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Emin3m41

Second Lieutenant
Mar 23, 2021
115
49
Some of this maybe spoilers so please dont read on if you dont want anything spoilt

I have been really looking forward to this DLC it sounded like a nice little addition.

for context I am only playing on 100% this playthrough.

I have very mixed reviews from playing this all of today.

I really like the moondust resources, its a great little addition and really does help when one of your resources is getting low you kick overtime on and bang your production increase but what seems a good amount.

for the most part I do like the hope bar, it has sections on the bar and depending on that is dependant on how likely you are to get anguish.

please not the trauma centre only allows 1 person in at a time not 2 like the medical tent, I am unsure why this is as the building is alot bigger than the medical tent. you only can have 1 staff work there aswell.

What I am not as keen on is the anguish, when they turn it does not seem there is a way to fix them unless you just kill them. so if a colonist turns basically they are now an enemy that needs killing, thats fine on the most part but it is how quick even when the bar is just above halfway that they become anguished, I had 6 anguished and then managed to get that down to 2 but as I was just about to finish one of the 2 in the trauma centre and get the other in suddenly that jumped to 7, I had a colony of 40, its a big chunk of people, the only way I have found that you get the hope bar up is the random encounter things that make you choose from an option or side quests. both of which do not come up often enough to make the hope meter stay anywhere positive for long, you can also throw a part there are 2 to choose from and one is locked little and a big party. they both require loads of resources to run the small is about 150 food 150 plastic and 40 wood. so doing this cant be done all the time.

I am really finding the anguish more a chore than a challenge as it just seems impossible to do anything to counter it unless you get a mission or a random encounter as the parts are to expensive especially in early game. there is no new research tree either which I was expecting to see to try and give the hope bar permanent and temporary modifiers. not sure if there are any research elements but there certainly aren't at the beginning.

so ye mixed feelings i think the moondust etc is great and like that, and even like the hope meter and the anguish (although i wish there was a way to knock them out and maybe put them in a jail rather than kill them) but i feel the hope meter goes down to quick (which I am unsure if that is also down to mood, but it does not go up when you are in good mood as i tested this) and people get anguished very quickly its impossible to deal with

id like to hear others thoughts on it
 
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I have the same issue with it, I was looking forward to it but after playing for an hour I was finding it to be more of a chore. I was surprised that the huge building only handles one person, what happen to group therapy :/. When I saw hope falling for so many I built the party building to find out it wanted a ton of resources I couldn't afford the food when I was barely getting fields started, plus it would have been like 4 meals per person, I had less then 40 people. It is rough for sure. I also didn't like that killing them was the only choice which I am sure has to cause more anguish from their deaths, it doesn't show it but just seems like it would. I was hoping that hope would build if I got them out of the tents and into tenants but it seem to do nothing. I do like the moon dust I used it on the medical buildings but it didn't help as much as I wish it did since only one person gets help in the trauma center at a time, but sure helped with the medical tent during the winter. I was playing on medium. I am going to try again and see if there is something or some way to play to help it out. Check out threads to see if anyone has any advice to play it
 
@daynb I am glad I am not the only one having this issue and it doesn't seem to be a difficulty thing.

I have just put another post in about it as not enough comes in to counter the hope decrease. i get something hope goes up and as quick as it goes up its back down again with nothing more coming in.

I have built 5 trauma centres and its still not enough. as you say its becoming a chore and not fun like all the previous updates and DLC, I last played on 200% and got through the game just fine but this is really making things hard

It either needs more random encounters and missions or buildings that give it a permanent boost. I also think the missions should have a way where you can get a boost in hope or a decline in hope depending on the choice and what happens because of your choice, one of which could be gaining a specialist or loosing a specialist you save everyone's happy, you loose no one has hope
 
I just commented on your other post. I agree I hate to shut it off because there are things about it I like and I paid for it lol, but it did suck the fun out of the game. Hopefully they will have an update to help. as I stated above and in the other post, even if upgrading their lives would bring hope would be a big help