quite important in fighting battles and winning wars, and losing a good king a few years early due to making him a general might be worth it if he wins you an important war.

“The best way to defeat an enemy…” That's a complicated one. The very best way is to break their army and either drain their manpower and treasury or occupy enough of their territory that they can't raise enough soldiers to fight back. Once you've done that, just keep sieging down their provinces till you hit 100% warscore. Of course, that's easier said than done. As far as winning wars goes, the following pointers are important:
  • Generals, even poor ones, are very useful. Don't attack an enemy army with a general without one of you own except is cases where you vastly outnumber and outrank them in technology.
  • Terrain can make the difference between victory and defeat. Certain terrain types, like hills, highlands, mountains, forests, jungles, etc. will give the defender an advantage. Try to manipulate things so that you don't attack enemies in such provinces, while letting them attack you while you're defending in one. Rivers and straits also give a defensive bonus (although a very high-maneuver general might be able to negate it), so be careful attacking across rivers, and definitely try not to attack across one into one of the aforementioned terrain types.
  • Bigger numbers win wars. Sure, veteran players can exploit the combat system and use tricks like manipulating terrain and having better generals to win numerically-disadvantageous battles, but if you can field a bigger army it'll go a long way towards victory (assuming roughly equal military technology levels, see the next point).
  • Military technology is important. There are three important numbers for EU4 combat: morale, discipline, and tactics. I don't know what the analogous feature to morale in HoI is, but it goes down during battles on both armies, and whichever army's morale hits zero first loses. Tactics reduces the damage your units take in battle, and even a 0.5 difference can by quite useful. Both are increased at certain levels of military tech, and having an advantage in one or the other can give you a decisive advantage over an enemy. (Finally, discipline modifies the damage your soldiers do, and will likely only change due to taking specific military ideas, but if you can get it it's useful because it also multiplies your tactics level.)
While sieging provinces, ones without a fort will be occupied after a single month; ones with fort will typically take about a year if the fort is at the same tech level as you (though artillery, once you get them, can make a huge difference in the time it takes). Non-fortified provinces that are next to a fort will flip back to the enemy if your army leaves them if the neighboring fort isn't occupied or being sieged by you. Otherwise, once you've occupied a province you can safely leave it, though the enemy will be able to recapture it if left to their own devices (hence why it's preferable to defeat their army before settling in for sieging).

Finally, mercenaries and national troops both have their uses. Regular troops require manpower, which is a bit scarcer post-1.12, but all automatically update to the latest unit type when you get one. Mercenaries cost more money, but cost money instead of manpower to replenish losses, and often later in the game you'll be swimming in ducats. As @lockdown51 said above me, a little later in the game having infantry be mercenaries with cavalry and artillery regular troops is a good figure (as for ratios, once you get artillery something like a 50/10/40 split of infantry/cavalry/artillery will be the best for the majority of situations).

Hope that helps. :)
 
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Soranya

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Regardin Inflation:
The Papal Action that reduces Inflation is extremly powerfull as a Catholic Nation with a Gold mine!

Generals with Siege Pips:
Use them for Sieging it speeds up the Siege significantly (even one pip does) and there for you will have less Attrition over all. (This is only mportant for Provinces with Forts, non Fort provinces fall within roughly one month no matter what)

Edit:
Addtion to former post:
Mercs cost money only (but a significant sum)
Regular Troops cost Money (Both Upkeep and extra for Reinforcing) AND Manpower (only for building and for reinforcing, not regularly)

Edit2:
Armies in EU4 live of the land they march through, so encircling and supplay cut of is not possible as it is in hoi.
 
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Guys really, thanks for all the great info, I could never find this kind of direct knowledge in any guide!

Im in the year 1454. I have conquered Fez, Melilla, Tangier, Tadla and two other Morroco provinces. They currently hate me at -200. Also, 2 out of 3 of Granada's provinces have also fallen to my armies, reducing them to a one province minor. I need to annex what's left to finish the Reconquista mission. However, when I declared war on them in 1453, all their allies jumped on me and I was left by myself to face four countries. After a costly conflict for some years, seeing as to how their navy superiority didn't allow me to cross the Gibraltar Strait to land troops in my North African colonies and as they were about to be occupied by Granada's allies, I was forced to make peace with them.

This was very frustrating because I had spent a lot on my mercenary armies and took out about 5 loans to keep my war economy from collapsing. But in the end it was either bitter peace or heavy defeat, and I was not about to lose my Morrocan overseas colonies because they had cost me a lot of effort in the first place, so I decided to 'surrender' to Granada. No side made any gains during the peace.

Also, at first I tried breaking up my armies into smaller units to outmaneuver and flank the enemy like I did in HOI3 but it served no purpose. It appears the best way it to doomstack the troops and send them to the fight, even the sieges need troops in big numbers.

How many troops on average should I have as Castile? Should I keep my troops always together or should I break them up ? Also, during a war, should my priority be the destruction of the enemy army or the occupation of their territories? I've seen some territories go back to their original owner once, why? What is the best strategy in your opinion?

About the war score, what is necessary to make it rise to 100%? Even when I was occupying all of Granada, my war score was not 100%. Does the score go up over time the longer you occupy a foreign territory? What is the best way to achieve a quick and high war score?
 

Demetrios

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You're going a bit too fast there if you're declaring your second war on Granada by 1453. You need to take breathers between wars and then declare war again strategically. If you keep declaring wars like that, you're going to be continually suffering from low stability (hits from breaking truces), increasing war exhaustion, decreasing manpower, and gaining too much AE (Aggressive Expansion - basically, if you expand too fast, your neighbors don't like it and will start to gang up on you). Trying to take on too much too early will likely result in your experience, a tough war against multiple neighbors, with your manpower and funds depleted.

Don't get me wrong, you're not in an irredeemable position, you just need to take it easy for a bit.

And to get 100% warscore, you would have to occupy not only the provinces of the nation you declared war on, but all the provinces of their allies as well. But usually you can get quite a bit for far less than 100%, so it's not necessary to hang on that long. And the best way to gain warscore is to occupy the province that is the cause of the dispute (that gives you a upwardly-ticking warscore), enemy capitals, enemy forts, and any particularly rich provinces (you can see the warscore percentage on the province screen, in war and peace).
 
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Swami

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First never break a truce as a beginning player, especially in the HRE even an experienced player can get his game ruined by a massive coalition. Later on there might be situations were you know you can break a truce, because you can take the penalties, but as a starter I wouldn't do it untill you know the game good enough to know exactly what you're doing.

Your army size should always be under your forcelimit in my opinion. There are people that build up until the limit, which can when you are a larger country with lots of manpower reserve and income or when you decide to go on a rampage and take out a few minors the next 10 years, so you know you'll be using them fulltime. Otherwise I usually keep it up between 2/3 and 3/4 of the forcelimit. I usually play minors though with less manpower reserves. This way you save money if you have years of peace, I always keep a standing army though, because the AI seems to calculate your army size to decide if it's going to attack you or not, don't know this for sure, but from my experience it does. Also you have a limit on mercenary's and when war is declared on me I usually train mercenaries to fill up my army to forcelimit or even higher if needed. You could also build up to max and decrease the army maintenance, I never use this, simply because no mather how often I've made the mistake, I still forget to increase it when I go to war and get stackwiped because of the low moral. If you are the player that never forgets these things it's a very interesting option, for me it just doesn't work and with a good economy it isn't needed.

You can find the forcelimit in the topleft, when you click on the icon under your countries flag. There you can quickly train troops, ships, buildings, coring, development etc. If you open it your on the army tab and at the bottom you'll see your troops and your army limit, for example 23 / 40. If you go above your forcelimit you'll pay more upkeep for those troops.

For the warscore you get 100% when you've completely occupied all your enemies. Usually you can seperate peace out some of their allies, so your warscore gets higher. Also you don't need to have 100% perse, usually if their war enthousiasme is low they will be willing to even except a peace with a higher cost then your warscore and often if you don't need that much it isn't needed. The cost of an ongoing war can be higher and taking one province less and take that in a later war is often a better choice. Also in my experience an ongoing war can be very heavy if your economy is ruined and you don't have any manpower left. Also look at your own allies, if they are tired of the war they can make a seperate peace. The AI usually takes way more loans and can go all in on a ongoing war, while I usually hold back on loand untill I discover they have recovered pretty well and it's actually to late. Especially against France it's often better to take two provinces when you're ahead, because they can have a very long breath and are able to recover very well with their huge economy and manpower. If you are ahead and your country is pretty tired because of the war it's better to peace out and recover first. For Granada I would peace out Tunis and Marroco, usually their allies and then you have a 100% warscore if they are fully occupied. Another option is that you don't get a very long truce if you don't take much, so you could just force them to pay you and to end their alliances. They probably won't get a new ally, perhaps themclen (or something like that) and there isn't a really big change that they get conquered by anyone else. So then you can take them pretty easily and with low costs after the truce ends, which would be within the 10 years that they need to break their alliance with Tunis and Marroco.

Also the wargoal is important, if you occupy the wargoal or win enough battles if thats the wargoal, you'll get a ticking warscore that goes up to 25. When defending keeping the AI from taking the wargoal can sometimes mean that you can eventually white peace out even when losing most of the battles and part of your country besieged.

Breaking up armies is very usefull when you have a large army. A province can support a certain kind of troops, if you have more you get attrition, so later on walking arround with a 60 troop doomstack will decimate your manpower and troops. Always look out for the little death skull symbol to the right of your troopnumber, which indicates that your troops a suffering attrition. When split up you do need to keep your troops together when fighting a strong opponent, so that when you are attacked you can pile on the enemy from all sides and reinforce your defending troops. To minimalize attrition losses with sieges you can detach the troops needed to succesfully siege the province and pull back the rest in the province you own or occupy. This way they can always quickly reinforce, but you have lesser attrition. It can sometimes be better to siege with your whole stack though, because a larger army makes the siege go faster. Especially if you and your ally are attacking a large nation on different fronts, for instance when you would attack France with Burgundy, you would want to siege some critical forts as soon as possible, so you and your ally can reinforce eachother, which ways up against the extra attrition you might take.With enough manpower I would sometimes even storm the fort when there is a breach in the walls.
 
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