Store: When buying modules / ammo, show how many I already have in stock.
Store: Allow me to buy more than one of an item at the same time.
Mechbay: When fitting an item, the scroll is reset to the top of the list. This means a lot of unneccesary scrolling if I'm fitting 5+ ammo/heatsinks on a mech... also means I've accidentally fitted the wrong thing because I scrolled down and chose the weapon rather than its ammo or vice versa.
Mechbay: Let me go to the store without having to either discard all changes or start the modifications. Let me save what I'm doing for when I need to go to the store for more ammo (for example.)
Mechbay: Let time flow while I'm refitting/editing a mech?
On each ship-section's 'first page' show what that section is currently working on right now. Would make for an easier overview without having to go to the "Argo" section.
Engineering: Currently when having no upgrade selected, it's not possible to see if anything is being worked on at all. Goes hand in hand with the above suggestion, but is a bit more important as it makes it seem as if you're able to choose a new upgrade to build. Please put the upgrade being worked on in yellow or red, or just indicate some other way that "hey, dummy, you're building THIS right now!"
Barracks: Show total experience points somewhere. So you can actually know how much passive XP a pilot has left to get.
Barracks: It would be nice if the game told me somewhere that I can only learn 2 tier 5 abilities and 1 tier 10 ability.
Combat: the extra-slow zoom-in on turret-batteries is pretty obnoxious. At least zoom-in on the turret that got disabled/destroyed as that is the information I'd be kind of interested in.
Enemy turn: If two or more enemies are taking their turn, calculate the outcome of said turns first and then show their actions simultaneously. The player can't do anything to stop or alter the action anyway. it will speed up the gameplay significantly and will emulate the franticness of combat. OR make it an option in the gameplay settings to flip on and off, "Simultaneous enemy turns? hell yah!/no, please." or something like that.
Only issue I foresee with this is if two or more enemies are on opposite ends of the map... perhaps group them by distance from each other and show each group.
UI: Passive abilities; do I need to see them at all times? Alright, I'm starting to get down to petty things. so I'll stop.
Store: Allow me to buy more than one of an item at the same time.
Mechbay: When fitting an item, the scroll is reset to the top of the list. This means a lot of unneccesary scrolling if I'm fitting 5+ ammo/heatsinks on a mech... also means I've accidentally fitted the wrong thing because I scrolled down and chose the weapon rather than its ammo or vice versa.
Mechbay: Let me go to the store without having to either discard all changes or start the modifications. Let me save what I'm doing for when I need to go to the store for more ammo (for example.)
Mechbay: Let time flow while I'm refitting/editing a mech?
On each ship-section's 'first page' show what that section is currently working on right now. Would make for an easier overview without having to go to the "Argo" section.
Engineering: Currently when having no upgrade selected, it's not possible to see if anything is being worked on at all. Goes hand in hand with the above suggestion, but is a bit more important as it makes it seem as if you're able to choose a new upgrade to build. Please put the upgrade being worked on in yellow or red, or just indicate some other way that "hey, dummy, you're building THIS right now!"
Barracks: Show total experience points somewhere. So you can actually know how much passive XP a pilot has left to get.
Barracks: It would be nice if the game told me somewhere that I can only learn 2 tier 5 abilities and 1 tier 10 ability.
Combat: the extra-slow zoom-in on turret-batteries is pretty obnoxious. At least zoom-in on the turret that got disabled/destroyed as that is the information I'd be kind of interested in.
Enemy turn: If two or more enemies are taking their turn, calculate the outcome of said turns first and then show their actions simultaneously. The player can't do anything to stop or alter the action anyway. it will speed up the gameplay significantly and will emulate the franticness of combat. OR make it an option in the gameplay settings to flip on and off, "Simultaneous enemy turns? hell yah!/no, please." or something like that.
Only issue I foresee with this is if two or more enemies are on opposite ends of the map... perhaps group them by distance from each other and show each group.
UI: Passive abilities; do I need to see them at all times? Alright, I'm starting to get down to petty things. so I'll stop.
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