From the patchnotes:
- Carrier planes no longer take area coverage penalties on their targeted/ground missions
Does that apply to fighters on a carrier mission for the naval strike protection purposes? How is that instant battle actually resolved with fighters in mind? Do they even contribute? @bitmode?
The wiki doesn't seem to contain much on the subject, and the results I observe are quite unsatisfactory: the naval bombers cover several hundred miles off their base and make ships bleed bit by bit, being mostly only 'disrupted' to a moderate extent, even though there are almost as many fighters '44 as there are '36-'40 NAVs, and the fighters launched off the carriers should be [presumably] always nearby not just to 'distrupt', but to outright smash slow torpedo bombers who stand no chance in dogfights.
Some NAVs are getting randomly shot by fleet AA, but we all know how poor that is (especially when it's carriers which are targeted first). And as for CV fighters, I honestly expected the same level of protection and mortality rates as they grant in naval battles.
Also, some ranting. Among convoluted/untransparent/unbalanced HoI4 mechanics, the nav strike is easily among my most-hated ones. Why is it that the # of NAVs to attempt a bombing run scales directly to the amount of HP within the task force, while only 1 ship shoots back? [albeit with its AA buffed by 20% from the rest of the taskforce]. Why the damage reduction formula makes it [practically] very quickly cap at mere 0.5? Why deck armor is not a thing? Why ship speed isn't taken into account? And on it goes...
- Carrier planes no longer take area coverage penalties on their targeted/ground missions
Does that apply to fighters on a carrier mission for the naval strike protection purposes? How is that instant battle actually resolved with fighters in mind? Do they even contribute? @bitmode?
The wiki doesn't seem to contain much on the subject, and the results I observe are quite unsatisfactory: the naval bombers cover several hundred miles off their base and make ships bleed bit by bit, being mostly only 'disrupted' to a moderate extent, even though there are almost as many fighters '44 as there are '36-'40 NAVs, and the fighters launched off the carriers should be [presumably] always nearby not just to 'distrupt', but to outright smash slow torpedo bombers who stand no chance in dogfights.
Some NAVs are getting randomly shot by fleet AA, but we all know how poor that is (especially when it's carriers which are targeted first). And as for CV fighters, I honestly expected the same level of protection and mortality rates as they grant in naval battles.
Also, some ranting. Among convoluted/untransparent/unbalanced HoI4 mechanics, the nav strike is easily among my most-hated ones. Why is it that the # of NAVs to attempt a bombing run scales directly to the amount of HP within the task force, while only 1 ship shoots back? [albeit with its AA buffed by 20% from the rest of the taskforce]. Why the damage reduction formula makes it [practically] very quickly cap at mere 0.5? Why deck armor is not a thing? Why ship speed isn't taken into account? And on it goes...
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