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xtfoster

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And what happens when they go Commintern and get their tanks from the USSR, or Fascist and get them from Germany/Italy? Do they need to create sprites for each possibility just in case? Then shouldn't this be the case for Spain, China, etc.?
Well, the problem is they had no own historical designs. So the alternatives to our proposal are:
- completely made-up stuff, without any historical prototype.
- generic models (that they will apparently get)
 

Duke_Dave

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I don't want made up stuff and if they only get inf.and cav. Sprites that is okay just I want those.
 
Last edited:

xtfoster

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Well, the problem is they had no own historical designs. So the alternatives to our proposal are:
- completely made-up stuff, without any historical prototype.
- generic models (that they will apparently get)
My point exactly. They don't NEED unique 3D models (for Aircraft and Vehicles) because they don't have anything to model.
 

Duke_Dave

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On the topic of models, I'd really like to see 1942 infantry models for the majors. German infantry with the STG44 for example.
True they added MPs at one point that should be the next step
 

Iskulya

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And what happens when they go Commintern and get their tanks from the USSR, or Fascist and get them from Germany/Italy? Do they need to create sprites for each possibility just in case? Then shouldn't this be the case for Spain, China, etc.?

This is a non-existent problem.

You could say much the same of any of the Commonwealth countries, or even China itself. Names and artwork should be based on historical equipment where possible.

As for Portugal joining the Comintern, that is 1000% fantasy for which it would be a silly waste of time in trying to account in terms of historical equipment names and 2D art.

Prioritizing equipment historically used by the country in question for name, models, and 2D art suffices for gameplay purposes.

One could just as well say that, what if the US becomes puppeted by Japan, does it need entirely new equipment names, 2D art, and sprites? Why stop there, even? By your reasoning we must account for every possible permutation of master, subject, faction, and ideology.

This just isnt reasonable, or even desirable in light of Paradox's seemingly extremely limited resources which they put towards the development of the game, especially in light of the actual purpose of artwork in the game.

If it bothers you, then just play pretend that Communist Portugal is using T-34's instead of Cromwells or Shermans. As far as the game is concerned there is no difference aside from pure aesthetics.
 

xtfoster

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One could just as well say that, what if the US becomes puppeted by Japan, does it need entirely new equipment names, 2D art, and sprites? Why stop there, even? By your reasoning we must account for every possible permutation of master, subject, faction, and ideology.
The biggest difference there is the fact that the US produced its own unique designs, while you are asking that unique sprites be created for units that Portugal didn't produce. In my opinion immersion would suffer more from seeing Portuguese Cromwells and Shermans fighting with the Fascist Portugal army alongside the Italians and Germans (and probably Spaniards in that case).
 

Duke_Dave

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Normally countries get sprites for equipment they produced themselves not bought abroad. So the common wealth countries have 2D art of British tanks and planes except in cases where they produced something themselves. But they have 3D art for stuff they made themselves (Bob Semple tank, Ram tank, etc.)
 
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I don't want made up stuff and if they only get inf.and cav. Sprites that is okay just I want those.
My point exactly. They don't NEED unique 3D models (for Aircraft and Vehicles) because they don't have anything to model.
Wedll, that would mean even less work for the graphic content designers. And even more disappointment if there won't be unique soldier sprites in the DLC.
 

Duke_Dave

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Wedll, that would mean even less work for the graphic content designers. And even more disappointment if there won't be unique soldier sprites in the DLC.
its literally 2 = infantry+Cavalry
 

UlulvarCape

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The biggest difference there is the fact that the US produced its own unique designs, while you are asking that unique sprites be created for units that Portugal didn't produce. In my opinion immersion would suffer more from seeing Portuguese Cromwells and Shermans fighting with the Fascist Portugal army alongside the Italians and Germans (and probably Spaniards in that case).

yknow you can turn off sprites for everything in the game.
 

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yknow you can turn off sprites for everything in the game.

I have seen sprites twice in HOI4.

The first time was the very first game I played for 30 seconds until I turned them off.

The second time was when I bought a new computer, installed the game again, and forgot to turn them off before firing up a new game.

I do understand that a lot of people really like them, though.
 

Duke_Dave

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I have seen sprites twice in HOI4.

The first time was the very first game I played for 30 seconds until I turned them off.

The second time was when I bought a new computer, installed the game again, and forgot to turn them off before firing up a new game.

I do understand that a lot of people really like them, though.
I respect that, I know people who prefer NATO counters, and I understand people who would prefer if PDX implemented more historical counters, etc. Its a game that tries to appeal to a broad base. Beside some dissent between people who want more focus on multiplayer and the rest the debates about these topics are very civil and respectful. Really like this forum.
 

redcoat22

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Well we got some 2-d artwork... but apparently not ONE sprite... not even one bloody sprite for Portugal.