Editor>Target filters:
x air creature
o hills/mountains
x city place
o friendly city place
friendly:
Spells with "friendly" target&effect filters can be cast on combat buildings(fort-class units) but their effects fail, should this be a glitch? Or add "friendly_unit" filter?
^Similar example:
Total Protection
<s_effectMainFilter>any_unit</s_effectMainFilter>
<s_targetMainFilter>any_unit</s_targetMainFilter>
<spells>:
Inevitability
x<s_effectMainFilter>enemy</s_effectMainFilter>
x<s_targetMainFilter>enemy</s_targetMainFilter>
o<s_effectMainFilter>enemy_unit</s_effectMainFilter>
o<s_targetMainFilter>enemy_unit</s_targetMainFilter>
Sun Blindness
x<s_effectMainFilter>enemy</s_effectMainFilter>
x<s_targetMainFilter>enemy</s_targetMainFilter>
o<s_effectMainFilter>enemy_unit</s_effectMainFilter>
o<s_targetMainFilter>enemy_unit</s_targetMainFilter>
Magic Web
x<s_effectMainFilter>enemy</s_effectMainFilter>
x<s_targetMainFilter>enemy</s_targetMainFilter>
o<s_effectMainFilter>enemy_unit</s_effectMainFilter>
o<s_targetMainFilter>enemy_unit</s_targetMainFilter>
Chaos mind
x<s_effectMainFilter>enemy</s_effectMainFilter>
x<s_targetMainFilter>enemy</s_targetMainFilter>
o<s_effectMainFilter>enemy_unit</s_effectMainFilter>
o<s_targetMainFilter>enemy_unit</s_targetMainFilter>
Veil of Darkness
x<s_effectMainFilter>enemy</s_effectMainFilter>
x<s_targetMainFilter>enemy</s_targetMainFilter>
o<s_effectMainFilter>enemy_unit</s_effectMainFilter>
o<s_targetMainFilter>enemy_unit</s_targetMainFilter>
Lesser Weakness
x<s_effectMainFilter>enemy</s_effectMainFilter>
x<s_targetMainFilter>enemy</s_targetMainFilter>
o<s_effectMainFilter>enemy_unit</s_effectMainFilter>
o<s_targetMainFilter>enemy_unit</s_targetMainFilter>
Weakness
x<s_effectMainFilter>enemy</s_effectMainFilter>
x<s_targetMainFilter>enemy</s_targetMainFilter>
o<s_effectMainFilter>enemy_unit</s_effectMainFilter>
o<s_targetMainFilter>enemy_unit</s_targetMainFilter>
Shouldn't debuff group spells be cast on enemy buildings? It's quite odd especially when they have 0 spellpower.
Corruption_Punishment
x<s_effectMainFilter>any_unit</s_effectMainFilter>
o<s_effectMainFilter>enemy_unit</s_effectMainFilter>
Care of the Ancients
x <s_effectMainFilter>any_unit</s_effectMainFilter>
o <s_effectMainFilter>friendly</s_effectMainFilter>
Holy Ring
x<s_effectMainFilter>any_unit</s_effectMainFilter>
o<s_effectMainFilter>enemy(enemy_unit)</s_effectMainFilter>
Ice Ring?)
x<s_effectMainFilter>enemy</s_effectMainFilter>
?<s_effectMainFilter>enemy_unit</s_effectMainFilter>
It has debuff groups, so should it affect combat buildings?
?<s_effectMainFilter>any_unit</s_effectMainFilter>
And its description says "...all units in the vicinity of the target"
Desertificationmost terraforming spell filters are no_water, so is this spell right?)
x<s_effectMainFilter>any_space</s_effectMainFilter>
x<s_targetMainFilter>any_space</s_targetMainFilter>
o<s_effectMainFilter>no_water</s_effectMainFilter>
o<s_targetMainFilter>no_water</s_targetMainFilter>
Order to Dispel
Its description isn't right, and it should be "Dispels all curses from one unit"
Fist of Krolm
Its description isn't right, and it should be "...shatters a stunned enemy unit"
x air creature
o hills/mountains
x city place
o friendly city place
friendly:
Spells with "friendly" target&effect filters can be cast on combat buildings(fort-class units) but their effects fail, should this be a glitch? Or add "friendly_unit" filter?
^Similar example:
Total Protection
<s_effectMainFilter>any_unit</s_effectMainFilter>
<s_targetMainFilter>any_unit</s_targetMainFilter>
<spells>:
Inevitability
x<s_effectMainFilter>enemy</s_effectMainFilter>
x<s_targetMainFilter>enemy</s_targetMainFilter>
o<s_effectMainFilter>enemy_unit</s_effectMainFilter>
o<s_targetMainFilter>enemy_unit</s_targetMainFilter>
Sun Blindness
x<s_effectMainFilter>enemy</s_effectMainFilter>
x<s_targetMainFilter>enemy</s_targetMainFilter>
o<s_effectMainFilter>enemy_unit</s_effectMainFilter>
o<s_targetMainFilter>enemy_unit</s_targetMainFilter>
Magic Web
x<s_effectMainFilter>enemy</s_effectMainFilter>
x<s_targetMainFilter>enemy</s_targetMainFilter>
o<s_effectMainFilter>enemy_unit</s_effectMainFilter>
o<s_targetMainFilter>enemy_unit</s_targetMainFilter>
Chaos mind
x<s_effectMainFilter>enemy</s_effectMainFilter>
x<s_targetMainFilter>enemy</s_targetMainFilter>
o<s_effectMainFilter>enemy_unit</s_effectMainFilter>
o<s_targetMainFilter>enemy_unit</s_targetMainFilter>
Veil of Darkness
x<s_effectMainFilter>enemy</s_effectMainFilter>
x<s_targetMainFilter>enemy</s_targetMainFilter>
o<s_effectMainFilter>enemy_unit</s_effectMainFilter>
o<s_targetMainFilter>enemy_unit</s_targetMainFilter>
Lesser Weakness
x<s_effectMainFilter>enemy</s_effectMainFilter>
x<s_targetMainFilter>enemy</s_targetMainFilter>
o<s_effectMainFilter>enemy_unit</s_effectMainFilter>
o<s_targetMainFilter>enemy_unit</s_targetMainFilter>
Weakness
x<s_effectMainFilter>enemy</s_effectMainFilter>
x<s_targetMainFilter>enemy</s_targetMainFilter>
o<s_effectMainFilter>enemy_unit</s_effectMainFilter>
o<s_targetMainFilter>enemy_unit</s_targetMainFilter>
Shouldn't debuff group spells be cast on enemy buildings? It's quite odd especially when they have 0 spellpower.
Corruption_Punishment
x<s_effectMainFilter>any_unit</s_effectMainFilter>
o<s_effectMainFilter>enemy_unit</s_effectMainFilter>
Care of the Ancients
x <s_effectMainFilter>any_unit</s_effectMainFilter>
o <s_effectMainFilter>friendly</s_effectMainFilter>
Holy Ring
x<s_effectMainFilter>any_unit</s_effectMainFilter>
o<s_effectMainFilter>enemy(enemy_unit)</s_effectMainFilter>
Ice Ring?)
x<s_effectMainFilter>enemy</s_effectMainFilter>
?<s_effectMainFilter>enemy_unit</s_effectMainFilter>
It has debuff groups, so should it affect combat buildings?
?<s_effectMainFilter>any_unit</s_effectMainFilter>
And its description says "...all units in the vicinity of the target"
Desertificationmost terraforming spell filters are no_water, so is this spell right?)
x<s_effectMainFilter>any_space</s_effectMainFilter>
x<s_targetMainFilter>any_space</s_targetMainFilter>
o<s_effectMainFilter>no_water</s_effectMainFilter>
o<s_targetMainFilter>no_water</s_targetMainFilter>
Order to Dispel
Its description isn't right, and it should be "Dispels all curses from one unit"
Fist of Krolm
Its description isn't right, and it should be "...shatters a stunned enemy unit"
Last edited: