Feudalism simple fix, posted seperate so it's more clear (Please read devs!)

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Rodmar18

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Are you talking about a civic, a societal mindset and tradition that permeates and forges all the society since before its coming to the space age, or are you talking about another option in foreign diplomacy and federation making?

@Bezborg is right: Feudalism is not "vassalism".
You can be a feudal society without having any conquered or diplo-vassalized dependance.
You can vassalize another empire without being yourself an empire organized as a collection of vassals under the emperor's formal rule (i.e. feudal states).

There may be other civics that have implications outside the empire (like having an envoy more?), but this one is too much centered on a narrow game style: it's not about knowing what to do with freshly conquered empires (vassal? integration? ...), it's like never expand but through/if not making vassals.

So, either:
  1. Make it a real civic that characterizes and impacts a society made of tenants, vassals, overlords, ...
  2. Make it a real authority-centered "civic" that forces (or helps) the empire (the player) to play tall, with the quasi-automatic assistance in war, economy, research, diplomacy... of a lot of vassalized empires, the size of a sector (a vassal might be more powerful and extended than its overlord, but let's keep it simple).
  3. Make it both, and water down each aspect, for balance. In my idea, a society impregnated through (1) would act as (2) with other conquered empires.
I don't know, for instance in case (2) or (3), grant a chunk of unity and influence upon releasing a vassal, because this comforts your society in its roots, and this allows you to claim more territory to make another vassal.
 
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Casko

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Along with its current bonuses,
include a new subject type (like a dukedom or count)
This subject type has the same vassal rules as a subsidiary, only it can also be integrated into the empire. In addition it provides ‘xx’% of food, minerals and energy (was thinking around 10-20%, 20% might be a bit too much)
+1 leader pool size (to show the variety of vassals available to you.)

Make it 10% as 20% would no doubt make AI fall into a death spiral I feel.
make the vassals have automatic Research and Commerce treaties with their overlord if they are loyal. (this more so to make the AI able to stay afloat rather than help you the player first and foremost)
 

Cat_Fuzz

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Make it 10% as 20% would no doubt make AI fall into a death spiral I feel.
make the vassals have automatic Research and Commerce treaties with their overlord if they are loyal. (this more so to make the AI able to stay afloat rather than help you the player first and foremost)

That’s not a bad shout RE: research / commercial pacts. If you combine at 10% basic resource tribute that could well.

The overall idea I wanted with this is that the main feudal empire gains resources from its subjects so that it can concentrate on specialist resources on its own controlled worlds (much like a feudal empire)
 

Lykus Cerebros

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Easy fix is to make it so you can control your vassal’s ships with feudal society
That would result in so much chaos.like who gets control in case of conflicting orders? AI ship compositions and designs are also questionable.

Better would be to create a federation fleet equivalent that everyone can contribute into.

Alternativly a alloy / strategic resources tax that is used to build new ships for this fleet. Probably a nightmare to program though.
 

Jericho360

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I feel like the main benefit of Feudal society is the fact that vassals will expand for you.

I dont know if anyone has posted this idea yet, but why not give the option when colonizing a planet to have it become a vassal when completed?
 

ZeeHero

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What kind of brain dead idjit decided they dont keep it? wow. however that would change nothing for lower difficulties so its an inferior solution.
 

AderikBrogan

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Giving an diplomacy option to swap a vassal state into a tributary, or vice versa, would be nice. Some events between them and maybe a special espionage would be nice too. Lots of ways to expand on the civic and the vassalise option as a whole.
 
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