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skycrow

Sergeant
2 Badges
Aug 11, 2012
53
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  • Warlock 2: The Exiled
  • War of the Vikings
Editor>Target filters:
x air creature
o hills/mountains

x city place
o friendly city place

friendly:
Spells with "friendly" target&effect filters can be cast on combat buildings(fort-class units) but their effects fail, should this be a glitch? Or add "friendly_unit" filter?

^Similar example:
Total Protection
<s_effectMainFilter>any_unit</s_effectMainFilter>
<s_targetMainFilter>any_unit</s_targetMainFilter>



<spells>:
Inevitability
x<s_effectMainFilter>enemy</s_effectMainFilter>
x<s_targetMainFilter>enemy</s_targetMainFilter>

o<s_effectMainFilter>enemy_unit</s_effectMainFilter>
o<s_targetMainFilter>enemy_unit</s_targetMainFilter>

Sun Blindness
x<s_effectMainFilter>enemy</s_effectMainFilter>
x<s_targetMainFilter>enemy</s_targetMainFilter>

o<s_effectMainFilter>enemy_unit</s_effectMainFilter>
o<s_targetMainFilter>enemy_unit</s_targetMainFilter>

Magic Web
x<s_effectMainFilter>enemy</s_effectMainFilter>
x<s_targetMainFilter>enemy</s_targetMainFilter>

o<s_effectMainFilter>enemy_unit</s_effectMainFilter>
o<s_targetMainFilter>enemy_unit</s_targetMainFilter>

Chaos mind
x<s_effectMainFilter>enemy</s_effectMainFilter>
x<s_targetMainFilter>enemy</s_targetMainFilter>

o<s_effectMainFilter>enemy_unit</s_effectMainFilter>
o<s_targetMainFilter>enemy_unit</s_targetMainFilter>

Veil of Darkness
x<s_effectMainFilter>enemy</s_effectMainFilter>
x<s_targetMainFilter>enemy</s_targetMainFilter>

o<s_effectMainFilter>enemy_unit</s_effectMainFilter>
o<s_targetMainFilter>enemy_unit</s_targetMainFilter>

Lesser Weakness
x<s_effectMainFilter>enemy</s_effectMainFilter>
x<s_targetMainFilter>enemy</s_targetMainFilter>

o<s_effectMainFilter>enemy_unit</s_effectMainFilter>
o<s_targetMainFilter>enemy_unit</s_targetMainFilter>

Weakness
x<s_effectMainFilter>enemy</s_effectMainFilter>
x<s_targetMainFilter>enemy</s_targetMainFilter>

o<s_effectMainFilter>enemy_unit</s_effectMainFilter>
o<s_targetMainFilter>enemy_unit</s_targetMainFilter>

Shouldn't debuff group spells be cast on enemy buildings? It's quite odd especially when they have 0 spellpower.



Corruption_Punishment
x<s_effectMainFilter>any_unit</s_effectMainFilter>
o<s_effectMainFilter>enemy_unit</s_effectMainFilter>

Care of the Ancients
x <s_effectMainFilter>any_unit</s_effectMainFilter>
o <s_effectMainFilter>friendly</s_effectMainFilter>

Holy Ring
x<s_effectMainFilter>any_unit</s_effectMainFilter>
o<s_effectMainFilter>enemy(enemy_unit)</s_effectMainFilter>



Ice Ring:(?)
x<s_effectMainFilter>enemy</s_effectMainFilter>

?<s_effectMainFilter>enemy_unit</s_effectMainFilter>
It has debuff groups, so should it affect combat buildings?

?<s_effectMainFilter>any_unit</s_effectMainFilter>
And its description says "...all units in the vicinity of the target"

Desertification:(most terraforming spell filters are no_water, so is this spell right?)
x<s_effectMainFilter>any_space</s_effectMainFilter>
x<s_targetMainFilter>any_space</s_targetMainFilter>

o<s_effectMainFilter>no_water</s_effectMainFilter>
o<s_targetMainFilter>no_water</s_targetMainFilter>

Order to Dispel
Its description isn't right, and it should be "Dispels all curses from one unit"

Fist of Krolm
Its description isn't right, and it should be "...shatters a stunned enemy unit"
 
Last edited:
And terraforming spells say "Works on destroyed lands!" don't actually turn destroyed lands to other terrains, like Lands of Order.
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