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brnja

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Units are fighting each from it's own province. Why it is not like in EU, where at time of battle they stay in the same one. For example Stalingrad, you can not encircle yermans in the city.
 
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kviiri

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I think this system does the opposite to what the OP claims, it makes encirclements more prominent. In EU4 if you're attacking the same enemy from multiple sides all forces you control are just melded together the time they enter the province and their location - as well as possible encircling - ceases to matter. In HoI 4 system it's clear units are attacking from multiple provinces and there are bonuses for doing so.
 
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brnja

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You can encircle the city.... You just surround it.
Yes, I know this, but the city of Stalingrad was never fully conquered. Yet in the game you can not surround and destroy the unit still fighting in province. You can just surround province next to it, in which yerman forces are stationed.
 

grandad1982

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Yes, I know this, but the city of Stalingrad was never fully conquered. Yet in the game you can not surround and destroy the unit still fighting in province. You can just surround province next to it, in which yerman forces are stationed.
Ah. I think I get what your saying now. I guess you just have to imagine the attacking forces as entering the city and fighting before winning /being cycled out due to not allowing enemy units to be on the same tile.
 
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Squiglypig

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I don't understand what you mean.. You CAN surround the province. Sure, there's likely to be German troops stationed there. Why wouldn't there be? This is a different kind of warfare from what there was in the 19th century. Here there aren't just armies marching about, there are fronts that are basically packed with troops from flank to flank.
If you want to prevent the city from being taken, you have to surround the people who are attacking Stalingrad.
 

brnja

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If you want to prevent the city from being taken, you have to surround the people who are attacking Stalingrad.
Exactly, people who are attacking. But in the big cities there were fights street by street, building by building. At the same time, there were 2 "units" in the same city. At the Stalingrad, Yerman forces were surrounded while they were fighting inside the province, they weren't standing at the outskirts.
 

KeiserWiliem

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Those provinces are very small, even when the map says that London is only in one province it is in reality spread over multiple provinces.
The cities (victory points) are more a city centre than a whole city.
 

LordOfWar16

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Exactly, people who are attacking. But in the big cities there were fights street by street, building by building. At the same time, there were 2 "units" in the same city. At the Stalingrad, Yerman forces were surrounded while they were fighting inside the province, they weren't standing at the outskirts.
This is an grand strategy game. If you want something as detailed as fighting street by street you are at the wrong genre. It makes much more sense the way it is now in HoI, since attacking from different angles affects the battle. It is alot clearer that way rather than throwing tons of units onto one pile and let them battle it out like in the 18th Centuries linebattles.

It is not like they are sitting outside the city setting up a camp and firing into it, they advance into it and fight it out with the enemy defenders. Some get captured others get killed, but all of them count as casualties. If there is no unit encircling the enemy they can simply slip away.

Gameplaywise it would make no difference how they displayed it, but it affects gameplay in an negative way, since showing from how many angles you attack the enemy, which influences the battle alot, is simply not displayed anymore. All you would see are 2 units attacking eachother, just as in EUIV.
 
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brnja

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So, we somehow got to the point of this post. I support bonuses when attacking from different sides. I like they way the battles are displayed. But, i think, when there is a big battle for a big city like Paris, and the both sides have many troops, after some time (for example: battle is ongoing for 1 month) both units should be fighting in the same province like in EU4 while attacker would keep their bonuses if the attack began from multiple provinces. And then you send reinforcement to fight in the city and if you loose battle as an attacker, you need to pull back your troops to province, where the attack began. Not just to tell them, stop the attack and they stop like nothing happened before.

I know, this is a grand strategy game. I'm not searching for something detailed like fighting street by street. I just think, it would be more realistic this way. Because you can surround the army fighting inside. All the time I use Stalingrad as an example. Because, that is what I meant. :)

But i like what @KeiserWiliem wrote, imagine you are fighting for suburbs of the city.
 

kalauer

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Your example of Stalingrad is limited by the game mechanics, especially the province size. If one would like to model this particular incident, one would make multiple provinces out of the city. Then you can do it marvellously. So idk whether this is possible to mod, but it seems like a nice scenario. Imagine the City modeled by 30 provinces. I guess that's what you want, although it might be arguable whether the strategic Level would still apply. Maybe we'd have a continous transition to Company of Heroes :).
 

KeiserWiliem

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There won't be a battle of Stalingrad in the release version of HoI4 because there is no air supply.
But a battle of Kursk might be possible.
And as other said, it's an strategic game not a tactical game. You are not Rommel.
 

brnja

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I don't need to see them fighting for each street or block. Just, that troops entered, and they are fighting inside the city. It would just be easier to imagine ongoing battle. And it would be nice to surround them AGAIN like the 6th Army. :)

So its not just, that you need to win battle first, enter the city and then get surrounded. But while the battle inside is still going.

This was really hard :D :D :D