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unmerged(218602)

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I've now been playing for a few hours and feel that I'm now able to make my final verdict upon the game.

10/10

This game seriously needs a patch before i would give it 10/10. You are very easy to impress... I think it needs a few more features as well, but that's just my opinion. Maybe mods will fix this later. :/
I will rate it 7/10. When bugs are fixed this will probably rise to 9/10 or 10/10.
 

Infocalypse

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The basic rules of heredity and genetic inheritance were invented by Gregor Mendel, an Austrian priest experimenting with peas and variations in those.

Also many universities were run by the church... Despite the somewhat stupid name, "clergy" involves more than priests and monks and nuns.

You can find reasonings for everything. Still the grand line of research in the majority was hindered by the church. Everything that did not fit into dogma and ideology of the church was opposed and prohibited from teaching. This was by far not anything of the dark or middle ages, but remains true even in modern times in the few countries in which churches still have high influence. Be it anatomy, preventing women from entering academic jobs, stem cell research, creationism and so on. And mind that clergy not necessarily means christian priests. But even then, how grotesque the church interventions into science became when they had the power to intervene, can best be shown by the example of the astronom Edmond Halley, who, by correctly calculating the return of the comet named after him, proved, that comets were no sign of the wrath of god. In the following decades the catholic church forbade teaching of the mathematics that Halley used to calculate the comet's orbit at church controlled institutions.
 

safferli

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Clergy is a left-over name from V1. In V2, clergy not only means men of the cloth, but also teachers and the like.

And don't even think about going further down the line of Mengele, Japanese "scientists", and Soviet gorilla-soldiers.
 

GrimGreen

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I hear its abysmal in MP?

Anyways maybe ill get it after a few patchs reading a lot of good opinions + esp that the manual pop upgrades from VIC1 that were a major hassle for me seem to be gone.

Who told you that? i have had a ton of fun in mp, we are using the pop rebalance mod though which helps iron out some of the mad rebellions, really recommend people use it right now till 1.2 :D
 

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Having played EU3, Hoi 2 and 3, Rome, Vicky1, and CK, only CK beats this in my opinion as the best paradox game. It is already in my top 10 list for all games, probably about 6 or 7. But, because of the small bugs, it only has 8/10, rather than the 9 it deserves.
 

Fire and Ash

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I think this is a brilliant game, my only problem being the rebels. I was fighting China in essentially my own version of WWI, I has cut them off from the Korean border and was a single province away from capturing Beijing. All of a sudden Rebel appear.

I don't mean a few, I'm talking proper horror story amount. Every single province in China I'd captured and they still had was suddenly besieged by at least 20,000 + rebels. Each province.

Now I wasn't too annoyed considering that it was Chinese rebels, a) making beating the Chinese army very easy and b) they were Chinese tech rebels, meaning that I could beat all of them with just one army of 9000.

The only thing about it that annoyed me was that it made the war carry on for another two years, because China wouldn't surrender as it still recognised rebel controlled territory as its own, instead of the six months that it should have been.
 

Alwin von Arlt

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Playing so far as Switzerland and Saxony... it seems like I'm just trying to keep my budget balanced. oy I guess I'm missing something or what not. Income just seems to plummet in the beginning, despite being fairly well off with raw materials...
 

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Whats this canned food anyway, that they so much desire?
220px-Spam_4_types.jpg
 

Infocalypse

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Actually it was Napoleon Bonaparte who put out an incentive for nonperishable food supplies for his troops. The winner of the incentive was the inventor of canned food, which became very important in army supply all over Europe thereafter.
 

Infocalypse

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Clergy is a left-over name from V1. In V2, clergy not only means men of the cloth, but also teachers and the like.[/color]

Then why not call them intellectuals, academics or studiosi? All these terms would be much better fitting.
 

safferli

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Then why not call them intellectuals, academics or studiosi? All these terms would be much better fitting.
There already is a mod that does this. As I said, it's a leftover from V1.
 
May 15, 2010
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This game seriously needs a patch before i would give it 10/10. You are very easy to impress... I think it needs a few more features as well, but that's just my opinion. Maybe mods will fix this later. :/
I will rate it 7/10. When bugs are fixed this will probably rise to 9/10 or 10/10.

Yea, I pretty much agree with your summation at present. I'm in the 6 or 7 camp myself, hoping patches will raise it to an 8 or 9.

10/10 for 1.1 would certainly suggest someone very easy to please. :eek:o

Austen
 

unmerged(142634)

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I give it a 9/10, one less as it needs a tiny bit of refining before it's done, then It'll be an easy 10.

And final verdicts!? It's only been out for like a week! Have some patience! :p
 

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10/10 for 1.1 would certainly suggest someone very easy to please. :eek:o

Austen

Or someone old enough to remember when computer games offered the two choices of text only or using ASCII characters as graphical representations, there was no such thing as tech support, and you had to fight for a terminal in the university data center.
 

Soulitaire

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Or someone old enough to remember when computer games offered the two choices of text only or using ASCII characters as graphical representations, there was no such thing as tech support, and you had to fight for a terminal in the university data center.

*cough, wheeze, hack* I'm not going to say "good ol'e days", because the present is quite nice. But thanks for rattling my old brain :)
 

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Or someone old enough to remember when computer games offered the two choices of text only or using ASCII characters as graphical representations, there was no such thing as tech support, and you had to fight for a terminal in the university data center.

That's a rather shallow view of the criteria for a good game
 

Raen

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Or someone old enough to remember when computer games offered the two choices of text only or using ASCII characters as graphical representations, there was no such thing as tech support, and you had to fight for a terminal in the university data center.

Islands of Kesmai, anyone? (Greatest game EVAH!)

Sorry, thread hijacking, my bad. :wacko:
 

unmerged(25407)

Colonel
Feb 4, 2004
825
2
I would rate it 6/10 for the following reasons :

-Varied amount of countries offer a lot of choices, but not so much in playstyle as the only difference is which countries to attack at the start of the game. I suspect this will start to wear thin after you play a few games taking place in Europe, Asia and the Americas. I did not find much difference between playing Brazil and Argentina for example, other than Argentina had a weaker start.

-Insufficient events to add flavour to the game. There are almost no historical gameplay effects at all, which personally i find a bit dissapointing.

-The combat system is heavily flawed. I frequently have artillery units ending up on the front line, and even after modding artillery techs to give +4 attack instead of +2, zerg rushing with infantry will beat out a infantry + artillery combined arms force. Artillery units frequently end up on the front line and will not "move back" to open a space for infantry, and infantry units in the back line will not move off the battlefield to make room for artillery reinforcements that have just arrived. Cavalry flanking only ever comes into play against a smaller force, and the units are not varied enough(nearly no difference between cavalry, curassiers, dragoons and hussars).

Things like Recon and Military tatics are not explained properly(no tooltips either...) and seem to have a neglible impact on battle, and exp clearly does nothing(Tested with 2 100% exp hussars vs 2 green infantry, infantry outdamaged them, all techs researched and no modifiers).

For the record, 10 guards + 10 artillery defending a woods province with a level 6 fort and river vs a full infantry stack only results in a 3:1 kill ratio for the defender, once all techs are researched(with artillery modded for +4 to attack per tech level). Highly dissapointing and inaccurate, and this means that it is perfectly viable to spam infantry rather than any attempt at a combined arms force, and combined with instant mobilization of fully trained and equipped infantry means that a large standing army is pointless.

Soldier pop is out of control, France can easily have 3 million+ soldiers by the time of the Franco Prussian war and can mobilize ALL of them, WITHOUT any small arms, canned food or any other goods, within a week. Prolonged usage of reserves does not affect the economy at all since they still pay taxes, and casaulties suffered in battle do not reduce a country's population at all. Lose 3 million men in battle? Mobilize all of them again, one week later! Or, just demobilize and mobilize them again, all the dead soldiers will spring back to life, even in enemy occupied territories! The only way to reduce a country's military score is to seize their land, thereby reducing their population and max number of brigades.

Forts are cheap, spammable and have no upkeep, which results in extremely long drawn out wars as it takes a full army 1 year to take over an empty fort. Somehow.

-Economy acts really oddly, such as "perceived demand" being shown in the trade screen rather than "actual demand". There is also no benefit to maintaining a positive cash inflow as you can simply take infinite loans, every AI seems to be millions in debt by 1900 and it does not affect their economy or prestige at all.

-SOI system needs a lot of work, since currently now it just acts as a way to gain access to a country's domestic market. If another country keeps fooling with your SOI, you cant get a casus belli. If a country declares war on a country in your SOI, you dont get a casus belli either! And the AI just loves to spam expel advisors/ban embassy with no way for you to stop it(other than beating them out of GP status...). There is no way to turn a SOI into a satellite, although that would be the logical next step, and infact, there is no way to defeat a country in war and have them become your satellite(makes you wonder how all those satellites at the start of the game were created then...).

-Diplomacy wise, relation seems to do next to nothing(oh look +200 relation, WAR OF CONTAINMENT WITH NO WARNING MWAHAHAHHAA), and most countries, excluding GPs, seem to auto refuse you for military access or alliances unless they are in your SOI. AI tends to spam random requests for military access as well....France spams Austria for military access requests to Germany for example, when they have a common border. They even spam access requests when you just finished a war with them and have a relation of -200!

Also allies keep sueing for white peace in a war, which basically makes them useless.

The war goal, prestige and infamy system could have been much better. As it is, a small country defeating a large country in a war has the same prestige gain as the UK smacking around Tibet, which makes no sense. The aggressor gets the exact same infamy for war goals as the defender....despite it being common place and accepted for the defender to ask for reparations of some sort if they win.

AI doesnt know when its beaten and will refuse to give up if your war goals exceed 100 points or the only thing left is a silly island with no military left.

-AI is also quite dissapointing, in war the AI spends most of the time spending red ORG units behind your lines with no regard to actually fighting you(unless they have a 10:1 numerical superiority). Infact they seem to make every effort possible to run around in circles and not fight you...

Tech wise you have oddities like land locked countries mass researching naval techs and Austria not having tier 2 rifles by 1875 despite fighting numerous war swith Prussia, and there is no script for uncivilized countries to aim for westernization. They just research random culture techs and do nothing.

-Lots of minor annoyances like having to build railrways/forts/naval bases one by one instead of state by state or some "list" form where you can clearly see which provinces in a state are missing railways, etc. Also when viewing the provinces in a state there is no way to click on the province and "jump" to it on the map...you have to exit the population screen and do a search for the name, which is counter intuitive.

-Game is extremely laggy at around 1900. Not sure what causes this...probably the AI moving single brigade stacks around instead of combining them. Everytime the UK mobilizes, it takes like 5-10 seconsd for one day to pass by on the highest speed setting.

-Naval warfare is outright silly, as neither France or UK with 600+ ship navies would engage my fleet of 20 cruisers by 1920, they would all simply hide in their ports. For that matter i dont see why we cant attack ships in a port...they are sitting targets!

All in all a lot of solid gameplay hours but too many issues to make it anywhere near 10/10. Replayability is probably a problem as well once you play a few countries in each of the major regions as gameplay style has largely been the same so far....

-Tech plurality techs and then army techs

-Grab land from the weakest, nearest country

-Eventually fight repeated massive wars with a GP depending on your geographical location.

In particular infinite soldier pop means the AI can mobilize massive armies within a week, have them all killed and mobilize them a week after...which makes lategame warfare extremely boring.
 

RELee

A stranger in a strange land.
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Apr 28, 2003
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That's a rather shallow view of the criteria for a good game

At the time, it was the ONLY criteria.

Perception, bub.

No, let me modify that. It's an appreciation for just how spoiled, as gamers, we have become. Knowing where we came from, we are able to appreciate just how good we have it now. While a few, having never had to struggle through the primitive, somehow feel entitled to the advanced hardware and software that has evolved over the years of research, trial and failures of the past.

That would be the perception that some of us possess. Others don't have that and can't, seemingly, understand it.
 
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