Currently the fertility in HIP feels a bit high IMO. I'm about 100 or so years into a game and it feels like most dynasties have dozens of members. Most families have more children than before, around 4-5 seems to be the norm, which is pretty historical. However this hurts performance, which is why I'd suggest nerfing fertility just a bit.
Another problem is, that its pretty rare to see couples who just can't produce an heir. There certainly were infertile people around, which is why I'd suggest adding an "infertile" trait with a small chance of inheritance. I think that also
increasing the frequency of fertility-nerfing traits and modifiers combined with a tweaked base ferility would both make dynasties more realistically die out, and help our poor computers.
Another problem is, that its pretty rare to see couples who just can't produce an heir. There certainly were infertile people around, which is why I'd suggest adding an "infertile" trait with a small chance of inheritance. I think that also
increasing the frequency of fertility-nerfing traits and modifiers combined with a tweaked base ferility would both make dynasties more realistically die out, and help our poor computers.
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