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tripecac

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Hi, I'm new to Crusader Kings 2 (and any Paradox games). I've played the CK2 tutorial, so I know the basics, but once I tried venturing out on my own, got pretty lost (and clobbered). Anyway, I am ready to start my first "real" CK2 game.

I've got most of the DLC. However, I'm aware that some of the DLC might steepen the learning curve, so I'd like to know which DLC I should disable (while learning how to succeed in the game) and which I should leave enabled.

I'm guessing it's safe to leave all the cosmetic ("Unit Pack") and music ("Songs") DLC enabled, so am primarily concerned with the bigger, gameplay-changing DLC.

Thanks!
 

Bernard95

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Judging by a quick look at your badges, the only DLCs you're missing are Conclave and Reaper's Due which are coincidentally both DLCs that a newer player might want avoid on their first few games (Conclave was intended for experienced players, and Reaper's Due tends to cause a lot of untimely deaths). In all honesty, you might as well leave them all enabled. Not all of them are going to affect your standard Christian Feudal game in 1066 as it is (which is what you should try for a first game). The only thing I'd be slightly be concerned about is if you started as say the King of Poland or a Russian minor, then it might be wise to disable Horse Lords because that will make the Steppe realms a stronger opponent than the tribals around you (without Horse Lords, nomads use the tribal government type).
 
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npic

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I'm guessing it's safe to leave all the cosmetic ("Unit Pack") and music ("Songs") DLC enabled

Yes, you should buy that later, when you're really into the game.

I'd like to know which DLC I should disable

Bernard's suggestions above + disable Sunset Invasion. If you're going to pick a christian feudal ruler in the western Europe, you absolutely should disable it. That DLC was invented just to make it harder for the relatively safe west coast of Europe.
 

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Yeah, you can safely never load Sunset Invasion, unless you like the idea of high-tech Aztecs roaming medieval Europe. (In which case, go for it.)
 

tripecac

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I actually bought everything except the latest DLCs, mostly during Steam seasonal sales. Same for EU4, which I've never played. Lots of badges without actually playing any of them (except for the CK2 tutorial).

My goal is to get some momentum and confidence with CK2. Once I "get it" and know how to keep a kingdom going for a few generations, then I'd like to try to deliberately explore specific expansion pack content (e.g., focus on the horse lords). And then, after focusing on each expansion in turn, I can try branching out to the other Paradox games in my Steam library (EU, Hearts of Iron, Victoria, etc.) Lots of games, but I figure CK2 is as good a place to start as any...

Which country would you recommend as a starting point if I have all my DLC enabled (except perhaps Sunset Invasion), but don't want to encounter any of the more challenging aspects of the DLC (like the aforementioned horse lords)?
 

AbZeroNow

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^ depends on your play style. Tutorial Island(Ireland) in 1066 is a safe start. Christian Iberia or Poland in 1066 is fun since you can expand pretty easily with Holy Wars.
 

Bernard95

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I actually bought everything except the latest DLCs, mostly during Steam seasonal sales. Same for EU4, which I've never played. Lots of badges without actually playing any of them (except for the CK2 tutorial).

My goal is to get some momentum and confidence with CK2. Once I "get it" and know how to keep a kingdom going for a few generations, then I'd like to try to deliberately explore specific expansion pack content (e.g., focus on the horse lords). And then, after focusing on each expansion in turn, I can try branching out to the other Paradox games in my Steam library (EU, Hearts of Iron, Victoria, etc.) Lots of games, but I figure CK2 is as good a place to start as any...

Which country would you recommend as a starting point if I have all my DLC enabled (except perhaps Sunset Invasion), but don't want to encounter any of the more challenging aspects of the DLC (like the aforementioned horse lords)?

Traditionally, a rite of passage in CK2 was always an Irish minor in 1066 but in this day and age it's far from necessary, save perhaps that very first time you load up the game in lieu of the tutorial or if you're trying to follow along with Arumba's old Youtube tutorial series. Really you're better off with anything ducal tier that's Christian and feudal in 1066. It's pretty much impossible to mess up, especially if you happen to go with something inside of the HRE like Tuscany or Bohemia. Unlike Ireland, you'll additionally have some gold, troops, and a better shot at marrying for inheritances as well having that same isolation and protection.

Beyond that, an ideal second game would be one of the Iberian kings or Poland to learn the art of war (specifically holy war) and then from there I'd take what you've learned and apply it to another religion of choice (especially one built for rapid conquest). Nantes or Jorvik in 867 would be ideal to learn pagan (Old Gods) mechanics since they are uniquely feudal rather than tribal. Your best start for an Islamic (Sword of Islam) game would be the Tullunids in 867, since you have the mighty Mamluks at your disposal and your neighbors aren't a huge threat. Whatever you do though as a Muslim, do not land your relatives.

After you get the hang of one of the other religions, go back back to Christians and try to learn the inheritance game- the Rurikids (Russian minors) in 1066 or one of the Karling realms (the Francias and Aquitaine) in 867 would be advisable. Afterwards put everything you've learned about war, vassal management, and inheritances and see if you can test yourself by starting off as a mere Christian feudal count. If you can handle that, then you're ready to try anything else you like- republics, tribals, nomads or the other religions.

On a side note, there's also no need to actually disable Sunset Invasion DLC itself- when you a start a game you can disable the Aztec invasion or change their spawn date with the recently added game rules. As others have mentioned however, it wouldn't be particularly ideal to have to deal with a huge army of angry Aztecs at your doorstep (assuming Western Europe). Another game rule to look at is Defensive Pacts, since they are meant to slow your expansion and can lead to very large alliance blocs that you won't be prepared for at all as a new player.
 
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Topkekk

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For your first game, just start with a French/German duke, or Ireland if you want.

After you get interface and important mechanics like inheritence, casus bellis etc. play in Iberia in 1066 start date, as a Christian Kingdom. Perfect difficulty/fun balance for a starter.
 

Naughtius Maximus

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Everything there except Ireland. Never pick ireland unless you want to bore yourself out of the game. It is a very restricting start, particularly since 1066 starts don't really see much border changes between large realms ( AI HRE for example is almost always about internal affairs.) In the meantime nobody marries your count so you cannot marry into claims, you have no realistic method to gain more land except through fabrication. Fabrication is intensely slow and boring.

Even after Ireland is formed you have centralized neighbors who, barring Wales are stronger than your de jure land. Just not fun, really.


More dynamic starts would be as a King of Spain, Russians, Matilda of Tuscany, any HRE duke, and my personal favorite, the Duke of Apulia.
 
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Tatterhood

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Yeah, you can safely never load Sunset Invasion, unless you like the idea of high-tech Aztecs roaming medieval Europe. (In which case, go for it.)
In 2.6 you can turn them off as a game rule anyway, so there's no real need to disable it.

Not that it makes much difference, if you leave it enabled and turn the invasion off the only effect it has is letting you play as an Aztec with ruler designer.
 

Heiliges Thüringens Reich

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I'd say Conclave and Reaper's Due, because they add difficulty to the game. Sunset Invasion if you're playing anything west of the Danube and Horse Lords if anything to the east of it. Rajas of India are pretty useless if you don't want to play anywhere near India, Sword of Islam if you don't plan on playing a muslim and The Republic if you don't care about merchant republics (and maybe you shouldn't play one as a starter player, they have a pretty different playstyle). All the others are pretty fine.

Also, I'd recommend starting out as a Duke. Counts have a very slow playstyle - unless you're a pagan tribal one.
 

Tatterhood

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Rajas of India are pretty useless if you don't want to play anywhere near India, Sword of Islam if you don't plan on playing a muslim and The Republic if you don't care about merchant republics (and maybe you shouldn't play one as a starter player, they have a pretty different playstyle)..
OP already owns these DLCs. There's no reason to disable them given that all they do is give the option to play certain characters.
 

tripecac

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Does having a DLC enabled increase load times (like it does in the Sims)? So, for example, if I have Horse Lords enabled, but am playing something in the far west, will the presence of the Horse Lords DLC contribute to slower load times, even if I never encounter any of the gameplay elements that Horse Lords brings?
 

ivansman

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Hi, I'm new to Crusader Kings 2 (and any Paradox games). I've played the CK2 tutorial, so I know the basics, but once I tried venturing out on my own, got pretty lost (and clobbered). Anyway, I am ready to start my first "real" CK2 game.

I've got most of the DLC. However, I'm aware that some of the DLC might steepen the learning curve, so I'd like to know which DLC I should disable (while learning how to succeed in the game) and which I should leave enabled.

I'm guessing it's safe to leave all the cosmetic ("Unit Pack") and music ("Songs") DLC enabled, so am primarily concerned with the bigger, gameplay-changing DLC.

Thanks!
Well I would just use all. More dlc means more fun. Still maybe you should just save Sunset Invasion for later as it can be challenging for new players, evrything else is fine.
 

Bernard95

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Does having a DLC enabled increase load times (like it does in the Sims)? So, for example, if I have Horse Lords enabled, but am playing something in the far west, will the presence of the Horse Lords DLC contribute to slower load times, even if I never encounter any of the gameplay elements that Horse Lords brings?

Nothing even close to the Sims. Depending on your machine your load times may vary a bit, but you'll be fine. The only thing I wouldn't advise is if you ever look into mods just don't jam up your music folder, since the game has to leaf through the entire folder every time you load up.
 

CrackdToothGrin

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Buy all of them at full price!

Serious answer: Conclave and Reapers for later, but def Old Gods at all times.

And, if you haven't already, check out the modding subforum. It's the best way to experience the game, in my opinion.