When you're tribal you can easily make your character a demigod on the battlefield, and usually don't have to worry about underage heirs should he die, I don't see why I would need any more incentive to put him in charge of armies as it is.Yeah, but it also give you events that can kill you, or worse.
I think there leading troops should give you something more, for example, a bonus (50%?) to prestige/piety won in case of victory, and a reduction in prestige loss in case of defeat. That would give an extra incentive to lead your armies, expecially if you are tribal.
he may have leading a subunit, and not the top commander of the flank. watch for that.
What's even the point of subunit commanders? They might as well just cut them out completely.Yeah, the interface for this has always been wonky. I believe that if you replace a general, the original general remains in the unit (liable to death). You need to Resign the general to make sure he's no longer assigned to the unit. I wish they would fix this.
What's even the point of subunit commanders? They might as well just cut them out completely.
subunit for rulers incrase morale of troops... I mean just becase king isnt military genius doesnt mean he cant fight with his army for moraleWhat's even the point of subunit commanders? They might as well just cut them out completely.
Well, as the example of OP shows this might not be the best idea anymore and if ruler is good at combat, there's no reason why he shouldn't be leading the flank.subunit for rulers incrase morale of troops... I mean just becase king isnt military genius doesnt mean he cant fight with his army for morale
but... not sure about others
Yeah, seems like this is the only sane use for this feature.Well, they can die (maybe you want someone dead but not lead). They might get positive events too though I'm not sure.
They replace the commander of their flank if that commander is killed in battle. Or at least that's what I've read somewhere (on the Wiki, maybe).What's even the point of subunit commanders? They might as well just cut them out completely.
When dueling a commander and given the choice to show mercy or kill him, I'm surprised that capturing him isn't the result of letting him live. Might help cut down on the deaths.I think being captured should be much more common than being killed. From my limited knowledge of how war went back then, it seems like ransom payments were a big deal, and capturing enemy nobles was often a higher priority than killing them.
1, Be top rank in a warrior society or having berserk trait
Does this mean that having the berserker trait is actually not a bad thing anymore?
Because it used to activate some pretty bad tactics and also cause you to be more likely to die, unless I'm remembering things wrong.
According to files, to lead a troop you'd better:
1, Be top rank in a warrior society or having berserk trait
2, Having war-focus
3, Personal combat ability(duel score) 100+
4, brave, wroth, genius,quick
5, has_education_martial
6, martial 10+
7, NOT inbred/craven/lunatic/possessed/ill/wounded/maimed/drunkard
8, NOT senior_age
9, NOT facing an enemy commander that is better than you too much.
If you're part of a warrior lodge battles are actually safer than they used to be. But I see how it would be a problem for say Christians.
Does this mean that having the berserker trait is actually not a bad thing anymore?
Really? My Saxon game was a complete disaster, all my 6 Rulers were in the warrior lodge and all died in battle or duels, the combination of getting sick one day before a battle or getting maimed and constant duels and wars killed them all, my last character died with 18 and my heir was murdered.
When dueling a commander and given the choice to show mercy or kill him, I'm surprised that capturing him isn't the result of letting him live. Might help cut down on the deaths.
It only means you can not be killed during battle.Does this mean that having the berserker trait is actually not a bad thing anymore?
Because it used to activate some pretty bad tactics and also cause you to be more likely to die, unless I'm remembering things wrong.
Berserkers can absolutely die in battle. In fact it's much, much more likely to happen.Does this mean that having the berserker trait is actually not a bad thing anymore?
Because it used to activate some pretty bad tactics and also cause you to be more likely to die, unless I'm remembering things wrong.