• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

InCreator

Recruit
14 Badges
Mar 15, 2015
1
0
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • War of the Roses
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Monks and Mystics
  • Age of Wonders III
  • Crusader Kings II: Holy Fury
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
Trees add to land value

While some suggest fill tool or brush to add parks into gaps, until/if we get such complex feature, currently players are adding trees and I feel like trees should contribute to land value, making it meaningful. Who wouldn't love to live near nature?

Crime as profession

Not sure how current simulation model works right now, but it would make sense that unemployment leads to rising crime and some individuals just choose a life of crime over honest work and education anyway.
Lack of classes is likely one of most suggested thing. This would be one tiny addition that would lead towards classes.

In addition to that, this could be taken further, such as
Criminals living in a neighborhood should eventually lower land value, which in turn could breed more crime, creating a ghetto, etc
Of course, depending on police coverage, criminal should have chance to get jailed, thus removing him from neighborhood, so building police station nearby can be applicable solution, giving player a very suitable challenge for such game.

More about crime: Not only ore and oil is part of typical city transit. How about drugs? Illegal ones? Legal ones?
There's legalized substance policy in game, that has little use right now. Combined with previous sentence...

But I'm straying too far from "easy-to-implement" here
 
Upvote 0