Hmm....
1.06b. My 12 fighters under AM Goering (can lead 12 air units!) get -80% "stacking penalty" during battle. Why?
1.06b. My 12 fighters under AM Goering (can lead 12 air units!) get -80% "stacking penalty" during battle. Why?
orko said:Under 1.06b large stacks of fighters (over four) get a penalty on their attack values, and I think it is progressive (meaning the more fighters that you have over four, the larger the penalty).
It was put in to attempt to cut down on one or two large stacks of fighters just demolishing a players air force in MP, if I know what I'm talking about....
Does anyone know if divebombers are included in this penalty?
Inbrainsane said:All Air , IIRC.
But i think this was primary not for MP, because a human can recact on big stacks. I think this is for SP, because AI never had a chance in Airwar.
The migrating British fighterstack is indeed very annoying. I'm beginning to think it's best to equip units south of Antwerpen with nightfighters instead of superior tacticians, since the British have a lot of them and my units are taking a lot of damage at night. Alternatively, you could leave a flightpath open until the US enters the war and they start their "Shock and Awe" campaign(Aka, nuke your allies).rommel7 said:I have to disagree with that statement. In my current game I just had a stack of 12 English fighters fly across occuppied France and into Germany to pummel a four stack of aircraft. I was playing at Fast speed and by the time I read the message and hit pause three bombers and a ME 109 squadron were decimated. This in spite of the English air armada crossing over three different AA equipped provinces which seemed to have no effect. And yes I had troops in the provinces in question so my level 3 AA should have knocked back the English to some extent.
I'm playing 1.06 normal/normal and believe me the AI airforce is not a detriment for the Allies.
Robert Koop said:The migrating British fighterstack is indeed very annoying. I'm beginning to think it's best to equip units south of Antwerpen with nightfighters instead of superior tacticians, since the British have a lot of them and my units are taking a lot of damage at night. Alternatively, you could leave a flightpath open until the US enters the war and they start their "Shock and Awe" campaign(Aka, nuke your allies).
No, this change came about after Hortlund played an MP game and discovered how lethal stacks of 12 fighters were. Human players may not get enough time to react because air battles are so fast and furious, especially if the clock is running at normal and the auto-repeat option is used. And it can be difficult to pull the defending planes out because of the silly way that they retreat from from their base and then return to it.Inbrainsane said:But i think this was primary not for MP, because a human can react on big stacks.
Try the new 1.06c patch...rogers said:The AI is not smart enough to reduce it's stacks of fighters, and now I can wipe them out even easier because of this rule. Prior to this, I had to contend withe those huge British fighter stacks making sweeps across my teritory on their way back and forth to Egypt. Not anymore...
Colonel Warden said:Try the new 1.06c patch...
Andrew
Because people would complain about the use of über 12-stacks of fighters. These make air warfare too intense and brutal, especially in multiplayer. Dropping the penalty altogether was one of the options considered for 1.06c but the current fix was chosen instead.rogers said:Why not just remove the penalty?
Colonel Warden said:Because people would complain about the use of über 12-stacks of fighters. These make air warfare too intense and brutal, especially in multiplayer. Dropping the penalty altogether was one of the options considered for 1.06c but the current fix was chosen instead
Andrew
jgbaxter said:I don't recall many air battles with 1200 planes per side.
I'm not understanding you. Your example is a case where large numbers of planes were ineffective against a smaller number and that's what the penalty achieves.rogers said:Fine...historically this is the tactic that was used...Read about the battle of Britain. The Germans used great numbers of planes, and the English countered with just enough planes to disrupt the attack, and better technology to support their units. There's no historical basis for this penalty...
Colonel Warden said:I'm not understanding you. Your example is a case where large numbers of planes were ineffective against a smaller number and that's what the penalty achieves.
Colonel Warden said:The AI exemption is an implementation issue not a historical one as neither side was using computers to control their units.Andrew
The ancient mar said:Suggesting that UK won the battle of Britain because they had less planes is tottaly wrong and if this is an argument for the penalty it only proves how wrong wqas that from the beggining.
Better C3I(radar)/sorter fly time till combat for brits/bad leadership commands in critical moments are some of the reasons for UK victory in this air combat.Less planes have nothing to do with it.