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Sinister2202

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Aug 12, 2009
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Fantasy post. ¯\_(ツ)_/¯

The feudal society civic leans toward vassals that the player has to seek out. I'm wondering if that's the way to go.

If it is, there should be a "form federation" type deal, available for feudal societies. Except it won't be the same as the actual federation in the game. Perhaps a different type. It would be an imperial union - forming a galactic empire. Then, it should have its own baseline politics, whereas federation has set rules of who gets presidency, what they gain and give, and what they can do.


Qualification to form such a union would be:
  • Target empire must be full vassal
  • Not a tributary
  • Not a protectorate
  • Hence must have 50% or above of same techs as overlord, as usual

Vassals would have benefits of their own to give to the overlord, under the union.
What it should do:
  • Visually on the galactic map, the vassals get same colored borders as the overlord, loses their empire name and flag. Gets represented as a single empire. Name is whatever the player named the union.
  • Creates a firm safety bubble to allow players to freely release sectors as vassals (giving land, but not without benefits)
  • 20% of vassal's collected trade value in capital is given to overlord's capital. No trade routes. Numbers just given.
  • 15% of energy, mineral and food taxes given to overlord. Tributary's tax would still be higher.
  • 5% of tech point income given to overlord.
  • +1 starbase cap per vassals in the union.
  • Naval cap given to overlord.
  • Gives policy option for the united entity.
  • Imperial Court - Its own generated leader pools of species to hire. They will be from overlord to vassal states. This leader pool will be larger than the conventional ones maxed out with soc. tech. But both overlord and vassals can still utilize their own leader pools.
  • Imperial Council - Made up of each vassal states. Overlord can designate each vassals their roles, giving economical relief to the vassals. Can be changed any time. March role gives 25% fleet cap, +5 starbase cap, and 10% alloy production boost to the vassal. Academia gives 10% research speed and 25% tech point income to vassal. Industrial gives 10% output of energy, minerals and food.
Policies should have upkeep of influence, like it does with treaties. And they give fixed opinion impact to all vassals. Lower the relations, lower the loyalty. These policies would have cool down, like the regular policies. These policies also cost one time influence charge when changing.

All negative opinion impact doesn't go away immediately when policy is changed back to default. It should go away at a rate of 10.00 a year.

What policies should have:
  • Imperial Levy - Overlord directly takes control of vassal's fleets in times of war. Allowed is 1.00 influence upkeep, only in times of war; constant -30 vassal relations, always. Outlawed by default.
  • Levy tax rate - Low (10%) / Medium (25%) / High (50%) of naval cap to give to the overlord. Low by default; Medium is 0.50 influence upkeep with -10 relations; High is 1.00 influence and -30 relations.
  • Migration Policy - To allow or not to allow species from vassals and overlord empire to move freely in between. Allowed is no influence cost; -30 xenophobe vassal vs +30 xenophile vassal. Outlawed by default.
  • Resettlement - To allow or not to allow overlord from being able to resettle Pops on vassal's worlds. Outlawed by default. Allowed is constant 1.00 influence and -50 vassal relations.
  • Imperial Conformity - If allowed, gives overlord's ethos attraction to all vassals. Outlawed by default. 3.00 influence upkeep when allowed. -30 relations when opposing fanatic (overlord) vs fanatic (vassal) ethos. -10 when fanatic vs regular / regular vs regular opposite ethos.
Imperial Edicts (Any of overlord's bonus to edict cost/duration applies here):
  • Divine Calling (overlord has imperial cult) - 50% Spiritual ethos attraction to all vassals; 15% monthly unity for overlord for x years.
  • Rally - 10% influence and unity income per vassals in the union for x years.
  • Imperial Highway - 25% trade value to all vassals and overlord for x years.
  • Serf Mobilization - 10% monthly energy, mineral and food to overlord and vassals for x years.
  • Imperial Craftsmanship - 15% consumer goods output to all vassals and overlord for x years.
  • Imperial Military Revitalization - 10% alloys output to all vassals and overlord for x years.
  • Imperial Academy - 10% tech points income, 15% leader experience gain to all vassals and overlord for x years.
 
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