Ok, I passed my first play, it was for rebels. I have some issues I want to share.
Also nice game.
I don't know, maybe it something with actual playing (maybe I had a bug?..), but I had a feeling that game is narratived (sorry for this word) as a game about putting yourself above your mere stance, right? I mean, you suddenly finds a power you never had, that puts you as a peer with your allies (not to say "higher"), so it's actually obvious you go to create your own power base (read - play for "anarchies" or rebels). Right?
But a game for rebels looks like secondary one, truth to be say. I don't know, maybe it's everywhere, or maybe it's _only_ rebels, but... I really feels like I'm playing game "unsupposed way". Something about "ok, you find a loophole, little loophole for you-who-wanted-be-good, so eat it and be happy".
The very obvious questions rises. Why can't I say to Archon's militaries on citadel in the end of Act 1 - "sorry, guys, that rebels already swear fealthy to Court, military operation over, and you know now it's violating of Kyros Peace to kill this guys." (and exactly this was a whole plan)? Why can't we just enter that citadel ASAP, not waiting for archons fight each other? What the hell, what is LEGAL STATUS of Fatebinder who sided with rebels? If he IS a traitor, why don't court proclaim him so, kills him and show me end credits (it's harsh but realistic)? If he ISN'T a traitor (by law, to hell sensible emotions of all that northern warriors), why soldiers of Ashe just tries to kill you on sight, and you can't ask a Court to enforce Kyros Peace?
And... sorry my wording, but I was really, really pissed when I saw it. Do you know what you will NEVER say to state servitor, if you have an ounce of self-preservation, in a land with harsh laws and lawful stupid tyrants on law enforcement, where you just squeese from damn juridical hell with a magical one-time warrant? You will never says him (her): "hey, I'm planning to overthrow an Overlord, join the club". EVEN if it's servitored guild of smith-mages. And the game HIGHLIGHTED it, with answer "you're blunt!". If I was so blunt in intrigue, I'd beed murdered before game even starts.
...and I don't know, maybe another pathes are better with it, but Rebel path is stunningly... let me put it so, "honest". No traitors. For all the game I waited for that capitan of local guard to say "ok, you gathered me a force, a force of fellow Tirmens, now we have a great quality and quantity, and you - do you prefer gallow or sword?". For all the game I waited splinter factions who says: "hey, we don't believe this guy, if you with him, we against us". For all the game I waited at least tirmen assasins. Nope. Just nope.
And I should notice that for good Fatebinder "joining" (subjugating) rebels is really obvious action, not something daring and impossible to think. Well, it can be daring if Overlord is EVIL and excecuting for a shadow of inloyality, but that's not case.
I mean, well, you are civilian official, who came to two armies your office supposed to supervise, and says them - "our high lord is not amused with your lack of progress". You see two armies, who are blickering, blaming each other, sabotaging each other. It's quite obvious you're starting to search another ways (especially including magical motivational power of Edict), ways that don't include military actions (because you haven't your own military force, and military forces here are not working good). And it's quite obvious you don't throw such chance away until citadel (because you need somebody who back you), and you don't throw them away to the armies after because why the hell you will give army YOUR victory, when in 4 days (I'm pessemistic) you manage to complete a task armies wasn't able for months?
And you know, if game supposed to be "following one of Kyros factions, not rebels" (it's perfectly normal issue, but no, game allowed to join rebels), one big, big faction missing for aligning. Tunon. Please let me play for Court; even more, it should be DEFAULT option, we are playing Fatebinder, after all.
But for me relationships with Court was limited to... let me think. I had one call to justify my actions (and I believed it will be repeated after every my big escapade), I had big correspondence with some eldery Fatebinder, I had a visit from assasin (and all my tirsmen followers weren't say a word about Overlord top killer just caming in and speak with me about my feelings after deEdicting!), I had a visit in the end of second act... and that's all. After each big action I came to Court myself (taking only Imperial followers), but no, only assasin had a word once or twice.
But a game for rebels looks like secondary one, truth to be say. I don't know, maybe it's everywhere, or maybe it's _only_ rebels, but... I really feels like I'm playing game "unsupposed way". Something about "ok, you find a loophole, little loophole for you-who-wanted-be-good, so eat it and be happy".
The very obvious questions rises. Why can't I say to Archon's militaries on citadel in the end of Act 1 - "sorry, guys, that rebels already swear fealthy to Court, military operation over, and you know now it's violating of Kyros Peace to kill this guys." (and exactly this was a whole plan)? Why can't we just enter that citadel ASAP, not waiting for archons fight each other? What the hell, what is LEGAL STATUS of Fatebinder who sided with rebels? If he IS a traitor, why don't court proclaim him so, kills him and show me end credits (it's harsh but realistic)? If he ISN'T a traitor (by law, to hell sensible emotions of all that northern warriors), why soldiers of Ashe just tries to kill you on sight, and you can't ask a Court to enforce Kyros Peace?
And... sorry my wording, but I was really, really pissed when I saw it. Do you know what you will NEVER say to state servitor, if you have an ounce of self-preservation, in a land with harsh laws and lawful stupid tyrants on law enforcement, where you just squeese from damn juridical hell with a magical one-time warrant? You will never says him (her): "hey, I'm planning to overthrow an Overlord, join the club". EVEN if it's servitored guild of smith-mages. And the game HIGHLIGHTED it, with answer "you're blunt!". If I was so blunt in intrigue, I'd beed murdered before game even starts.
...and I don't know, maybe another pathes are better with it, but Rebel path is stunningly... let me put it so, "honest". No traitors. For all the game I waited for that capitan of local guard to say "ok, you gathered me a force, a force of fellow Tirmens, now we have a great quality and quantity, and you - do you prefer gallow or sword?". For all the game I waited splinter factions who says: "hey, we don't believe this guy, if you with him, we against us". For all the game I waited at least tirmen assasins. Nope. Just nope.
And I should notice that for good Fatebinder "joining" (subjugating) rebels is really obvious action, not something daring and impossible to think. Well, it can be daring if Overlord is EVIL and excecuting for a shadow of inloyality, but that's not case.
I mean, well, you are civilian official, who came to two armies your office supposed to supervise, and says them - "our high lord is not amused with your lack of progress". You see two armies, who are blickering, blaming each other, sabotaging each other. It's quite obvious you're starting to search another ways (especially including magical motivational power of Edict), ways that don't include military actions (because you haven't your own military force, and military forces here are not working good). And it's quite obvious you don't throw such chance away until citadel (because you need somebody who back you), and you don't throw them away to the armies after because why the hell you will give army YOUR victory, when in 4 days (I'm pessemistic) you manage to complete a task armies wasn't able for months?
And you know, if game supposed to be "following one of Kyros factions, not rebels" (it's perfectly normal issue, but no, game allowed to join rebels), one big, big faction missing for aligning. Tunon. Please let me play for Court; even more, it should be DEFAULT option, we are playing Fatebinder, after all.
But for me relationships with Court was limited to... let me think. I had one call to justify my actions (and I believed it will be repeated after every my big escapade), I had big correspondence with some eldery Fatebinder, I had a visit from assasin (and all my tirsmen followers weren't say a word about Overlord top killer just caming in and speak with me about my feelings after deEdicting!), I had a visit in the end of second act... and that's all. After each big action I came to Court myself (taking only Imperial followers), but no, only assasin had a word once or twice.
Also nice game.
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