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Caesarianus

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i have searched the internet for several weeks, already found many answers but stumble most times across outdated informations. i want to say sorry if i ask recently answered questions that i missed.

i play hoi3 for some 5 or 6 weeks, bought hoi3 on chrismas sale on steam and updated it recently to sf and finally to tfh

1. threat
a) what rate do regular / reserve units increase threat? is there a basic formula?
b) does/ how much do i build up general threat by declaring war on a neutral country?

2. radar
a) building radar more than 1 feels like cheating - what is the general opinion about that issue
b) does radar shows all units in range?

3. air vs naval
a) i had send marine bombers quite regular on marine missions. they sometimes find fleets but dont seem to engage them. is it necessary to have some naval units in the area to start the air units doing their job? do i miss something?

4. brigade experience
a) what is the way units gain experience? combat hours? inflicted casualties?
b) during my last games as germany 36 my initially build units had less xp than the later build ones (same laws) bug or feature?
c) is there a way to modify the xp of placed units ingame in a custom game start (that my newly placed units have same xp as the alrdy placed ones) without modifieing a txt file

5. events
a) molotov-ribbentrop as germany: do the soviets gain baltic states after pact is sealed if i alrdy conquered them or made them puppets (or some of them) - may this be a reason for SU to break the pact (earlier)?
b) austrian anschluss: has there been changes from vanilla-sf-tfh at this event? in vanilla austria joined in late 36 - in my tfh game it was mid 37 - i used same spy tactics and impact but i waited with rhineland till mid 36 - does this had any influence?

thx for anwering

to be continued
 
Last edited:

Opanashc

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1. a)Each regular brigade built increases threat by 0.4, scaled down for reserve brigades in relation to draft law (-75% strength leads to -75% threat hit per brigade).
b) DOW increase your threat by 33.0.
There are other factors in play here - similar ideologies feel less threatened by each other; the closer the country, the more threat it feels; bigger countries feel less threatened by smaller countries.
2.a)Your choice - why would you care what everyone else thinks, when you are playing?
b) Only units with radio, and with radio detection tech.
3.Sea zone is a big place. Your bombers did not find the enemy fleet, happens all the time.
4.a) Combat hours.
b) Experiences is scaled down for reserves. Brigades will start with experience law multiplied by draft law. Thus, a volunteer army brigade at specialist training will have 6.25 experience, as opposed to a 3-year draft brigade, which will have 18.75% experience.
c) No.
5. a)Yes, they do. No, it will not break the pact.
b) Difference in ai script and party support values. Austria can join either when it has the political crisis in Austria event, or 40% NSDP party support, or 40% NSDP party popularity.
 

Caesarianus

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thx a lot for answering


2.a)Your choice - why would you care what everyone else thinks, when you are playing?

4.a) Combat hours.
b) Experiences is scaled down for reserves. Brigades will start with experience law multiplied by draft law. Thus, a volunteer army brigade at specialist training will have 6.25 experience, as opposed to a 3-year draft brigade, which will have 18.75% experience.
5. a)Yes, they do. No, it will not break the pact.
b) Difference in ai script and party support values. Austria can join either when it has the political crisis in Austria event, or 40% NSDP party support, or 40% NSDP party popularity.

2)a) i had researched radar asap and build it in bitburg and another in königsberg. i got soon so many infos of far away regions, that i felt somehow ashamed :eek:o . i try to play perfect on tactic level but i play sometimes kind of roleplay on strategic level. i just wanted to know if there are ppl feeling / thinking the same way.

4)b) i am aware of that. i build up reserves under 2 year draft. the second actually got something like 15% under sf. the first ones got less. i am relative sure about that but cant dismiss the possibility of age at my memories:eek:

5)b) where i see the popularity? i see one at the foreign spy something (sorry i dont play with an english client) , where i see the other one?


thx again for the answers - especially the threat issue of units made me crazy - i cant tell how many hours i had tried to find answers in the internet
 

Opanashc

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At peacetime, all brigades lose strength, due to peace manpower rotation. When you reinforce them, their exp level changes. Hence the difference in your case.
You see popularity in intelligence screen. What you don't see, is the organization for different parties in other countries.
 

Caesarianus

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At peacetime, all brigades lose strength, due to peace manpower rotation. When you reinforce them, their exp level changes. Hence the difference in your case.
You see popularity in intelligence screen. What you don't see, is the organization for different parties in other countries.

ofc i have a minimal manpower rotation, but that will increase my initial exp of my units because of the training lvl of 25/30% or am i wrong?
 

Opanashc

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Correct. Say you formed a reserve INF brigade at Specialist Training. It would have 1500 men with 12.5% exp. Over time, it would loose 200 men to manpower rotation, who would then be replaced with 200 men of 25% exp. In the end, before mobilizing, you would have a brigade of 1500 men with (1200*12.5+200*25)/1500=13.33% exp.
 

Pugmak

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About radar:

There are two uses:

1. Use is to sprinkle them around your country to aid your interceptors in air battles. Iirc, one radar in a province works for that province and each bordering province. But, that might not be correct. You need to research the tech in air doctrine that gives the radar directed intercept boost.

2. Intel gathering. When you place a radar site and build it up in levels of radar built, it acts as an intel gathering station. It is in this use that you can get a better picture of what's going on in enemy lands within range of the radio intercept station (multiple radar having province). There's a province along the border between Germany and France... about in the middle of that line that is mountain or high hills... can't recall which. If a radar/radio intercept site is built there, you can see all of France and into southern England, for example.
 

Caesarianus

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the second option was the one that shocked me. builded it in bitburg like you proposed and had it to lvl 4? 5? as i saw up to norway andall swiss.
the first one will be the option i am going to use in single player in the future.

have another question:
6) a) how does suppression work? something good vs rebels but how?
b) is it worth to youse or better to use the partisans as training camp for army and army group generals :p

7) effect of neutrality - the economic aspects
a) seems to have an effect on consumer goods needed - how much?
b) gneral production cost seems to be lower 60% vs 30% neutrality about 10% is this correct? does it works linear?
 

unmerged(180647)

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Any unit with a suppression capability will deliver its full suppression into the province it is sitting in. A fraction of it is also applied to each neighbouring province. MP brigades are the best suppressors, followed by garrison. When a large area is conquered and occupied, e.g. during operation Barbarossa, rebel activity will disturb the supply chain to the front, the situation becoming even worse when partisans are spawning.

For this reason I usually cover the area I want to stay green on the rebel activity map with small garrison divisions made of Gar/MP. They can be directly linked to the theatre command, in order to not waste more officers than necessary.
 

Opanashc

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7) effect of neutrality - the economic aspects
a) seems to have an effect on consumer goods needed - how much?
b) gneral production cost seems to be lower 60% vs 30% neutrality about 10% is this correct? does it works linear?
Each non-reserve brigade (and mobilized reserve brigade) requires some CG. When neutrality is 0, they require 0 CG. When neutrality is 80, they requires ~0.20 CG per brigade (computed using USSR CG requirements). Haven't done any other math.