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DrewX

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Hey there, had a few questions and concerns while playing the mod
1. Tribes can build battlemage buildings that if upgraded to castle will give a battlemage building not supposed to be available until a very high tech level
2. Dark elf kingdoms sometimes having completely ludicrous event troops (ex. three of the kingdoms had 30-50k event troops because a small 1k rebellion happened?)
3. Don't know if there's a work around, but having pets and mounts as artifacts can be a bit weird, with raiders stealing cats as treasured artifacts or executing a horse because it was "clearly a imitation fake"
4. Orcs seem a little strong I think, they seem to spawn some event troops and generally seem to conquer everything around them.
5. Culture conversion seems a little odd I guess, works well sometimes, but for example I had a breton who inherited the imperial isle and started foreign enclaving a ton of provinces, which kinda blasted half the nords out of northern cyrodiil for bretons.
6. Some vanilla things left in game felt a little weird, like opening a locked chest filled with roman empire coins or the getting the +2 axe, I think there was some others I've forgot now.
 

LeSingeAffame

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2. The Dunmer, or rather the ALMSIVI faithful, get the help from the Tribunes themselves in the form of massive event troops when they are under attack. Indeed, Morrowind stayed independent for millenia, only being matched by the full strength of the Reman Empire, or by Tiber himself.

3. Yeah, the vanilla event for that is a big big mess and would have to be completely ripped out. It's in the plans for someday, eventuallu.

4. Orcs are very snowbally, but they need to be favored by Malacath to be that strong.