Hey there, had a few questions and concerns while playing the mod
1. Tribes can build battlemage buildings that if upgraded to castle will give a battlemage building not supposed to be available until a very high tech level
2. Dark elf kingdoms sometimes having completely ludicrous event troops (ex. three of the kingdoms had 30-50k event troops because a small 1k rebellion happened?)
3. Don't know if there's a work around, but having pets and mounts as artifacts can be a bit weird, with raiders stealing cats as treasured artifacts or executing a horse because it was "clearly a imitation fake"
4. Orcs seem a little strong I think, they seem to spawn some event troops and generally seem to conquer everything around them.
5. Culture conversion seems a little odd I guess, works well sometimes, but for example I had a breton who inherited the imperial isle and started foreign enclaving a ton of provinces, which kinda blasted half the nords out of northern cyrodiil for bretons.
6. Some vanilla things left in game felt a little weird, like opening a locked chest filled with roman empire coins or the getting the +2 axe, I think there was some others I've forgot now.
1. Tribes can build battlemage buildings that if upgraded to castle will give a battlemage building not supposed to be available until a very high tech level
2. Dark elf kingdoms sometimes having completely ludicrous event troops (ex. three of the kingdoms had 30-50k event troops because a small 1k rebellion happened?)
3. Don't know if there's a work around, but having pets and mounts as artifacts can be a bit weird, with raiders stealing cats as treasured artifacts or executing a horse because it was "clearly a imitation fake"
4. Orcs seem a little strong I think, they seem to spawn some event troops and generally seem to conquer everything around them.
5. Culture conversion seems a little odd I guess, works well sometimes, but for example I had a breton who inherited the imperial isle and started foreign enclaving a ton of provinces, which kinda blasted half the nords out of northern cyrodiil for bretons.
6. Some vanilla things left in game felt a little weird, like opening a locked chest filled with roman empire coins or the getting the +2 axe, I think there was some others I've forgot now.