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Tachikaze

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Sponge Bob said:
to:Tachikaze

It would be nice, if you post some (new) screenshots....

Sure! ;)

easternfront5ge.jpg

The Eastern Front


europe1bw.jpg

Europe


theromanempire1fi.jpg

Africa


liberatenation7cl.jpg

Liberating Nations


Happy Holidays! :)
 

Exterous

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what year are those taken? And whats the area that you assign an anti-partisan group to (3 provences, 4....) and what are the sizes of thsoe units?

Thanks for wetting our taste buds!
 

Executor

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Thanks for the screenshots.

How's Japan faring?
How many panzers do you have? How's your oil supply holding up?
What year did you invade? What was the composition of the Soviet military at the time?
 
Last edited:

GrimReaper

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@Tachikaze: Thnx for the screenies, a much needed fix :wacko:

You really whacked SU good, I say.

It looks like you've been playing without letting us know, you naughty little... :D

It also looks like you are at war with Spain, is that correct? They did not want to join the Axis and you grew tired, or what? :)
 

Tachikaze

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ashbery76 said:
The thousand year Reich is on course!

What year is that?
What is the state of German manpower?
What A.I setting is your game on?
Is it just as easy as HOI1?

Thank you! ;) :D

The current date is October 8th 1941. I currently have 1067 manpower in my pool but I expect that value to sink to ~900 or so when the next rounds of the motorized, infantry and armour divisions start building. The A.I setting is on Normal/Normal so this is far from the hardest (and still the A.I has been able to give me a few challenges here and there, especially in the naval area). Well, remeber that this is the demo and that I'm just beginning to feel the effects of an occupation of the USSR and the rest of Europe (my ESE is right now average of 50-60 depending on province infra). But regarding Barbarossa, I would honestly have to say that compared to my usual CORE-games on v. hard/furious it was almost as easy to take the Soviet Union. Especially since I managed to pull off several encirclements in the beginning killing of probably at least ~60 divisions (including most of the Red Army armour). So right now the USSR only has 27 divisions (of which 17 are infantry), and when I invaded they had 207 (137 infantry, 17 armoured and 17 motorized) divisions. So effectively, the Eastern Front is won, and I started redirecting troops from there to be sent to Spain and the Mediterranean to both puppet Nat. Spain (they just wouldn't join me no matter what! :mad: ) and to aid the Italians in Iraq.

The Italians have managed surprisingly well in Africa and the Middle East, and they were just one province (Baghdad) away from annexing Iraq and then taking Kuwait, which would have meant that the UK would have lost most of its oil production to Mussolini. However, the Italians never managed to take Baghdad or Kuwait, and the UK and Australia launched a counter-offensive which drove the Italians all the way back to Jerusalem where they are hanging on by their fingernails right now. But otherwise, the Italians seem to be doing fine (Africa doesn't seem to support any partisan activity at all btw) and just need a couple of more fast and powerful units to push all the way to the eastern coast of Africa and down into South Africa (the Allies have really few units here too).

Executor said:
How's Japan faring?
How many panzers do you have? How's your oil supply holding up?

Japan is not yet a member of the Axis, since I didn't think she would be able to handle the added pressure of the Allies since they're having real trouble advancing in China. I think I'll invite her once I feel that I could use some relief from the US (since that is really the only powerful Allied nation left). But until then, I'll let them be. ;)

Right now I have 34 panzer divisions with 8 more on the way (the last ones are expected within 6 months or so). I also have 12 motorized divisions with 12 more on the way (6 months left for them as well, more or less).

Any other questions, I'm on a break now anyway? ;)
 

herm

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Question: Is it possible to strat redeploy to allied territoty?
 
Last edited:

GrimReaper

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Tachikaze said:
Any other questions, I'm on a break now anyway? ;)
:D

Did the Italians joined the Axis by themselves or did you invite them?
Do you have exact numbers i the unit ledger regarding other nations forces, or are they roughly estimated?
How many air units can you have in one stack?
 

Tachikaze

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herm said:
Question: Is it possible to strat redeploy to allied territoty?

No.

The six month Barbarossa plan worked!

Yes! :D

Did the Italians joined the Axis by themselves or did you invite them?

They were invited after a long time of influencing (i.e improving relationship) and finally agreed after I had taken out France and the Balkans.

Do you have exact numbers i the unit ledger regarding other nations forces, or are they roughly estimated?

I don't know since I haven't played any other nation that Germany in the Grand Campaign yet. But I could check until next time. ;)

How many air units can you have in one stack?

Four, AFAIK. At least I haven't been able to make larger groups than so (God knows I've tried!).
 

GrimReaper

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Tachikaze said:
No.

Yes! :D

They were invited after a long time of influencing (i.e improving relationship) and finally agreed after I had taken out France and the Balkans.

I don't know since I haven't played any other nation that Germany in the Grand Campaign yet. But I could check until next time. ;)

Four, AFAIK. At least I haven't been able to make larger groups than so (God knows I've tried!).
Quick reply; thnx :)

Thought about one more question: what happened to Romania? They seem to be annexed by the Greater German Reich. Same thing as with the stubborn spaniards or...?
 

unmerged(10750)

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GrimReaper said:
Quick reply; thnx :)

Thought about one more question: what happened to Romania? They seem to be annexed by the Greater German Reich. Same thing as with the stubborn spaniards or...?

He mentioned earlier that he annexed Romania to get more oil and for some reason wasn't able to release Romania as a puppet (my bet is that it's not in the revolt.txt file in the press beta).
 

Usually_Insane

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Hmmm... Grosshaus answered my question, sort of, mostly he said no. But here it comes, again:

How does the expeditionary forces work, can you give italy some of your troops like in hoi? If so, will the AI then use them? If not... well is there any other way to assist an ally without activily engaging enemies on yet another front? (what I mean is that you don't spend your time micromanaging your allies armies and frontline)

anyway, thanks for spending your precious time here answering our questions :) I know you would much rather be with HOI2, and your family, ofcourse :D
 

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czolgosz said:
He mentioned earlier that he annexed Romania to get more oil and for some reason wasn't able to release Romania as a puppet (my bet is that it's not in the revolt.txt file in the press beta).
Ok, thnx.
 

Tachikaze

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czolgosz said:
He mentioned earlier that he annexed Romania to get more oil and for some reason wasn't able to release Romania as a puppet (my bet is that it's not in the revolt.txt file in the press beta).

That is correct. For some reason they included Wallonia, Transural Republic and Scotland for example, but not Romania. :confused: Oh, well, could be worse I guess, it's not much of a burden really. :)

How does the expeditionary forces work, can you give italy some of your troops like in hoi? If so, will the AI then use them? If not... well is there any other way to assist an ally without activily engaging enemies on yet another front? (what I mean is that you don't spend your time micromanaging your allies armies and frontline)

You can only send expeditionary forces to your allies now btw (if you didn't already know), which I think is very sensible and closes down the possibility for many exploits... Right, anyway, the expeditionary force system works as such that you simply give a troop formation to the ally (leaders are still chosen from your pool, but cannot be changed by the reciever IIRC) and the allied AI handles it as one of its own. This however may well mean that it might get surrounded and destroyed without you noticing, but it also means a highly increased ESE value most of the time (at least as Germany when you're starting to breach the limit). You can still give orders to your forces but count on them being cancelled if they do not correspond with the ally's wishes and plans (very annoying sometimes when the AI is acting stubborn). So, overall it might be a good idea but since you'll probably want the unit back sooner or later, you'll have to check on it from time to time to see that it isn't about to get annihilated or something thanks to poor AI decisions (not that I've noticed too many of those yet).

Actually, speaking of AI mistakes, one thing I found funny was how easy for me it was to take Leningrad, Moscow and Stalingrad. None of these cities had more than perhaps three units (of which at least two were garrison units) in them and since the attacks were made with infantry (brigaded with SP Art and Eng) they were routed in no time. This annoyed me slightly as usually in HoI1 you would at least have to partially surround them to make the computer realise the danger of keeping the units there. (Either it moved out and lost the city or it bunkered up and lost both the city and a lot of divisions.) Now the AI seemed almost paralyzed after I made a spearhead attack through the lines at Grodno -> Smolensk -> Moscow, all the enemy divisions were tied up at the rest of the front and as soon as the lines were weakened I attacked there. So, I guess it was a good tactic but somehow it seemed too easy... Well, I'll have to try on v. hard/furious next time I guess. ;) But on the other hand, the game will be out by then! :eek: (Next game I'm going Japanese! :D)
 

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speaking of AI mistakes, one thing I found funny was how easy for me it was to take Leningrad, Moscow and Stalingrad. None of these cities had more than perhaps three units

Oh dear! one hoped with the new Move/attack system the A.I would be better.Lets hope 1.1 will greatly improve the A.I.
 

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ashbery76 said:
Oh dear! one hoped with the new Move/attack system the A.I would be better.Lets hope 1.1 will greatly improve the A.I.


You may not have to wait for 1.1. The gold version may have an improved A.I.
 

GhengisKhan

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shnuskis said:
You may not have to wait for 1.1. The gold version may have an improved A.I.

Correct he is using the demo copied handed our for Previews IIRC, which is a September build. Quit alot of time to get things changed/improved.
 

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Tachikaze said:
That is correct. For some reason they included Wallonia, Transural Republic and Scotland for example, but not Romania. :confused: Oh, well, could be worse I guess, it's not much of a burden really. :)



You can only send expeditionary forces to your allies now btw (if you didn't already know), which I think is very sensible and closes down the possibility for many exploits... Right, anyway, the expeditionary force system works as such that you simply give a troop formation to the ally (leaders are still chosen from your pool, but cannot be changed by the reciever IIRC) and the allied AI handles it as one of its own. This however may well mean that it might get surrounded and destroyed without you noticing, but it also means a highly increased ESE value most of the time (at least as Germany when you're starting to breach the limit). You can still give orders to your forces but count on them being cancelled if they do not correspond with the ally's wishes and plans (very annoying sometimes when the AI is acting stubborn). So, overall it might be a good idea but since you'll probably want the unit back sooner or later, you'll have to check on it from time to time to see that it isn't about to get annihilated or something thanks to poor AI decisions (not that I've noticed too many of those yet).

Actually, speaking of AI mistakes, one thing I found funny was how easy for me it was to take Leningrad, Moscow and Stalingrad. None of these cities had more than perhaps three units (of which at least two were garrison units) in them and since the attacks were made with infantry (brigaded with SP Art and Eng) they were routed in no time. This annoyed me slightly as usually in HoI1 you would at least have to partially surround them to make the computer realise the danger of keeping the units there. (Either it moved out and lost the city or it bunkered up and lost both the city and a lot of divisions.) Now the AI seemed almost paralyzed after I made a spearhead attack through the lines at Grodno -> Smolensk -> Moscow, all the enemy divisions were tied up at the rest of the front and as soon as the lines were weakened I attacked there. So, I guess it was a good tactic but somehow it seemed too easy... Well, I'll have to try on v. hard/furious next time I guess. ;) But on the other hand, the game will be out by then! :eek: (Next game I'm going Japanese! :D)
So it's impossible to send exp. forces when you are neutral?