I actually plan to move quite a bit on ethics axis during my first game, though I will definitely remain spiritualist as I'm keen on trying out the new mechanics for psionics.
No weapons on board of my ships...![]()
My problem is that Ethos based that is what I would like to play as well. Problem I insist on Earth/humans: My concern is Isnt Pacifist immersion breaking for humans?I'm actually not sure. My very first empire was a benevolent monarchy, and I'm wondering if those really work/exist any more. -- had pacifist/xenophile/materialist. I imagined them as terraformers and wonder builders, and utopia should make that far more possible. Possibly biological ascendency.
Alternatively the spiritual ascension path looks very interesting, so playing some sort of (relatively nice) spiritualist is high on the list. (Giving warp monsters deals I'll save for later plays.)
I'm actually not sure. My very first empire was a benevolent monarchy, and I'm wondering if those really work/exist any more. -- had pacifist/xenophile/materialist. I imagined them as terraformers and wonder builders, and utopia should make that far more possible. Possibly biological ascendency.
Imperial Cult -33% edict cost, makes ruler title "God Emperor" Authoritarian, Spiritualist, Imperial Authority
Agrarian Idyll Farms now produce 1 Unity Pacifist, not Authoritarian
Inwards Perfection +30% Unity, +5% Happiness for citizen pops Pacifist, Xenophobe
Beacon of Liberty +15% Unity Egalitarian, Democratic Authority, not Xenophobe
Mechanist Start the game with 4 Robot pops plus tech to build more Materialist, no Syncretic Evolution Civic
Efficient Bureaucracy +2 Core Sector Systems -
variant of the Commonwealth of Man with Syncretic Evolution to represent a native alien species on Unity, the natives would be organized into a caste system(not sure if I'm going to let them have leadership positions), from there I'll let POP ethic drift see where the CoM end up on the xeno-phile/phobe axis.