first expansion title suggestion: "currency of shadows"

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pguyton

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The development time is too short to have both done well in one DLC.

I hear you, i've been wondering if they could somehow address both - maybe if they were all connected - think underworld and black markets / pirates

so many possibilities with this genre it's a very exciting future for this game i think - 2weeks can pass fast enough ! :)
 

Brian Bóroimhe

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I'm thinking espionage before trade, tbh. Though Currency of Shadows still works really well for just that :p
I'm with you there.
I believe I heard something about a super weapons DLC so that may be the first (not visual) DLC
Superweapons, while very cool, don't seem to me like they're enough for a full DLC expansion on their own. Not one of the first one or two anyway. Would rather see them as a component of some larger expansion, or else just as a minor DLC on their own but definitely an espionage DLC and then a trade DLC would be my preferences for the first couple of expansions. Not really too fussed about the trade myself to be perfectly honest, but there seem to be a lot of people who are very keen for one. I also agree with @ashbery76 that trying to jam both into one would likely result in neither getting the depth they require and deserve. I'd really like to see what the devs could do with a really well fleshed out subterfuge DLC.
 
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KonradKurze202

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A trade DLC should be the Rules of Acquisition :)
YES!
And the techs it introduces should have quotes like:
"And as the 34th Rule of Acquisition states: 'Peace is good for business' "
"That's the 35th Rule."
"Oh, you're right. Whats the 34th?"
" 'War is good for business.' It's easy to get them confused."
 
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flakmeister

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I'm thinking espionage before trade, tbh. Though Currency of Shadows still works really well for just that :p

I think implementing trade has a higher priority. On release we will have alien species who are Peaceful Traders who lack the ability to trade which is just a bit non-sensical.

This also raises the question of how trade should be handled. An EU IV system where you start to build up star systems as centres of trade in which special Trader Leaders you recruit can be assigned sounds like a plausible approach. This of course also means that a new feature where planets have certain resources they produce has to be implemented as well as allowing your fleets to be assigned on Convoy Protection or Privateering missions to further boost your trade power in a given trade centre.
 
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Brian Bóroimhe

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On release we will have alien species who are Peaceful Traders who lack the ability to trade which is just a bit non-sensical.
That's not entirely true though is it? They can trade lump sums of minerals and energy with other empires. They can set up repeating transactions of monthly payments of those resources too. They can even exchange rare resources with others, star charts, star systems, research agreements and migration pacts.

There's really quite a decent trade system in the game already. There just aren't any trade convoys. Which some people seem to think are vitally necessary. I'm not sure I agree. Won't object to them if/when they appear, but really don't think they should be the top priority.

However, espionage and subterfuge systems are conspicuously absent altogether. Something that many have taken note of. The only reason I can think of for there not being even a meagre espionage system is that they didn't want to half-arse it for release and will instead dedicate a full DLC to it. And surely the aspect of the game that doesn't exist at all should be created before just fleshing out a feature that's already there?
 
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Stormcow

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im hoping for Gas Giant dwellers.

read "the Algebraist" by iain m banks and then you will probably want this too.
 
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Slyvena

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However, espionage and subterfuge systems are conspicuously absent altogether. Something that many have taken note of. The only reason I can think of for there not being even a meagre espionage system is that they didn't want to half-arse it for release and will instead dedicate a full DLC to it. And surely the aspect of the game that doesn't exist at all should be created before just fleshing out a feature that's already there?

Something I'd love to see would be the races in your empire having an effect on espionage. It's pretty hard to infiltrate an alien empire if none of your population live there. You could always try to flip an alien but that is much harder. Plus if your own race have migrated into the empire but have a lesser status that would make getting valuable information harder but perhaps make stirring an uprising easier.

Perhaps if there is a race in an alien empire that are slaves but in your empire they have equal status you will find it much easier to instigate unrest and revolts.

If you have a migration agreement with another empire you can purposefully send agents tasked with climbing the ranks, but watch out if one has a change of heart and tells the other empire what your doing.

Anyway, bottom line is I'd love race dynamics to be a major factor in espionage
 
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Garfazz Steamfang

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Espionnage DLC: "Shadow broker"

I think that an espionnage and trade DLC can be very welcome, especially for pacifist empire that are a bit too relevant to war in the core game. With a better trade and an espionnage system you will have more options to play without being agressive and being really a pacifist empire.