First empires you'll be playing in Utopia?

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Mitchz95

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oh god, I would except I have no idea where to find that info. o_O
it's so hard understanding files in Steam

Documents/Paradox Interactive/user_generated_empires, or something like that.
 

Magnificent Genius

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I'll just quote myself from another topic on this:

I will start with the glorious Otterspace Empire(F.Materialist, Authoritarian(?), Unknown Civics, Intelligent, Nonadaptive, Communal, Conformists, Weak, Science Directorate) who are going to "enlighten" the other races of the galaxy by putting them to manual labor, as obviously hard work is the way to enlightenment. Eventually, all the Otters will only live on Gaia worlds, Ringworlds, and Habitats and be genemodded to perfection, while the "enlightened" races will be planet bound on the rest of the planets and be genemodded for docility and efficiency at manual labor, because their purpose is "enlightened" servitude.

I can't wait.
 

Endless Rain

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First, I'll be playing the Democratic Crusader empire I used for my first two Stellaris games. With them, I will conquer every tyrannical Dictatorship in the galaxy.

When I run out of tyrannical Dictatorships to conquer, I will conquer all the benevolent Dictatorships in the galaxy.

When I run out of benevolent Dictatorships to conquer, I will conquer all the Oligarchies in the galaxy.

When I run out of Oligarchies to conquer, I will conquer all the Hive Minds in the galaxy.

When I run out of Hive Minds to conquer, I will conquer all the Democracies that don't have Universal Suffrage, have policies I don't like, aren't Democratic Crusaders, etc.

If any other empires survive past all this, I will probably just conquer them so they don't turn into Oligarchies or Dictatorships in the future.

_____________________________________________________________________________________________________________________________________________


My second game will be as the Charismatic Xenophobic Isolationist Anti-Blorg from my signature. I will play extremely passive-aggressively. For example:

Signing migration treaties with everyone and purging all the pops that migrate to my empire.

Genemod Space Elves to have the Fleeting Trait. (I'm going for biological ascension for this empire, just so I can troll my pops with genemodding. My other empire will likely go psionic.)

Genemod pops to prefer climates that are the opposite of the planets they live on.

Genemod pops to give them every negative trait in the game, and expel them to every country that accepts refugees.

Uplifting primitives, integrating them, and then using them as livestock. (Only Plantoids though, since my pops are herbivores. Other primitives will be either expelled, exterminated, or turned into pets for my founder species.)

Getting stronger empires to join me in a war against a Fanatical Purifier, then ceding all their planets to the Fanatical Purifier in the peace negotiations.

Settle Holy Worlds and worlds bordering Xenophobe Fallen Empires, and immediately give them as "gifts" to empires I hate.

Conquer all of the Cutie species, and turn them into pets for my founder species. (Using the Domestic Servitude slavery type, since it's mechanically perfect for turning species into pets.)
 

Pooks1

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I think I'll go with my standard highly flexible empire and see where it's gonna get me. So my usual combo is xenophile + militarist + spiritualist (or materialist), government form either a democracy or a hereditary monarchy. As for civics, I'm not sure about that one since I don't have a complete list. The empire will either start to build up a federation or gobble up smaller empires, we'll see.
 

The_Meme_Man

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If I can be egalitarian and still have a monarchy (I only saw dictatorship and oligarchy greyed out from choosing egalitarian before), I will make my first empire a cosmopolitan empire. The King cares for all his children (yes, I mean what you might think I mean)
 

Chaos_TLW

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Is there any list of known civics around? That'd be quite a help for me in terms of empire creation.

But I do already have one in mind, the Hakari Hegemony. This might be a bit of a long one so hold with me.

Singular Hakar, plural Hakar', adjective Hakari. I'm undecided between Spiritualist and Authoritarian, or if I should throw in Xenophobe into the mix, but I'll go with Spiritual Oligarchy or Dictatorship for a start, and change it to Dictatorship authority by the time I unlock the first Psionic Ascension perk.

A lizard-like, hot-blooded species in the windswept tundra plains of their large world Han'Tsuri, with the ' representing a "click of tongue", so to say - obviously not a real one as they do not have tongues proper, but the closest approximation in human phonetics. Specifically, this sound is created by the clapping of a small flutter-like valve at the top of their mouths, which leads to olfatory/chemical analysis chamber, directly connected to their largest and most cranial nervous ganglion, responsible for advanced cranial sensory input processing (vision, smell, taste, hearing). They have two other nervous ganglions, one at the base of their necks which is responsible for coordination and movement in the upper limbs plus memory storage, emotional processing and higher brain functions (including their latent psionic capabilities, of course), and a third one at their "hips", responsible for coordination and movement in the lower limbs, endocrinal regulation and nervous control of viscerae. [1]

Their environment deeply shaped their culture. The vast distances of virtual desert with skin-shearing wind created a strongly tight-knit society in which group-think is king and tradition is law. Such traditions are created by millenia of survival in such an extremely inhospitable environment, in which any lone Hakar that strays from the group could expect to die before finding another group or shelter in the nearly insurmounable distances. Although by now inhabiting densely populated artificial cave complexes protected from the bitter climate, they still cling to such ways of life however arbitrary they might look to other races. Ritualization, shunning of outsiders and rigid hierarchy share a space with a strong communitarian spirit and a pervading willingness to sacrifice for the fellow insider.

Different from most other races with similar thought-patterns in my personal lore, their society does not have "family units" proper around which to rally. Younglings are not raised by their mothers directly, but are instead entrusted to be raised jointly by the entire group, in smaller communities, or specialized grounds dedicated to such activity, in more populated caves. Similarly, they do not form couples, much less life-long ones. All individuals are hermaphrodites, most of the time adopting a relatively gender-neutral phenotype, but in specific designated periods - once dictated by pseudomycelia harvests, now purely by tradition - a portion of the population would differentiate into male and female forms and create temporary partnerships of six to ten individuals. After all females are reasonably sure of having been fertilized [2], the males go into a third phenotype, the caretaker gender, neither remaining the true male phenotype nor reverting back to the full hermaphrodite form, and wait for the females - now in its very own specialized phenotype - to give live birth. After the more-or-less synchronized event of birth, females revert to the full hermaphrodite phenotype, and the half-males take the mantle of main communal caretakers. They become the ones that most often interact, guide and teach the younglings, although the entire community is expected to chip in very often. Generally, in a smaller cave the work is more or less split in half between the 10-to-20% of caretakers and the rest of society, but as the cave grows the caretakers get a higher and higher percentage of the work load, topping at around 75% of the childrearing workload in a large metropolis with "schools" being evenly distributed through most of it.

I have some minor lore on their psionics and the political structure in itself, but I have not detailed it enough to put it in writing here. There is also a gap in history between their decentralised network-of-cave-archipelagos-in-a-tundra-sea to a unified political structure, although not really "centralised" in a human sense. I intend on fleshing these out in the future, but my next few weeks are pretty full with med uni, up to around a week after Utopia launches.




[1] I based this one on how humans have two "enlargements" (correct name in English?) in their spinal cord, one called the cervical enlargement, with nervous nuclei (bundles of neuron cell bodies) responsible for reflexive actions in the upper limbs, and the lombosacral enlargement, analogously responsible for reflexive actions in the lower limbs. I merely transfered a few brain functions to those and left the "brain" as a sophisticated sensory processing center.
[2] I initially based the part of no-nuclear-family-units on the Race of Turtledove's Worldwar, but I went quite beyond it in the end, with a full five-gendered (!) system. Their reproduction is also quite unlike what is familar to humans. "Male" phenotype individuals have an injection-capable appendage in their lower jaw which can extend from their mouth to inject gametes into a specialized receptacle around the place in which humans would have their belly button. They pretty much get pregnant via cunnilingus. Both male and female gametes are produced between the moment in which a hermaphrodite takes a gender and when they get fertilized/devolve into the caretaker gender, so there is a bit of a wait between the moment in which they begin forming partnerships and they begin doing the do. Because it is such a direct fertilization - male gametes are pretty much spit onto the female ones - it isn't a very long one, and their "litters" are not very big, a typical one being two or three younglings with the occasional birth of four or one.
 

Nirmara

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I will play as the bland United Nation of Earth. I feel like playing as humanity and I see it as an excellent opportunity to familiarize with the new mechanics, in particular the new ethic system.

Anyway, I will probably start a coop game with a friend on the week-end so I will have a secondary campaign to try some crazy shenanigans.
 

C.N.

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I will pick a preset empire, and I will roleplay them according to their ethics. Not pacifist, not missiles, probably neutral on the xeno scale, and preferably hyperspace.
So that means either the Chinorr or the Ix'Idar?

Those two are materialist, and I would prefer to pick a spiritualist for my second game. So that would then be Kel-Azaan. Which makes Ix'Idar a better first pick.

1. Ix'Idar - Materialist, fan Collectivist
2. Kel-Azaan - Individualist, Militarist, Spiritualist

Not covered: Pacifist, Xenophobe, Xenophile
Sounds like reasonable coverage of what I want to try out.
 

Avager

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I will just play as a some form of despotic empire or whatever, vassalize pacifists then make them fight long enough, so their ethos changes to militaristic.
As soon as they are done with and majority of their pops do own that trait, I will integrate them and purge them by eating their pops, so my main species will consume and absorb blood of fresh warriors, "boosting their might" (RP is the main drive of me playing this game).

Rest will either be purged or eaten too.
 

MistMage

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I usually random nowadays (by the way Paradox, if you read this, I'd love to be able to randomize each part of species/empire creation separately for if I want one specific thing but random the rest <3) but I'm thinking about doing a xenophile multi-species empire first.
 

hironolind

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  • Europa Universalis IV
  • Mount & Blade: Warband
  • Surviving Mars: First Colony Edition
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Stellaris: Megacorp
  • Supreme Ruler 2020
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Cities: Skylines - Parklife
  • Magicka: Wizard Wars Founder Wizard
  • Stellaris: Synthetic Dawn
  • Knights of Honor
First game will likely be authoritarian as I'm keen to test the new slavery mechanics and poke them for holes and fiddly bits. (Maybe even get that slavery achievement)
2nd and 3rd games will probably be hive mind bent on gene-modding other races into the hive, and maybe some kind of isolationist science focused race with a penchant for megastructures