In my current play through (Pirate) I am running a Firestarter with 2 MLasers, 2 Flamers, 4 SLasers, and 4 Jump Jets. I really like it as a backstabber, and I am happy with it. But...
I saw a 40+ Damage Arm Mod in the Black Market and picked it up with the intention of slapping it into a 'yet to be salvaged' medium mech.
The thing is, I have this Firestarter filled with support weapons and I keep thinking...would this Arm Mod be a good way to go? It would give me a 75 Damage melee strike, which is nice. The only thing is, I have to free up 3 tons to use it.
I thought about ditching the Flamers and the MLasers, however that is sacrificing it's ability to reach beyond short range. So, do I ditch the JJs and Flamers instead? Do I maybe peel back a half ton of armor and a JJ to get one of the three tons? Or, is an Arm Mod on a Firestarter just crazy and I keep it as it is?
What do you all think? I'm on the fence on this one.
I saw a 40+ Damage Arm Mod in the Black Market and picked it up with the intention of slapping it into a 'yet to be salvaged' medium mech.
The thing is, I have this Firestarter filled with support weapons and I keep thinking...would this Arm Mod be a good way to go? It would give me a 75 Damage melee strike, which is nice. The only thing is, I have to free up 3 tons to use it.
I thought about ditching the Flamers and the MLasers, however that is sacrificing it's ability to reach beyond short range. So, do I ditch the JJs and Flamers instead? Do I maybe peel back a half ton of armor and a JJ to get one of the three tons? Or, is an Arm Mod on a Firestarter just crazy and I keep it as it is?
What do you all think? I'm on the fence on this one.