one has to manually upgrade every single last building. In the past you even had to invest several clicks to do so rather than being able to do it with only two as nowadays.
Wait, there is a "upgrade all" button now ?
one has to manually upgrade every single last building. In the past you even had to invest several clicks to do so rather than being able to do it with only two as nowadays.
Wait, there is a "upgrade all" button now ?
Wait, there is a "upgrade all" button now ?
Ok. Well, without sectors, we'd be micromanaging every single one of our planets.. and as the empire grows.. that will eventually stretch into the HUNDREDS of planets.. so unless you plan on manually micromanaging HUNDREDS of planets, Sectors are kinda key.
But that's exactly the thing, there isn't any micromanagement beyond upgrading buildings. It's simply not there. You colonize a planet. Wait till it grows to 5 pops. Then set it up ONCE. After that, it's solely and exclusively upgrading buildings. Which should have an automatized feature that does it for you. Outside of that, there's no real micro management. And that isn't even talking about "developed" planets one takes from the AI.Ok. Well, without sectors, we'd be micromanaging every single one of our planets.. and as the empire grows.. that will eventually stretch into the HUNDREDS of planets.. so unless you plan on manually micromanaging HUNDREDS of planets, Sectors are kinda key.
Which is pretty much it. There is no micromanagement. There is no babysitting. Once the planet is set up ONCE all interactions but upgrading ceases. Which means you are heavily taxed, for a bloated auto upgrade feature.Isn't it like that anyway? The most common answer to "how to manage your sectors" on this forum is something like "build basic buildings, clear all tiles and give a planet to sectors" that actually like 75% of all interactions with most of the planets. Sure, you can toss the useless ones to Sector right away, but i have hard time imagine someone giving 20+ tiles planet to Sector without any preparation. Well if it's not like 30+ planet. But at this point single planet doesn't matter.
This. I've accepted the faults you've mentioned (so I only use sectors for planets I've already developed).
But the 25% tax just grinds my gears. By late game, a large fleet requires +500 in energy maintenance and you can have +150 locked in sectors with stockpiles that are no longer even being used.
I literally colonize & lay out the buildings on every planet manually before handing them off to a sector. The AI does such a poor job with that (including the tendency to build the planet capital on an edge time so only 2 or 3 adjacent tiles get the production bonus).It's kind of ironic, the best way for sectors to manage your empire, is to keep them doing little as possible.
- turn off space construction or they're going to mine every single +2 mineral in the galaxy
- turn off redevelopment or they're going to turn half of your mines into basic science labs while the pop is still enslaved
- turn off slavery or they'll randomly enslave pops on labs/power plants (i don't know why they do this when their ethics haven't changed)
- purge on/off doesn't matter. I've never ever seen a sector purge anything.
- i can't imagine short of just not caring about the game you're playing anymore, why you'd ever leave colonization to the ai's discretion.
- respect tile resources... on a 50% mineral world everything is a mine, but this is why we turn off redevelopment anyway.
- build robots, i never use robots, but at a cost of 1 energy each, and the sectors tendency to ignore what effects a pop has on a tile i'd leave that box blank too.
- defense stations usually help your enemy more than you.
All this for a 25% mineral, and energy credit tax, on top of 25 influence per tweak. God i hate sectors.