Trees add to land value
While some suggest fill tool or brush to add parks into gaps, until/if we get such complex feature, currently players are adding trees and I feel like trees should contribute to land value, making it meaningful. Who wouldn't love to live near nature?
Crime as profession
Not sure how current simulation model works right now, but it would make sense that unemployment leads to rising crime and some individuals just choose a life of crime over honest work and education anyway.
Lack of classes is likely one of most suggested thing. This would be one tiny addition that would lead towards classes.
In addition to that, this could be taken further, such as
Criminals living in a neighborhood should eventually lower land value, which in turn could breed more crime, creating a ghetto, etc
Of course, depending on police coverage, criminal should have chance to get jailed, thus removing him from neighborhood, so building police station nearby can be applicable solution, giving player a very suitable challenge for such game.
More about crime: Not only ore and oil is part of typical city transit. How about drugs? Illegal ones? Legal ones?
There's legalized substance policy in game, that has little use right now. Combined with previous sentence...
But I'm straying too far from "easy-to-implement" here
While some suggest fill tool or brush to add parks into gaps, until/if we get such complex feature, currently players are adding trees and I feel like trees should contribute to land value, making it meaningful. Who wouldn't love to live near nature?
Crime as profession
Not sure how current simulation model works right now, but it would make sense that unemployment leads to rising crime and some individuals just choose a life of crime over honest work and education anyway.
Lack of classes is likely one of most suggested thing. This would be one tiny addition that would lead towards classes.
In addition to that, this could be taken further, such as
Criminals living in a neighborhood should eventually lower land value, which in turn could breed more crime, creating a ghetto, etc
Of course, depending on police coverage, criminal should have chance to get jailed, thus removing him from neighborhood, so building police station nearby can be applicable solution, giving player a very suitable challenge for such game.
More about crime: Not only ore and oil is part of typical city transit. How about drugs? Illegal ones? Legal ones?
There's legalized substance policy in game, that has little use right now. Combined with previous sentence...
But I'm straying too far from "easy-to-implement" here
Upvote
0