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Brickie

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OK, I've been around Paradox games for a while but have only just got my hands on HoI. Specifically the HoI2 Collection which I picked up on a multibuy with GalCiv 2 last week.

My first instinct was to try playing as Britain, but that turned out to be rather complicated. So I tried again as Germany - one of the threads on "which country to start as" suggested it was a good one as you only had to deal with one front at a time.

Unfortunately, as soon as I invaded Poland, the French came steaming across the Maginot line and were in Munich within a couple of weeks.

So I tried a third time, this time as Canada, which was suggested to be another good newbie one. I found this to be indeed the case: it's allowed me to get a little more used to the controls, send an expeditionary force over to help with the war while not putting my own country in too much danger.

The war shook out kinda oddly - the US opened a second front in late 1942, which meant that they'd beaten the Germans while the Soviets were still defending Moscow, while Japan knocked off China in record time and was halfway across India before the British could get troops there in sufficient numbers.

Anyway, I have a couple of questions.

1. Country like Canada with a very low IC. Is it worth building loads of factories at the start of the game? Each takes nearly a year to build, and I've no real concept of how many you'd need to make a substantial difference. As it is, everything I want to build takes so long that I couldn't get together anything more than a 5 or 6-division expeditionary force by 1943.

2. What's a reasonable size for a fleet? Again, assuming relatively low IC, what's the minimum you can get away with that will be able to successfully defend a transport fleet against subs and the like. First time I tried sailing an expeditionary force to Europe, I met two German Sub flotillas in mid-Atlantic and lost a BB, two CLs and 3 DDs - and all my transports. All I had left was 3 DDs and two CAs.

3. Same question - air wings. I sent two squadrons of Interceptor 3s to Malta, with instructions to patrol for air superiority if above 40%. They were wiped out to a man the first time they encountered the enemy. Was that just bad luck, or is 2 squadrons far too few?

4. Finally, for now, how does the whole "Free [national] Forces" thing work? When Poland capitulates, the Polish navy - such as it is - is given to the British, and when Belgium and Holland surrended, certain elements of their forces remain in being, and are transported to England. Yet in a game as Britain, I tried evacuating loads of French and Belgian troops but as soon as France surrendered they all disappeared.

Oh, and one more: in my current game, the reconstitued European countries have all been a bit random in how they assign their capitals: the capital of Denmark is Bornholm. Austria has Lech. Belgium's capital is still Brazzaville, the Netherlands is ruled from Jakarta, France from Cayenne. Is that normal?
 

unmerged(103313)

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Unfortunately, as soon as I invaded Poland, the French came steaming across the Maginot line and were in Munich within a couple of weeks.

Use mixed militia and infantry for defense. But really, if you're playing normal difficulty, it's possible to take on France and Poland at the same time.

1. Country like Canada with a very low IC. Is it worth building loads of factories at the start of the game? Each takes nearly a year to build, and I've no real concept of how many you'd need to make a substantial difference. As it is, everything I want to build takes so long that I couldn't get together anything more than a 5 or 6-division expeditionary force by 1943.

More IC is always nice. When you factor in bonuses from technology, ministers, random events, and sliders, it might take around 3 years for a new factory to pay for itself in IC costs. But when you consider the help it gives to TC and oil production, it's even more substantial. In general if you have spare resources you should try to expand IC.

2. What's a reasonable size for a fleet? Again, assuming relatively low IC, what's the minimum you can get away with that will be able to successfully defend a transport fleet against subs and the like. First time I tried sailing an expeditionary force to Europe, I met two German Sub flotillas in mid-Atlantic and lost a BB, two CLs and 3 DDs - and all my transports. All I had left was 3 DDs and two CAs.

Subs are countered by destroyers, which are cheap. For messing with the enemy's main fleet you'll need something much tougher. If you can, use naval bombers to assist.

3. Same question - air wings. I sent two squadrons of Interceptor 3s to Malta, with instructions to patrol for air superiority if above 40%. They were wiped out to a man the first time they encountered the enemy. Was that just bad luck, or is 2 squadrons far too few?

Was that 2 units or 8? You can put up to 4 in a single group. Also, make sure you're up to date in technology and air doctrines.

4. Finally, for now, how does the whole "Free [national] Forces" thing work? When Poland capitulates, the Polish navy - such as it is - is given to the British, and when Belgium and Holland surrended, certain elements of their forces remain in being, and are transported to England. Yet in a game as Britain, I tried evacuating loads of French and Belgian troops but as soon as France surrendered they all disappeared.

I'm not familiar with the UK sorry.

Oh, and one more: in my current game, the reconstitued European countries have all been a bit random in how they assign their capitals: the capital of Denmark is Bornholm. Austria has Lech. Belgium's capital is still Brazzaville, the Netherlands is ruled from Jakarta, France from Cayenne. Is that normal?

Capitals are mainly for resource stockpile purposes. Yes it's normal for capitals to move after they are taken.
 

Amallric

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Country like Canada with a very low IC. Is it worth building loads of factories at the start of the game? Each takes nearly a year to build, and I've no real concept of how many you'd need to make a substantial difference. As it is, everything I want to build takes so long that I couldn't get together anything more than a 5 or 6-division expeditionary force by 1943.

You will not be able to increase your power significantly with factories. You're a minor, you'll stay a minor. I thinks factories should only be built if you're a few IC away from the next tech slot.

2. What's a reasonable size for a fleet? Again, assuming relatively low IC, what's the minimum you can get away with that will be able to successfully defend a transport fleet against subs and the like. First time I tried sailing an expeditionary force to Europe, I met two German Sub flotillas in mid-Atlantic and lost a BB, two CLs and 3 DDs - and all my transports. All I had left was 3 DDs and two CAs.

3. Same question - air wings. I sent two squadrons of Interceptor 3s to Malta, with instructions to patrol for air superiority if above 40%. They were wiped out to a man the first time they encountered the enemy. Was that just bad luck, or is 2 squadrons far too few?

Sounds strange, the fleet looks like a pretty decent one. As for planes I never saw a complete annihilation of an airwing in one single battle. What version are you playing?

4. Finally, for now, how does the whole "Free [national] Forces" thing work? When Poland capitulates, the Polish navy - such as it is - is given to the British, and when Belgium and Holland surrended, certain elements of their forces remain in being, and are transported to England. Yet in a game as Britain, I tried evacuating loads of French and Belgian troops but as soon as France surrendered they all disappeared.

Land troups get killed by event(Vichy, Belgian/Dutch capitulation). But the navy of an ally is inherited by the alliance leader after annexation.

Oh, and one more: in my current game, the reconstitued European countries have all been a bit random in how they assign their capitals: the capital of Denmark is Bornholm. Austria has Lech. Belgium's capital is still Brazzaville, the Netherlands is ruled from Jakarta, France from Cayenne. Is that normal?

Unfortunately yes. Consider yourself lucky that the countries have been at least reconstituted. Most of the time post-war Europe(and North Africa) is an awful mess of french, american, english, and sovietic provinces. :wacko:

EDIT: shit, badly emu'd :p
 

unmerged(42723)

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Oh, and one more: in my current game, the reconstitued European countries have all been a bit random in how they assign their capitals: the capital of Denmark is Bornholm. Austria has Lech. Belgium's capital is still Brazzaville, the Netherlands is ruled from Jakarta, France from Cayenne. Is that normal?

What version do you play? In the recent betas it is a lot better, albeit not perfect. Several countries also get their capitals back via event now.
 

blue emu

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Germany and USSR are about the easiest (fun) countries to play... USA is even easier, but for a new player it can be pretty boring until 1941 or so.

As Germany, try putting three (or six) Infantry, all of your starting brigades (Art, AT, AA, etc) plus nine (or six) Militia in each of the three provinces bordering the French Maginot Line. That, plus three groups of four Interceptors (one group each in Bader-Wurtemburg, Westfalen and Mecklenburg areas) are all you will need to keep the French at bay, while all the rest of your forces carve up Poland.

Once Poland falls, shift all the forces used in the Polish campaign back West to the Belgian border, rest to recover your Organization, then declare war on Belgium and drive for Paris. Don't try to attack the Maginot Line... you can indeed break through it, but it's not worth the Manpower losses that it would cost you.
 

unmerged(25131)

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Regarding your defeat in the Atlantic: If you put your message-setting to pause automatically when engaged in naval battle, defeats like that should not happen. You can dodge out of unwanted encounters after four hours of battle. Just retreat your fleet out of the sea-zone. Losses like yours ("a BB, two CLs and 3 DDs - and all my transports") against a small enemy force is not just odd, but completely unnecessary.

Your named fleet should be enough for transport duty across the Atlantic - if you keep an eye on them and retreat from battles.