• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

ppccctu

Careful Cowboy
30 Badges
Oct 27, 2003
427
34
Visit site
  • Europa Universalis IV: Common Sense
  • Hearts of Iron IV: No Step Back
  • Empire of Sin
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Cossacks
  • Crusader Kings II
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Hearts of Iron III
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
Is there any advantage in researching these naval technologies. I think I read here somewhere that the resulting loss in reliability nullifies any gains. What's the latest theory?
 

DicRoNero

Oberst
27 Badges
May 13, 2013
1.913
1.066
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Colonel
Most crits come from pistol-like calibers due to spam from smaller vessels and convoys, but those can only shoot at the first line they oppose. So if your intent is to use FCs on BB/BC/CA and you have those screened, reliability hit is not that crippling, while +15% Heavy/Light attack and +20% AA (effective gains compared to 0 lvl FC) are significant. Besides, it just feels 'right' to have advanced computers at advanced ships!

Also, given the crits nature, it doesn't make that much of an operational difference to get 2 or 3-4 crits [provided every other input equal] - post-battle, you're next to disabled either way and would really want to remove those crippling -80% speed or -50% turret damage in any case. Apparently, sometimes you'll get a very different outcome with reduced reliability, which indeed would negate all the benefits you've got over time, but the truth is it's even tricky to test it properly to get a 'solid' (non-gutfeeling) evaluation, as every test is bound to be synthetic.

Unfortunately, this game severely punishes you for trying some both historical and logical ways of conducting naval war by commiting pure capital groups, who in real practice would just outrun subs and retain far better ocean seafaring than destroyers, while in HoI4 both these classes magically 'catch' 40'000 ton ships in the middle of Atlantic or Indian Ocean. Or where do these destroyers get fuel from to be ready round the clock, I don't know.

I.e. in one of my last runs I licensed Pocket Battleships (whose sole purpose is to surface raid) off the Germans , built a couple of those to access too remote areas otherwise, and my ships would still get a [#$@$] of crits with FC0 because apparenly convoys never gave up without a fight.

All in all, yes, now as the penalties are halved I'd say it's worth it as the tech is cheap and so is the production. Besides, you do get less crits from the enemy if you sink him faster ;)
 
Last edited:
  • 1
Reactions: