Yeah but here is the thing. That should have been an EASILY catchable bug with even a little proper testing. Also, not for nothing, but hey if your job is based on doing stuff like that correctly, it seems like you should be checking and verifying that stuff before publishing it. Part of the reason that people and places are not obsessive about quality control and verifying stuff like that is because society and consumers just let them escape it endlessly.Welcome to the forum, where 'game is broken and dead, dev's suck, worst patch ever, rip game' is the new standard.
I do actually feel sorry for the dev's, someone on Reddit said that all the AE modifiers went down to 0.1 from 0.08, for PU's it's 0.8. So it's probably a typo... They are hearing stuff like above for a small typo that is probably hotfixed in a week or so. Must be very demotivating.
Another thing, if you MEANT to actually make it .08 (which appears likely based on other changes), then why defend the change against the initial complaints of "why did it skyrocket"? That tells me one of a few things...either you did not understand or actually read the complaints and just responded based on your belief that you actually LOWERED it to .08 instead of the previous .1, which makes zero sense, OR you DID mean to change it to .8 and actually wanted to INCREASE it 8x but did not actually playtest anything to actually see how increasing ANY mechanic by SEVEN HUNDRED PERCENT would play out in real world gameplay. I am all for being forgiving for mistakes and such, but it has gotten pretty tiresome the endless need to "cut slack" for continual sloppy work, careless mistakes, poorly implemented cash grabs, etc.
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