• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

herm

Colonel
47 Badges
Nov 18, 2003
1.015
13
Visit site
  • Steel Division: Normandy 44
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Cities: Skylines - After Dark
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Rise of Prussia
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Steel Division: Normand 44 - Second Wave
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Heir to the Throne
  • Cities in Motion
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron II: Armageddon
  • Europa Universalis III Complete
  • King Arthur II
  • Majesty 2
  • Europa Universalis III Complete
  • Semper Fi
  • Supreme Ruler 2020
  • Victoria 2
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
Colonel Warden said:
The stacking penalties are hard-coded in the program and so can't be changed by a mod.

Andrew

Dont know what "hard-coded" means but I guess it wont be much of a chance to, maybe, get the new patch without the "air-stacking irritatingness"?

I would really like to have the editor working again... :(
 

unmerged(29126)

Knuffelmof
May 14, 2004
3.120
0
The penalty is "deep" in the *.exe file (or wutever) and not accessible as a parameter in a *.txt or *.xml file (or wutever). I actually like the aircombat-penalty ... 1200 fighters vs. 1200 fighters just doesn't sound right ...
also pure bomber-stacks were far too vulnerable to a fighter-superstack

However, AI-superstacks are a tough nut to crack now ...
:(
 

herm

Colonel
47 Badges
Nov 18, 2003
1.015
13
Visit site
  • Steel Division: Normandy 44
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Cities: Skylines - After Dark
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Rise of Prussia
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Steel Division: Normand 44 - Second Wave
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Heir to the Throne
  • Cities in Motion
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron II: Armageddon
  • Europa Universalis III Complete
  • King Arthur II
  • Majesty 2
  • Europa Universalis III Complete
  • Semper Fi
  • Supreme Ruler 2020
  • Victoria 2
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
Disgustoid said:
I actually like the aircombat-penalty ... 1200 fighters vs. 1200 fighters just doesn't sound right ...
also pure bomber-stacks were far too vulnerable to a fighter-superstack

However, AI-superstacks are a tough nut to crack now ...
:(

Well, even if it doesent sound right, I do very much prefer a "fair" 1200 vs 1200 fight than not having a chance against big ai stacks. When playing Germany at least I think that having one big stack of fighters leaves me quite vulnerable on my other fronts (its not like I can just have my fighter flying all over the place, thanks to the org halving thingie... Which is something I do NOT mind :))
 

unmerged(15623)

Gensui-kakka
Mar 17, 2003
2.142
0
Visit site
Well, a while with playing USSR and being molested by the German twenety stacks made me wonder why I bothered to build 40 basic fighter squadrons at all. I'm sure I could kill some German planes with them if I'd manage them really carefully, but it's just such a tedious task. The airwar was a big lump of micromanagement already, please don't tell me I have to actually manage it more. :eek: I'm currently starting a new game with the Soviets with a more reasonable air strategy based entirely around AA attachments and rocketry research (at least the damn buggers can't be intercepted).

If the change was made for multiplayer, can't that be handeled by a seperate multi players patch, MP specific rules sets, a feature that can be turned off or something like that?
 
Last edited:

unmerged(14249)

HoI Multiplayer Beta/Dev
Jan 31, 2003
4.936
0
Visit site
Väinö I said:
I'm currently starting a new game with the Soviets with a more reasonable air strategy based entirely around AA attachments and rocketry research.
That sounds sensible. I'm curious how you get the SU to be any kind of challenge though. What scenario, mod and settings do you use?

Andrew
 

unmerged(15623)

Gensui-kakka
Mar 17, 2003
2.142
0
Visit site
Colonel Warden said:
That sounds sensible. I'm curious how you get the SU to be any kind of challenge though. What scenario, mod and settings do you use?

Andrew

How did the challenge suddenly jump in here? I sure didn't write anything of it...

It's a question of ease of management. The airwar was a bit too tedious for me to manage already. Now that it takes even more time to get bang for your IC's, I just figured I'd drop the thing entirely.
 

unmerged(14249)

HoI Multiplayer Beta/Dev
Jan 31, 2003
4.936
0
Visit site
Väinö I said:
How did the challenge suddenly jump in here? I sure didn't write anything of it...
I'm trying to understand why you care about the German airpower. My impression is that playing the SU in SP mode is simply a matter of crushing Germany with the weight of your army. Is there more to it than that?

Andrew
 

unmerged(15623)

Gensui-kakka
Mar 17, 2003
2.142
0
Visit site
Colonel Warden said:
I'm trying to understand why you care about the German airpower. My impression is that playing the SU in SP mode is simply a matter of crushing Germany with the weight of your army. Is there more to it than that?

Andrew

I don't care about German airpower attacking my ground forces. I merely observed that my fighters were getting crushed in their attempts to intercept and decided to dump them. It's not hurting my game as Soviets from any other than historicitys point of view (which at least for me, is quite important).

On the other hand, I wonder how countries who do have to care about immidiate enemy airpower will handle. The management won't suddenly become any less difficult when playing those.
 
May 29, 2003
171
0
Visit site
Colonel Warden said:
Whether any further change will be made to HoI 1 remains to be seen - no further patches are planned. But any issues and problems which arise will be useful input to HoI 2 so do please keep providing feedback. Thanks.

Andrew

You are kidding right? There has to be futher patches to HOI, it's not finished yet. If there are this many people unhappy about several apsects of the game on the forum, then one has to believe there are 1000's out there that don't even post in the forums that would be unhappy with this latest patch.

And if they don't finish this game, what's to make us believe HOI 2 will be any better or an improvement? That wouldn't bode well with a lot of fans I don't believe, leaving one game with many bugs and unbalanced issues while tossing another game with the same name with a 2 beside it out the door wouldn't be in their best interests or mine.
 

unmerged(14249)

HoI Multiplayer Beta/Dev
Jan 31, 2003
4.936
0
Visit site
Raginhood said:
And if they don't finish this game, what's to make us believe HOI 2 will be any better or an improvement? That wouldn't bode well with a lot of fans I don't believe, leaving one game with many bugs and unbalanced issues while tossing another game with the same name with a 2 beside it out the door wouldn't be in their best interests or mine.
HoI 2 is being developed and tested right now. And the deadlines for this have been set. Resources which went into further work on HoI 1 would therefore tend to make HoI 2 worse.

If a big bug were found in HoI 1.06c then I would expect this to be fixed. This fighter stacking matter doesn't appear to qualify as it's a design decision not a bug. It's already had one tweak and needs to be digested before rushing to make another one. Perhaps when HoI2 goes gold, another look might might be taken at it. That's what I'd like to see happen but it's not my call.

Andrew
 

unmerged(12303)

The hated one
Dec 3, 2002
5.225
0
Visit site
Raginhood said:
And if they don't finish this game, what's to make us believe HOI 2 will be any better or an improvement? That wouldn't bode well with a lot of fans I don't believe, leaving one game with many bugs and unbalanced issues while tossing another game with the same name with a 2 beside it out the door wouldn't be in their best interests or mine.

well since HOI2 will be based on HOI a lot of the bugs that were in HOI will not appear again. True we will have new ones due to the new features however I think much of the engine/concept will be similar (as we can see in the screen shots). So any suggestions on the bugs in HOI will hopefully increase the chance of them (bugs) not appearing in HOI2.

Furthermore Paradox cannot keep on making patches to a game that is off the market and (probably) doesn't give them an income or hasnt given them a income for some time. They need the cash to keep afloat. I have been happy with my HOI experience - true frustrating especially for 1.00 - 1.03 - however all in all I had a good time. I also think/hope paradox has learned its lesson and a repeat of HOI 1.00 will be more hurtfull than in the original case. In that hope I still bother to post in the bug forum and try to track down issues in my spare time even though I am not even a beta HOI.

However saying all that I would still like Johan - if he can - to eliminate the manpower bug, weather bug, terrian combat bugs (like the river crossing) + maybe tweak the air stack rule (although a poll on this would be a good idea - as IMO its okay).

The rest of the bugs - like retreating of planes, exp gain in mp, stockpile issue in Japan, ai (which mods still tweak) I guess are things that *I* and probably most people can live with and allow Par. to concentrate on a good HOI2 experience.

Just my 2 cents.

cheers

F
 
Last edited:

cmstea0

cubicle drone
28 Badges
Dec 19, 2002
549
0
Visit site
  • Hearts of Iron IV: Cadet
  • Crusader Kings III
  • Stellaris: Federations
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Hearts of Iron IV: Colonel
  • Arsenal of Democracy
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Hearts of Iron: The Card Game
  • 500k Club
  • Victoria 2
  • March of the Eagles
  • Hearts of Iron III
  • Europa Universalis III
  • Diplomacy
  • Darkest Hour
  • Hearts of Iron II: Armageddon
i'm a big fan of HoI 1, bugs and all, but when i dutifully put my airplanes in stacks of four, only to have them get fragged by a stack of 38! soviet fighters, i get upset. the stacking rule would be ok if it applied to everyone, but only applying it to humans is garbage.

please change this.
 

herm

Colonel
47 Badges
Nov 18, 2003
1.015
13
Visit site
  • Steel Division: Normandy 44
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Cities: Skylines - After Dark
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Rise of Prussia
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Steel Division: Normand 44 - Second Wave
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Heir to the Throne
  • Cities in Motion
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron II: Armageddon
  • Europa Universalis III Complete
  • King Arthur II
  • Majesty 2
  • Europa Universalis III Complete
  • Semper Fi
  • Supreme Ruler 2020
  • Victoria 2
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
cmstea0 said:
i'm a big fan of HoI 1, bugs and all, but when i dutifully put my airplanes in stacks of four, only to have them get fragged by a stack of 38! soviet fighters, i get upset. the stacking rule would be ok if it applied to everyone, but only applying it to humans is garbage.

please change this.

Yes, yes and yes!

Have read a post where someone said that if you dont like the way the game progress through the patches you dont have to use the patches from whatever point where Paradox introduces something you dont like (if Im wrong please correct me).

The problem with that is, in my case, I liked the editor function (broken in the patch I like to use) and would like very much to have the new (1.06c) patch. But I hate the "air stacking madness rule". So what are my alternatives...

1. I could have my HOI without the editor (bad) and without air stacking pen for only humans (very good).

2. Have a fixed editor (good) and stacking pen for humans (bad).

I do not like those alternatives...

I do believe that if Paradox absolutely have to have the Penalty for Humans they could have left it for the Hard/Very Hard difficulty levels.
 
May 29, 2003
171
0
Visit site
HoI 2 is being developed and tested right now. And the deadlines for this have been set. Resources which went into further work on HoI 1 would therefore tend to make HoI 2 worse.
I don't care if HOI 2 is worse, I've paid for HOI 1 and expect it to be fixed without ANY bugs and reasonable gameplay. The air stacking penalty for humans only is rediculous to many posters on this forum.

With this kind of attitude I would hardly give a 2nd look to HOI 2, with HOI 1 being left in such a state. I would also believe others would feel the same way, why pay for another "version" of the same game that was never fixed in the first place, almost sounds like EVERQUEST the EVERPATCH game that is still broke to this day. ;)