Finally, you're really overselling how much more difficult this new system is. It's deeper and requires a bit more attention, but really it's different from what you're used to. If learning new systems doesn't interest you, that's just another question mark in my head around why you'd buy into a Paradox game in the first place.
I never said it was difficult, my point is it changed the priority of my time in game from fun things like exploration and war to planet management, something I could offload on a sector or completely ignore by going tall. You can argue this is "more complex" and the standard evolution of paradox games but really its just a change of priority for what I focus on in game to something that was always part of the background to me.
Maybe I'm wrong and a better planet UI will bring back some of the simplicity, but right now Stellaris is a very different game from before, more than any other expansion to date, and it seems most of the advocates in favour of the new system are established paradox fans.
Please stop with the condescension, its insulting and discourages genuine discussion about topics and dissuades new players from sharing their two cents. I'm well aware that I bought a game from a company who has other titles with complex mechanics and in depth resource systems. Do you really have an issue with paradox making a game that might appeal to those outside their established base? Why do they have to cater to a single demographic and homogenize all their games into convoluted spreadsheets.
The whole reason for forums is to share opinions, and mine is that Paradox finally made a game that appealed to me and my friends, with the same polish and lore standards they apply to their other games without similar mechanics, but now those mechanics are creeping in under the guise of being "deeper". If they want to make drastic new systems put them into a new game or a PTR, don't force them on people who already enjoy what we have, especially with their policy of releasing things in the hope of fixing and refining them later on because now I have to deal with all those unfinished things indefinitely if I roll back to a patch with my style of gameplay.
I think we've done a pretty good job hijacking this thread already, but I made a topic here in which I express my dislike for the new direction and implementation, with ways I feel could bring the new system back in line with what I liked about the old game. Perhaps it's mostly the UI and the half-assed way in which the resource system was implemented that I dislike about the new system, I don't know. I'm just distinctly aware of how much time I spend in the planet manager in 2.2 and how little I now enjoy the biggest feature stellaris has which is the galaxy itself.