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unmerged(6429)

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Nov 19, 2001
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Filibusters were unofficial, often civillian invasions of foreign territories, such as the William Walker episode in Nicaragua and the Bear Flag Revolt in California. They were rather common in Latin America in the 19th century as American settlers attempted to detach provinces from the Latin American republics. Some historians place the Texas Revolution in this category. I seem to recall similar incidents in parts of South Africa as well.

Similarly, "sub-imperialism of the periphery" is a phenomenon whereby local colonial or frontier conflicts, strategic concerns, etc. led to imperial expansion without authorisation from the central government.

I think it would be interesting for the game to reflect these events, perhaps with events by which, under certain circumstances, areas might suddenly come under an empire's control - along with the concommitant native unrest and diplomatic complications.
 

Grosshaus

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These events might propably result in provinces becoming spheres of influence rather than actual colonies/territories. A

African colonization was in many places ran by private companies, not just in the south, but all around the continent.
 

unmerged(6159)

Field Marshal
Oct 23, 2001
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The Jameson Raid. A group of MPs from one of the colonial companies 'invaded' Transvaal. And were crushed of course.

The Fenians invaded Canada from the US in a couple of occasions.

And to some extent a guy like Garibaldi falls under this category.

I think these sorts of people ought to cause major headaches for the governement back home.
 

Killerjes

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A good idea!
And as mentioned it probably needs to be event driven, with certain requirerments fulfilled to happen.
Further a certain degree of randomness needs to be introduced IMO.
Historical events should not always happen, even if the conditions are right (% chance of happening), further the historical events should also be randomized, so the it's not predictable exactly which province will be the "victim".
Also ahistorical, but plausible, events should be invented to add to the uncertainty for the player. To remove the "reading a history book feel" and add to replayability.
 

unmerged(18782)

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Aug 10, 2003
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"sub-imperialism" concept is really interesting. In the 19° century, technology was too rudimentary to permit governments of the european nations to control their foreign colonies in real time and many governor profited of this situation. I'm remembering and exemple with corea.. The french governor of indo-china declared war to corea , sent indian ocean french fleet to "seoul" and ordered to bombard the royal palace... since ask any authorization... To my mind this exemple shows the extrodinary liberty of governors in foreign colonies.
 
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