Finally, we can bomb Pearl Harbor!

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CraniumMuppet

Content Designer @ HoI4
Paradox Staff
Apr 25, 2019
1.037
5.292
The ability of Coordinated Strike is not that you do more damage, it is that you don't get interrupted at all by enemy airplanes for the first strike.
With the other change that Nav Bomber don't have a range penalty when active for coordinated strike anymore, they become quite powerful...

It should do X amount of sorties instantly during the first sortie as well, which leads to increased damage. I don't remember how many but maybe around 8-12 last time I checked
 
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CraniumMuppet

Content Designer @ HoI4
Paradox Staff
Apr 25, 2019
1.037
5.292
Coordinated strike is not a perfect modelling of Pearl Harbor per se. The mechanics are inspired by it but is not intended to perfectly model this specific event and is more of a general approach to such coordinated strikes, hence the name and why its not named "Attack on Pearl Harbor".

So having a perfect Pearl Harbor attack with the same outcome as in real life is something I don't think should be expected, cool if it happens to land close to be sure but there are so many variables for each of those historical attacks that making one operation simulate all those different operations with different parameters is currently impossible :)
 
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CraniumMuppet

Content Designer @ HoI4
Paradox Staff
Apr 25, 2019
1.037
5.292
That completely understandable though I would probably use pearl harbor as a metric for what a good, unopposed attack would look like. This is completely deleting fleets under air cover which it really shouldn't.
Air defense is disabled during the first initial strike, just fyi

Also I guess this test is done during optimal conditions where a large portion of the fleet (or the entire fleet for that matter) is in port, the carriers are in range unopposed. I think normally you would see the fleet being spread out, some at sea, and not everyone being at the same port.

I will admit that balancing it to being actual useful, fun to use (from a gameplay perspective) while also having it not being too powerful is certainly a difficult task. I can only speak for myself but my hunch is that seeing these optimal conditions in the actual game is gonna be rare, so you kinda have to balance it for sub-optimal conditions as well, since that is what I think people will experience most of the time, but it is something that we will have to see.

As always, community feedback is key to balancing these things, and I look forward to see people using this in gameplay scenarios :)
 

CraniumMuppet

Content Designer @ HoI4
Paradox Staff
Apr 25, 2019
1.037
5.292
When you say air defense is disabled, is that specific to air-air combat, or is ship AA also 0?
The fleet composition in the picture is very vulnerable to naval bombing in general. There should be 150+ destroyers and 30ish cruisers protecting the carriers and BBs.

I think the AA for ships are disabled upon the first sortie. Static AA is still enabled I think