Posted this in another thread, but it fits here too.
Im slowly getting used to it, but still think some changes were made just to make the game slower and feel more complex than it really is.
Visually i think the planet screen is terrible now.
What i liked about the tile system was how everything was visual.
I could see a pop growing, i could see if a tile or building was being worked. It was all nice and easy to see and read, and pretty much all on 1 screen.
The new system, while it has potential.....loses the ease of use the tile system had imo.
When you build a building then pops will go to that and you lose workers on the lower jobs......but you cant SEE that easily.
Pop growth is on a 2nd screen, i would love that to be on the first screen too as most of the time you dont need to go to the pop screen unless your micromanaging.
The new system also has really small icons for the resources, again not easy to see.
The new system is better in that i dont have to keep upgrading buildings. A lot less useless micro there.
I dont like that i cant seem to specialize in a specific research like i could pre 2.2. While theres a few buildings increase Society research, theres nothing to boost Physics or Enginerring other than the 20% research tech cards which just replaced the old buildings. Which means im constantly behind on Physics and Engineering.
I find the new techs to be really bland too. There seems to be a lot of 20% research techs (just replacing the old building techs), and also i seem to learn every tier 2 building which requires rare resources....before i have learnt how to harvest that resource. Seems very backwards to me.
Im getting used to the new system, but its far from perfect.
Im slowly getting used to it, but still think some changes were made just to make the game slower and feel more complex than it really is.
Visually i think the planet screen is terrible now.
What i liked about the tile system was how everything was visual.
I could see a pop growing, i could see if a tile or building was being worked. It was all nice and easy to see and read, and pretty much all on 1 screen.
The new system, while it has potential.....loses the ease of use the tile system had imo.
When you build a building then pops will go to that and you lose workers on the lower jobs......but you cant SEE that easily.
Pop growth is on a 2nd screen, i would love that to be on the first screen too as most of the time you dont need to go to the pop screen unless your micromanaging.
The new system also has really small icons for the resources, again not easy to see.
The new system is better in that i dont have to keep upgrading buildings. A lot less useless micro there.
I dont like that i cant seem to specialize in a specific research like i could pre 2.2. While theres a few buildings increase Society research, theres nothing to boost Physics or Enginerring other than the 20% research tech cards which just replaced the old buildings. Which means im constantly behind on Physics and Engineering.
I find the new techs to be really bland too. There seems to be a lot of 20% research techs (just replacing the old building techs), and also i seem to learn every tier 2 building which requires rare resources....before i have learnt how to harvest that resource. Seems very backwards to me.
Im getting used to the new system, but its far from perfect.