Yeah, the AI's unrestricted stacks do have the tendency of making airwars impossible to win. Even if you have material and technological superiority.
Disgustoid said:because in MP (or so I've read, as I don't play MP)
air engagements with Ueberstacks tend to be very lopsided, as in one side loses all the planes and the other survives with 11 outa 12 ... at least that's what I've heard.
smn said:This has more to do with the damage calculation rules .. 1 point of attack has ~20% possibility to damage the enemy, if the enemy has an available point of defence to 'block' it. When defence points run out, the possibility of doing damage for each attack point is 100%. With air forces, where the air attack and air defence values are very close to each other, a 2 against 1 encounter tends to end up with a total slaughter.
Two better ways to counter this effect:
1) Add to the defece values of all units (not optimal but a good way)
2) Decrease the possibility of damaging when there are no defence points left to something like 30% instead of the 100%.
The naval system was tweaked so that fire was more concentrated on damaged units. Along with the revised naval stacking rule, it seems to give reasonable results for surface combat. Some similar tweaks might improve the air combat system.Cunneda said:The real problem is that the assumptions built into the air combat system (as well as the land system for that matter) are fundamentally flawed. Hence they can never be tweeked to give a realistic simulation of air combat.
Are you using 1.06c - that fixed the rebasing exploit so far as I can tell. There was a tweak to Vichy in that version too though it's still not as strong as it was in previous versions.zenith23 said:Oh theres still a problem with vichy and the AI planes being able to fly and rebase to anywhere.
Colonel Warden said:He's been suffering from problems with his wisdom teeth lately but was still back at work the same morning as having an extraction.
gzav said:I don't really like this thread, there's too much opposite passions in it, but until now, it has been more or less calm, people have behaved and discussed like civilized people, which is very good.
So i suggest you all continue in that vein and don't rant about "patch crap" or anything else (*hint hint @ zenith23)...
World in Flames suffered from continual revision too. They produced a "final" edition but I think they've still been producing expansions like Cruisers in Flames. Life's too short to keep up with such churning, I agree. Hearts of Iron has problems too but I find it more managable. For one thing, applying a patch is a lot easier than that cutting out and storing all those counters. I get a lot of pleasure from playing HoI and, despite the problems, think that each patch is better than the previous one. HoI 2 is the next big step in this evolution but because it is changing so much, you can expect a crop of new issues and problems. The testing process will eliminate the bulk of these but there will always be a residue in software of this complexity. So it goes. Perfect is the enemy of good ...zenith23 said:I used to play ‘World In Flames’ with my mates years ago and was overjoyed when I saw HOI had come out, at last I could get my claws into something similar in the comfort of my own home and valuable spare time, but the endless tinkering and patches are driving me nuts, so no more planned patches shame, HOI came out in a unfinished form and seems destained to end in one as well.
So, you lost less than 8 fighters while the British lost 13, right? Seems like you're only happy when you wipe the AI forces out without taking any losses. That's not a convincing argument for change, IMO. But kudos for your tactical acumen and determination.rogers said:I had 20 squadrons of ME 109's, five groups of four. I waited until Italy joined the war, and the British rebased a group of 13 fighters to the Med. I had placed one group in their expected path, two in front, and two more behind. When the English hit my first group, they wiped it out. I then hit it with a second, which wasn't quite wiped out. I hit it with a third, and won. As they headed home I hit them again. I then constantly hit them when they rebased and they were unable to add any new planes or recover their org. I eventually wiped them out.
Colonel Warden said:World in Flames suffered from continual revision too. They produced a "final" edition but I think they've still been producing expansions like Cruisers in Flames. Life's too short to keep up with such churning, I agree. Hearts of Iron has problems too but I find it more managable. For one thing, applying a patch is a lot easier than that cutting out and storing all those counters. I get a lot of pleasure from playing HoI and, despite the problems, think that each patch is better than the previous one. HoI 2 is the next big step in this evolution but because it is changing so much, you can expect a crop of new issues and problems. The testing process will eliminate the bulk of these but there will always be a residue in software of this complexity. So it goes. Perfect is the enemy of good ...
Andrew
The stacking penalties are hard-coded in the program and so can't be changed by a mod. A mod might change the cost and AI behaviour so that big stacks are less common though.zenith23 said:Incidently would CORE have this rule imposed upon it as well? I’ve not played it yet. Can somebody clarify something, does the stack penalty occur to the total amount of units in the province or the no. held in an air wing commanded by a leader. Could you intercept with two or three 4 stack air wings each under separate leaders for a total of 12 fighter units in the province and not suffer the penalty?
Colonel Warden said:The stacking penalties are hard-coded in the program and so can't be changed by a mod. A mod might change the cost and AI behaviour so that big stacks are less common though.
The penalty applies to all air units in a province - the formations are not assessed separately. I'm not sure about allies though. The similar naval stacking rule was supposed to treat those separately but I don't recall trying this with air units yet, e.g. getting the Luftwaffe and Italians to work together.
Andrew
Colonel Warden said:So, you lost less than 8 fighters while the British lost 13, right? Seems like you're only happy when you wipe the AI forces out without taking any losses. That's not a convincing argument for change, IMO. But kudos for your tactical acumen and determination.
Andrew