• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

dvnitycker

Sergeant
1 Badges
Nov 21, 2013
52
45
  • Europa Universalis IV
My Aztec game was completely ruined with this event. I had no clue what its triggers are and what might cause it. My economy is generally stable, running a sufficit, so no idea something like this could happen. My inflation is high (20%), but I would have put more effort into battling it if (spent points, hired advisors) I knew it's a cause of disaster. I was completely "wtf" when it popped up.

You need to make it clear to players that they risk such a disastrous event under certain terms.
 
  • 6
Reactions:
Upvote 0

Granite

Grand Strategist
69 Badges
Nov 24, 2014
247
446
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Stellaris: Synthetic Dawn
  • Shadowrun: Hong Kong
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Nemesis
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Knights of Pen and Paper 2
  • Europa Universalis IV
  • Knights of Pen and Paper +1 Edition
  • Victoria 2
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris Sign-up
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
Going over 10+ inflation is just one of the things you should 'know' the effects of, much like getting 100+ overextension or 50+ AE with neighboring countries. A disaster wouldn't quite fit, maybe a popup for high inflation like there is for low stability?
 
  • 2
  • 1
Reactions:

TheMeInTeam

Field Marshal
54 Badges
Dec 27, 2013
30.279
18.953
  • Age of Wonders III
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Cradle of Civilization
  • Battle for Bosporus
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Magicka
  • Europa Universalis IV: Res Publica
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
Going over 10+ inflation is just one of the things you should 'know' the effects of, much like getting 100+ overextension or 50+ AE with neighboring countries. A disaster wouldn't quite fit, maybe a popup for high inflation like there is for low stability?

No, inflation in the game is not like inflation in reality, and there is no intuitive reason 10 should be a magic number over others (it certainly is not in reality). The in-game UI gives a coalition warning now for going over 50 AE, but that's a nonsense mechanic still as well. OE as a percentage creates an obvious cutoff, unlike the others.
 

IIWW

Field Marshal
13 Badges
Dec 20, 2013
2.580
1.517
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Magicka
  • Europa Universalis IV: Res Publica
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Europa Universalis IV: Third Rome
No, inflation in the game is not like inflation in reality, and there is no intuitive reason 10 should be a magic number over others (it certainly is not in reality). The in-game UI gives a coalition warning now for going over 50 AE, but that's a nonsense mechanic still as well. OE as a percentage creates an obvious cutoff, unlike the others.
I think You missed his point. Going over 10 inflation is something even moderately expierienced player knows should be avoided. It's not intuitional, but it's a knowledge from experience.

This being said, I think there should be an information in game about it, preferably in the tooltip for inflation (and imilar for WE, OE etc)
 
  • 1
Reactions:

TheMeInTeam

Field Marshal
54 Badges
Dec 27, 2013
30.279
18.953
  • Age of Wonders III
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Cradle of Civilization
  • Battle for Bosporus
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Magicka
  • Europa Universalis IV: Res Publica
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
I think You missed his point. Going over 10 inflation is something even moderately expierienced player knows should be avoided. It's not intuitional, but it's a knowledge from experience.

This being said, I think there should be an information in game about it, preferably in the tooltip for inflation (and imilar for WE, OE etc)

Knowledge from experience? Experience of the financial ruin event?

EU IV is not the kind of game where "trial and error gameplay" is justified. Fake difficulty and strategy titles don't mesh. The game does give some minor cues with regards to the other thresholds mentioned, so they're not really comparable.
 

dvnitycker

Sergeant
1 Badges
Nov 21, 2013
52
45
  • Europa Universalis IV
I think You missed his point. Going over 10 inflation is something even moderately expierienced player knows should be avoided. It's not intuitional, but it's a knowledge from experience.

This being said, I think there should be an information in game about it, preferably in the tooltip for inflation (and imilar for WE, OE etc)

It should not be avoided if the costs of avoiding it are not justifyable.

In example, in an Aztec game in which master of mint is not often available as +1 advisor, and Admin points are much more needed for expansion and mitigating stability effects of Westernization, and then catching up with Ideas, spending 75 of them every two years will not get you far. If you have a 3 point Admin Monarch, you would be spending half of your Admin points reducing inflation. Alternative is to simply let it grow because you can afford it.

My inflation strategy was Master of mint whenever available + Economic Ideas as the third Idea group.
 

IIWW

Field Marshal
13 Badges
Dec 20, 2013
2.580
1.517
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Magicka
  • Europa Universalis IV: Res Publica
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Europa Universalis IV: Third Rome
It should not be avoided if the costs of avoiding it are not justifyable.
Thats the case with every of those rules. One does from time to time go slightly over 100% OE, even if not for long.

But it is true, there is something wrong with it. Maybe Indians should not get inflation from Gold? They already have a special rule that they gain less cash from gold, it would propably be good for gameplay. It is unnecessary penaltizing Aztecs and such.
 

alpaca

Even-toed ungulate
80 Badges
Mar 13, 2007
1.194
814
  • Warlock 2: The Exiled
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Sword of the Stars
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • King Arthur II
  • War of the Roses
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis 4: Emperor
  • Europa Universalis III
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • East India Company Collection
  • Ancient Space
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • Hearts of Iron III
  • Heir to the Throne
I don't like all the hidden information in the game, either. I know some players like the "sense of discovery" it brings, but for me, hidden effects that can completely screw you over if you don't know them are some of the most frustrating game mechanics and an egregious source of additional difficulty for new players. A game where a single campaign can take dozens of hours doesn't lend itself well to being destroyed by an event a player has no real chance to foresee. Turning these into disasters would be a good choice in my opinion.

There are many more events like that, some of them even country specific. So many, in fact, that I've made it a habit to check the game files for any potential events when I play with a country I have no experience with. Poland, for example, has the very hurtful Sejm events, which you can at least avoid for a time by trying to get heirs with at least 2/2/2, or the stupidly powerful Dutch revolt. On the flipside there are the only slightly less annoying super powerful positive events that in comparison also screw you over if you don't know about them, like the Iberian Wedding, Burgundian inheritance, Vasco da Gama, etc.

In my opinion, a game is very rarely fun if it doesn't have clear rules. If I want to play something where I have no clue what rules are in place, or even if there are any, I can go to the stock market.
 
  • 1
Reactions: