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Cpack

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Looks very good...... :eek:

But, as others already said, I'm a little bit dissappointed about the small additional numbers and the sizes of the provinces..... :(
Hoping for more provinces, also more sea-provinces at all

But it's "alpha"...

Keep up the good work !!!!
 

unmerged(13933)

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More sea provinces menas just that. Divide the existing big sea provinces into smaller ones. While we're at it more harbour's would'nt hurt either. :D
 

unmerged(14683)

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Icer said:
More sea provinces menas just that. Divide the existing big sea provinces into smaller ones. While we're at it more harbour's would'nt hurt either. :D

Especially that it would make Carrier battles more realistic...

Still, we don't know how new naval battles would look like - maybe smaller (but numerous) sea zones won't be neccesary?
 

O'Donnel Aboo!

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Icer said:
More sea provinces menas just that. Divide the existing big sea provinces into smaller ones. While we're at it more harbour's would'nt hurt either. :D

Harbors should be more restrictive in my opinion, though. You can't park an aircraft carrier just anywhere. Ports whould have some sort of level, upgradable to a point, to show what kinds of ships it can handle.

I like the screenshot, and thanks to Johan and crew for the early release. It sends the message that you want our thoughts at this early stage of development. you have a customer for life here!
 

Shadow Knight

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O'Donnel Aboo! said:
Harbors should be more restrictive in my opinion, though. You can't park an aircraft carrier just anywhere. Ports whould have some sort of level, upgradable to a point, to show what kinds of ships it can handle.

I like the screenshot, and thanks to Johan and crew for the early release. It sends the message that you want our thoughts at this early stage of development. you have a customer for life here!
I concur, ports should have a limit to the number of ships it can hold, upgradeable of course. While it would be nice for there also to have a size limit, i.e. this port cannot substain aircraft carriers, but that could become confusing. Thus you would get people coming in saying: "How come I can't put my CV in my own port?"
 
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O'Donnel Aboo! said:
Harbors should be more restrictive in my opinion, though. You can't park an aircraft carrier just anywhere. Ports whould have some sort of level, upgradable to a point, to show what kinds of ships it can handle.

I like the screenshot, and thanks to Johan and crew for the early release. It sends the message that you want our thoughts at this early stage of development. you have a customer for life here!
Perhaps the base development represented in Pacific War (am I like the biggest fan boy ever on this or something ?) could be used to deal with both small and larger ports and capacities.
 

JRaup

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O'Donnel Aboo! said:
Harbors should be more restrictive in my opinion, though. You can't park an aircraft carrier just anywhere. Ports whould have some sort of level, upgradable to a point, to show what kinds of ships it can handle.

I like this idea. But let's not limit it to unit capacity, but also to supply capacity as well. Look at the problems the Allies had after D-Day with supply, lacking a proper deep water port, or why Tobruk and Benghazi were keys in N.Africa. Of course, it could also be applied to ship building capacity as well. Like for Germany to try and build BB's with out controlling Kiel and Hamburg....
 

steveh11

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Trouble is, where do you stop with this? Airfields also have capacity limits IRL, and you shouldn't really be able to deploy (for example) 30 divisions into combat in Malta. Don't forget the scale of the game: Grand Strategy. I think a reasonable argument could be put for less detail here, not more.

OTOH, it ought to be simple enough to put a set of numbers into the province description file(s) that act as a max capacity, and then treat them like Carriers or Transports. Maybe you could 'overstack', but the excess units can't fight, and all the relevant types suffer from a penalty?

Yes, that does have a familiar ring to it, btw - purely adaptions of existing mechanisms. Might make it easier to incorporate. :)

Steve.
 
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steveh11 said:
Trouble is, where do you stop with this? Airfields also have capacity limits IRL, and you shouldn't really be able to deploy (for example) 30 divisions into combat in Malta. Don't forget the scale of the game: Grand Strategy. I think a reasonable argument could be put for less detail here, not more.

OTOH, it ought to be simple enough to put a set of numbers into the province description file(s) that act as a max capacity, and then treat them like Carriers or Transports. Maybe you could 'overstack', but the excess units can't fight, and all the relevant types suffer from a penalty?

Yes, that does have a familiar ring to it, btw - purely adaptions of existing mechanisms. Might make it easier to incorporate. :)

Steve.
Base capacity makes sense, again ref to PW.

I think this should be something that could be implemented, as long as Base capacity expansion was also included (as well as reduction by damage).
 

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MuaDib said:
Base capacity makes sense, again ref to PW.

I think this should be something that could be implemented, as long as Base capacity expansion was also included (as well as reduction by damage).

Province capacities obviously need to be considered. There are several options for doing this which add varying degrees of complexity to the game. I would do the following:

1. relate existing province infrastructure levels to equate to transport and support capacity - directly limiting the number of divisions that a province can support [by a factor to be determined, perhaps one infrastructure point per division/squadron] - with org loss occurring to those above this level. With a little more complexity (but more realism) you should probably be able to temporarily increase province capacity for a certain resource cost (to reflect the buildup to certain operations).

2. add another province factor of 'port capacity' - this could be built just like a province builds infrastructure or ic etc. Again the number could perhaps relate to the number of flotillas a port can support, but you could also say that (perhaps) a port capacity of less than (whatever) cannot dock BBs/CVs and less than (whatever) cannot repair them. It should take longer to build port capacity (and some coastal provinces should not be allowed to build ports at all). If you want more complexity, you can even link port capacity to the number of convoys coming through it.

You could expand this system if you wanted to give a province rating in other areas - you could separate supply and transport factors from support/infrastructure if you wanted. You might also want to invest (build) in mining to potentially increase the resource levels of a province. I might also suggest that if there are more options to build than now, a province could have more than one project going on at once.
 

Cpack

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Mat2k said:
what do u mean?
provinces with harbours?
or a more divided sea?

More Seaprovinces.

1. You have more possibilities of building convoy routes (if you can decide where convoys go, this could make convoy hunting more interesting, if you can change the route when the enemy is constantely attqacking your route)

2. More difficult to hunt enemy fleets or subs, better chance of making some "break through" actions (see Bismarck, Graf Spee etc.)

3. Harder to detect invasion fleets (also more seaprovinces at the coastal provinces)

4. If seaprovinces are smaller, better carrier battles (Battle between fleets in different seazones, see Midway etc.)
 

Cpack

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At actual HOI, there was a unitlimit in the "province.csv" file which was afaik not used.

How about this for HOI2 in a province file:

province of .......
air_unit_limit: 10
land_unit_limit: 30
sea_unit_limit: 12 (if there is a port)

and so one (of course editable.. :D )

And if you click on the province, you should see this limit informations. I think this is not too hard to implement...
 

unmerged(14683)

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Cpack said:
At actual HOI, there was a unitlimit in the "province.csv" file which was afaik not used.

How about this for HOI2 in a province file:

province of .......
air_unit_limit: 10
land_unit_limit: 30
sea_unit_limit: 12 (if there is a port)

and so one (of course editable.. :D )

And if you click on the province, you should see this limit informations. I think this is not too hard to implement...

Good idea, although weights in unit definitions would also be nice. Infrastructure needed to support tank division is whole different thing then support for militia. Similarly, destroyer flotilla would have lower weight then CV or BB.
 

JRaup

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Copper Nicus said:
Good idea, although weights in unit definitions would also be nice. Infrastructure needed to support tank division is whole different thing then support for militia. Similarly, destroyer flotilla would have lower weight then CV or BB.


Absolutely. If this is the direction taken, it would be better to use a point system, where by each province would have so many points alocated to land, air, and naval units capacity. Each unit type would have a point value, which would apply against the province capacity. So, let's say you have province X, which has say 100 points for Land, 150 points for air, and 50 points for naval. If you put an armored division there, it would cost say 20 points against the provinces capacity, leaving 80 points free.
 

Cpack

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JRaup said:
Absolutely. If this is the direction taken, it would be better to use a point system, where by each province would have so many points alocated to land, air, and naval units capacity. Each unit type would have a point value, which would apply against the province capacity. So, let's say you have province X, which has say 100 points for Land, 150 points for air, and 50 points for naval. If you put an armored division there, it would cost say 20 points against the provinces capacity, leaving 80 points free.

Sounds good,
but I'm afraid that this would result in complicate calculating warfare, because before every troop movement, you have to investigate much time in looking for "free space", especially at rebasing and attack preparation, and also at retreatement !!!