Preface |
I have been playing a tribe and experimenting the stability dead spiral when your tribal chief dies (-25 stability) and your next tribal chief is that old that after two years he dies too (-25 stability), and the next chief, too (-25 stability).
Tribes should be very unstable, but this is frustrating for the player as he cannot do much to avoid this situation.
Observation |
When the tribal chief dies. there is a -25 stability hit and the next tribal chief is decided by the succession support. In the following example the successor is Britomaris Calbus of the Galbi Clan:
Suggestion |
Each time the tribal chief dies, the game will make all the clan chiefs fight for the title. In this fight, they will loose health, thus most of the older or near death chiefs will die. The winner will be the surviving clan chief with more succession support. If there is no winner because all die, a new fight will ensue between the new clan chiefs (without stability hit) until the tribal chief is elected.
The health lost is function of the health traits and health itself:
- Negative Health traits => -20% Health in the Clan Chief Fight
- Near Death or very poor health => -20% health in the Clan Chief Fight
- Other health status and no negative health traits => -5% health in the Clan Chief Fight
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