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TotalyMoo

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PLEASE KEEP IN MIND THIS IS AN ALPHA PRODUCT


Dev diary 1 posted! Here are the screenshots from that!











Another one!



16/9/2014 Zooming out - boom!



15/9/2014 - All is well in the High residence.



New screenshot released 12/9/2014!



2 new ones from an article at Eurogamer!



















 
Last edited:

nicko2u

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Aug 15, 2014
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Wow this game is looking really cool, a lot of members over at www.xlnation.net are also talking about.
Couple questions popping up like will it have individual building placement? not just zoning.
Will there be a map editor?

Hey first post groovy.
 

nicko2u

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Aug 15, 2014
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Hrm
Looks like my first post got lost in cyber space, will post again.


This looks like a really nice game, very similar to cities xl in some ways. A few members over at www.xlnation.net have been asking questions.

- Will it have a map editor.
- Can we place buildings individually or is is zoning placement only?
- Can we build different types of transport? trains, buses, trams, planes, ferries etc.

Hope someone from Colossal Order can reply.
 

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TotalyMoo is Manager of War? Well, I guess city building is war with other means. Take that, Bismarck!

Looking great though.
 

TotalyMoo

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TotalyMoo is Manager of War? Well, I guess city building is war with other means. Take that, Bismarck!

Looking great though.
Ah, yes. I'm the community manager for the War games, so that's why the title is there ;)

Happy to hear you like the initial reaction.
 

Svip

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Ah, yes. I'm the community manager for the War games, so that's why the title is there ;)

Happy to hear you like the initial reaction.
Well, I admit, I was at the fan gathering, so I was not that surprised when I saw the screenshots, but it is still looking good now that I am sober.
 

TotalyMoo

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thank you will do. some seem very excited, let's hope this city builder delivers.
For every enthused fan and future-player we have in our forums talking to us our chance of success grows. After all we're hoping to get very close to our community from the very start with the inherently deep mod support.
 

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For every enthused fan and future-player we have in our forums talking to us our chance of success grows. After all we're hoping to get very close to our community from the very start with the inherently deep mod support.
As I understand it, CO is excited just being able to talk about this game now.
 

vinolik

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PLEASE KEEP IN MIND THIS IS AN ALPHA PRODUCT

Well, that's usually the early excuse for games. Too often, the bugs and issues in the alpha won't get fixed and the developer/publisher moves on to DLC and their next game. CiM 2 in a nutshell then...
 

Ezumiyr

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Looks nice.
 

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Wow this game is looking really cool, a lot of members over at www.xlnation.net are also talking about.
Couple questions popping up like will it have individual building placement? not just zoning.
Will there be a map editor?

Hey first post groovy.
I personally would prefer zoning over individual placement, wouldn't have a problem if the game had both though.
 

lextacy

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Zoning and individual placement, both is a must have in the game.
This is required now that 36x36 km maps are in order. You basically zone your central grid style areas of your city. And then for your suburbs you place a mix of individual/linear zoning. And im just talking about residential only. Commercial,Industrial areas are usually too small to mass-zone. The combination allows for fast building, but personalized touches.
 

Sound Of Trance

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Graphics are good. I've never played a game like this. Might check it out. :p