- Dec 14, 1999
- 18.408
- 38.945
Here's some more teasers before tomorrows release...
- Revolt size is now based on tax base of a province as well as manpower.
- Autosend of merchants will not send above 5 merchants unless you have prio maxed in a cot.
- Wartaxes are now only valid when at war.
- You can no longer cancel military access if you are actively using it.
- Autotrade now works in multiplayer.
- Made some severe optimizations for middle and endgame logics.
- Tweaked the priorities for the AI when it comes to picking national ideas.
- Revolt size is now based on tax base of a province as well as manpower.
- Autosend of merchants will not send above 5 merchants unless you have prio maxed in a cot.
- Wartaxes are now only valid when at war.
- You can no longer cancel military access if you are actively using it.
- Autotrade now works in multiplayer.
- Made some severe optimizations for middle and endgame logics.
- Tweaked the priorities for the AI when it comes to picking national ideas.