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unmerged(418334)

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I usually use my national focuses to boost up my bureaucrats... is this ok or should I focus on something else?

What if I am a Civilized European power like Germany?

What if I am uncivilized Persia or Japan?

What about South American nations?
 

delra

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There's a huge benefit to having 100% admin efficiency early on.

What if I am a Civilized European power like Germany?
What if I am uncivilized Persia or Japan?
What about South American nations?

1. Capis, Crats, Clergy, Clerks.
2. Crats, Clergy.
3. Crats, Capis, Clergy, Liberal party support (to boost immigration and assimilation together with industrial output).
 

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There's a huge benefit to having 100% admin efficiency early on.



1. Capis, Crats, Clergy, Clerks.
2. Crats, Clergy.
3. Crats, Capis, Clergy, Liberal party support (to boost immigration and assimilation together with industrial output).

Why capis first in the first example?
 

delra

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To get them to invest in factories and railroads with you during the next years which you will spend expanding your bureaucracy and research.
 

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Aye, boosting capis for a few month during the early game is a great thing to do as any european nation with decent IND and COM starting techs.
They will build a few factories early on, and you can invest to finish them quickly. Its only a few points of IND score, but during the early game it will make you at least a secondary power, iand if you are large enough you will become a GP.
In addition your pops will be converted to craftsmen right from the start and you will also see a small increase of clerks over time, boosting your RP a bit.
 

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To get them to invest in factories and railroads with you during the next years which you will spend expanding your bureaucracy and research.

Yeah sure, but one can do that by investing with public spending. I usually beef up admin efficiency and research points before I go for capis.
 
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Nirmara

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Yeah sure, but one can do that by investing with public spending. I usually beef up admin efficiency and research points before I go for capis.

I vanilla it was to switch to state capitalism and start building your first factories. In AHD, factories cost way too much at start and require you to take huge loan witch is not really a good idea. As Germany, since I generally use most of my money to build railroad in all Germans minors, I don't have anything to spend on factories until the mid-40'.

Uncivilized nations should try getting bureaucrats asap since it will partially help with their cash problems. When you get civilized, go for clergy to help increasing your literacy.
 

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I vanilla it was to switch to state capitalism and start building your first factories. In AHD, factories cost way too much at start and require you to take huge loan witch is not really a good idea. As Germany, since I generally use most of my money to build railroad in all Germans minors, I don't have anything to spend on factories until the mid-40'.

Uncivilized nations should try getting bureaucrats asap since it will partially help with their cash problems. When you get civilized, go for clergy to help increasing your literacy.

If the capis starts the investment of the factory and you just complete the investment with public money I think you get it at the same price as if the capis built it themselves.
 

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Crats in every state or just the ones you are going to do further promoting in?
I would advise to concentrate your capis. They provide an input reduction of -2.5% for each % of capis in the state, and having a high capi % in populated states will give you highly profitable factories.

I'm still pretty new to the game so what is a "good" level of capitalists or bureaucrats? +5%? +20%? Wait until NF boosts it to +100%?
crats: Until you hit 100% admin efficiency in your budged screen
capis: The more, the merrier. Their promotion ratio is so low that you will never have more than enough.
 

delra

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I'm still pretty new to the game so what is a "good" level of capitalists or bureaucrats? +5%? +20%? Wait until NF boosts it to +100%?

You get max. research rate at 2% Clergy and 4% Clerks (target for most modern countries). You get max. education efficiency at 4% Clergy (crucial target for illiterate countries, not so much for others). You should stop promoting Bureaucrats when you have 100% admin. efficiency country-wide. Capitalists you can't have too many of, try to have some in every state, and then try to create big blobs of them in the biggest industrial states so their efficiency bonus is applied there.

If you reach the target with Clergy or Bureaucrats, you should reduce spending until you notice the number is only slowly growing. If you have too many of them (4% Clergy at 100% literate), just starve them.
 

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This is one facet of the game that I'm just not very good at. I start the game, set two soldier NFs, and they basically never change, unless I finally decide to switch political parties at some point. I'm just not sure how to tell what pops my nation "needs."

Any advice?
 

unmerged(184583)

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This is one facet of the game that I'm just not very good at. I start the game, set two soldier NFs, and they basically never change, unless I finally decide to switch political parties at some point. I'm just not sure how to tell what pops my nation "needs."

Any advice?

read delra's post above. Go for bureaucrats early, and clergy is important if you need to raise literacy. Capitalist and Clerks for industrialization.
 

ajax.hsp

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Every country is a special case, I think.

There's no point in increasing bureaucrats in PRU/NGF/GER campaign, but there is, if you plan Grossdeutschland (in non-german regions) - but only in regions with many south germans - Bohemia, Moravia, Transdanubia, Central Hungary. West Galicia, Slovakia, Transylvania, Italian regions - no use, since you first need to have some germans there.

Clergymen - you need to have 2.0% of clergymen (in country) to have max RPs, and up to 4.0% (in region) if you need to raise literacy in this region (again, huge Polish/Hungarian/Russian regions).
And it's crucial to have at least 1.0% for every cultural group in every province (not region average, I mean every province), so people in this province won't become dumber.

Capitalists - it's a nice bonus in huge industrial regions, but I guess it doesn't make much sense in '30s and early '40s, when you have only 1-2 NFs.

Promoting craftsmen is sometimes useful, but it's even more useful to have max admin efficiency, high literacy and vacancies in this region. Clerks - it's good to have them about 4.0%, but NF isn't really doing a good job in increasing clerks percentage.

So, generally, 1st NFs: clergymen (1% everywhere), bureaucrats (-> 100% adm. eff.), clergymen (2% avg.), clergymen (-> 4% in every low-literate province).
 

unmerged(184583)

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Again it depends. Almost any small/poor/uncivilized nation almost HAS to go for the bureaucrats early because NFing clergymen first thing means economic ruin. I'm talking about countries Like Haiti, Venezuela, Sokoto, and the likes, not the big superpowers or secondaries.

My Haiti game where I have achieved GP status and colonized half of Africa, I NFed bureaucrats to 50% admin eff, then clergy to 1.5%... that was when I started to have a negative daily balance. So I switch back to bureaucrats to 100%, then back to clergy. Now normally I would have just went straight up bureaucrats, but Haiti starts out with 8.0% literacy so it was crucial to get the ball rolling on that asap.... but I couldn't afford much education spending until I had enough admin efficiency to generate a modest tariff income to pay for it all. With 100% education funding and 4% clergy you can get almost .2 monthly literacy gain. It was marvelous.
 

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^ i agree. depends. Sometimes I need Soldiers to make a conquest with. Someties Clergy to get my research going.

I don't always use craftsmen, but when I do, it's because I'm playing an established industrial giant.

Stay productive my friends.