Ok, here's a little thread I thought of making with the Devs hard work in mind. Despite it's flaws, everyone (ok, at least most) here will agree that C:S is a fairly good game. Nice graphics, and firm foundation. It's also really easy to both get into and make your own, with the asset editor and the vast numbers of workshop additions.
However, it's not yet one of the greats, not quite. I can see it's potential, and the good work that's already gone into it, but I do agree with many of the other players that, in some areas, the game is somewhat lacking.
Ok, so in this thread I want people to help the devs out a little bit. I've seen plenty of complaints (and praise here or there), but very little that can really be held up as constructive criticism. Not in the true sense of the word. As a writter myself, I know how belittling and frustrating it can be to have someone purely berrate you or criticize from some tiny mistake you make with some minor detail. and believe me when I say NOTHING is learnt from such behaviour or attitude, except that people love to hate.
One thing I dislike about C:S, that I think needs improving, is micromanagement. Even though the devs have made a few minor adjustments to the base game, I don't really feel like it's enough. Some of the mods, actually provide these micromanaging tools, but it feels like these are things that SHOULD be in a DLC, or perhaps you could just stick 'em in a free patch (with the mod creators permission of course). For instance, the ability to specifically select which vehicals a particular building uses, is invaluable. Not everything in these mods would greatly impact on game performance, if patched correctly... at least I'm fairly certain of it.
One thing I DO really like about C:S though, is that the maps FEEL pritty good in size. I dunno about other players, but to me, the maps in Simcity 4 and even Cities XL felt REALLY cramped. Which frankly was exasperated by the fact that the buildings in XL were so darned big individually. I did like the way they set up the global map and how cities could interact with each other through trade though.---------------------------------------------------------------------------------------------------------------------------------------
Ok, DLCS. There have been, one or two, fairly helpful things introduced via the DLCs. But to be frank, as a great many people have voiced, (overall) It's not really what players are looking for, or need. It might be fun for you to create these DLCs, but to us players, we need DLCs that have some meat in it's content. Something that ADDs to game play. Cosmetical changes on their own are ok too, IF they add to immersion. If not, then who in their right mind is going to pay £20+ for content that, for the most part is almost inconsequencial to their game play? Not just in a cosmetic way, but something that really adds to the immersion of Cities: skylines.
For instance, snow is nice to look at. But couldn't winter periods ingame have some added consequences to game play?
For example, power consumption could go up by as much as 50% in winter months. Thereby increasing your cities electricity needs, and increasing the budget cost. Even I thought the perminant winter sheet was a little on the cold side for you guys (the devs).
During winter, road maintainance could also go up by 50%, representing additional wear and tear.
Industrial production could dip by 20% in the winter freeze. For agriculture and the lumber industries; it could dip by at least 80%.
Heck, it could even result in increasing the cost of producing water.
You realise of course that you could probably just make each winter period last about 8-40 ingame years and it would be perfectly fine, right? Using the same system as the day and night cycle. I think I'm not the only player that would like to see this implimented. I for one, expected a winter cycling system when the dlc was announced.
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Another thing I'd like the see the DLCs address is the Commercial and Industrial interaction. There really isn't that great a need for industry of a specialized kind. I know that specialized industry feeds into the unspecialized already as well as manufacturing buildings in their own specialty field, but I don't think it goes far enough.
I like to build farming and lumber because I'm a little OCD that way, but it doesn't really ADD anything to my game. Couldn't the type of industry you build in the city have an effect on the kind of commercial that gets built?
Perhaps farm land could be made so that certain types of commercial are dependant on it. Food stalls, cafés, dohnut shops, farmers markets. All actual buildings that could be added to the game and saught after via farming. and maybe NOT having these things in game could have consequences on population satisfaction and population growth. Maybe at a certain point in a cities life, sayy, at 10-20,000, agriculture becomes necessary for further growth and food commerce becomes a demand, just as much as any police or fire station. It could be an additional factor in levelling up residential zones.
The lumber industry could have relevant carpenter styled commerce buildings too. Say, a carpet fitters, furnature shops, craftsmen and artisan markets, perhaps. Some of the manually placed buildings could have a small dependancy on lumber industries, in order to be built; in addition to the city level requirements. For example, you could lay a manual building down, but it wouldn't be operational without a supply of lumber (which fyi, would leave room for an out of city supply, like the oil and coal powerplants). And maybe having a local supply could affect the maintainence of the affected buildings.
These buildings could either be supplied indirectly via the generic industry like it is now, or could take their sellable goods directly from the specialized manufacturies.
The Oil and Ore industry. This is a pritty raw subject for me. They aren't even worth building. I spend an hour planning and developing them. They run out of resources in the space of 30 freakin' minutes ON SLOW MODE! Come on Devs, not cool here, why even bother with them? At least make these industries WORTH investing in. I'd be content if they could last 1-200 years ingame. Right now they don't even last more than a few months... MONTHS!!! Granted that they get replaced with specialized manufacturing plants. But at least for a fair amount of time I'd like enough production to both produce AND use these raw resources, and feed them into my commercial.
It would add sooo much immersion if they could at least last 100 ingame years. That would at least make them worth building. At the very least, can we have an infinite resources button for both ore and oil? I know it's a mod already, but this is the sort of thing I really want as part of the base game. Couldn't you just ask the mod who made it and acredit the extra content to his name? I'm pritty sure most modders would LOVE that kind of acknowledgement from the dev teams. You say that you want to support the modding, then dooo it.
Another thing about specialized industry; why can't we level it up yet? Maybe the more highly educated your workers, the longer these resources last, in addition to the changes I mentioned. Or maybe a production boost, so that even if the workers aren't actually earning more directly from work, you're city is still getting a benefit to income as a result of education.
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And whilst you're at it, add a few doable achievements, related to these things. We gamers LOVE having a to do or a check list... from time to time.
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More building styles too. This is more a cosmetic change, but would it kill ya to add a few more building styles? We already have North American and European. Can't we have Italian, a Greek and perhaps even a few Asian build styles too. Those and many more. Heck, you could even add a futuristic build style too.
If you added THOSE to a DLC/expansion, in addition to some of the stuff you've already put into them (except the mod content, that should be a free patch since the modders did the work) I would happily pay £30.00 for the additional content.
However, it's not yet one of the greats, not quite. I can see it's potential, and the good work that's already gone into it, but I do agree with many of the other players that, in some areas, the game is somewhat lacking.
Ok, so in this thread I want people to help the devs out a little bit. I've seen plenty of complaints (and praise here or there), but very little that can really be held up as constructive criticism. Not in the true sense of the word. As a writter myself, I know how belittling and frustrating it can be to have someone purely berrate you or criticize from some tiny mistake you make with some minor detail. and believe me when I say NOTHING is learnt from such behaviour or attitude, except that people love to hate.
- Describe one thing (just one) that you think needs improving. The most important thing to you, in regards to Cities:Skylines. Describe it in as concise a way as possible, why it's not working for you, and also what could be changed in order to improve it, to a satisfactory degree (Try to keep it reasonable/possible).
- Now describe one thing you like about Cities: Skylines vanilla (which includes baught DL content). If you care to, please also describe WHY it works for you. Come one, you played it for a reason, tell us why. We're all guilty of this crime, so we all must like SOMETHING about it.
- Everyone has complained about the DLCs. To be Frank, they are a little lackluster to me as well, which is why I've yet to buy any, but I like the free patches so far. They've actually been pritty good (overall) and add to the game in one way or another. So describe in list form what you expect out of a DLC. Name something specific that you WANT to see in any possible, future DLCs. It can be more than one thing if you wish. Describe in what way it would be helpful/beneficial to the game over all and what it would bring to other players.
- With that being said, I don't want any flaming in this thread. At all, period, full stop. This isn't a thread for belittlement of others to satisfy your ego. If you claim to be mature, act it, if you want change, strive for it. If you aren't prepared to do either of those, then you have no rite to demand or whine. However, friendly discussion and debate is always welcome.
- The argument of 'the devs won't listen anyways, so there's no point in trying' is not a valid reason to give up. If your opinion is so unimportant to even yourself, then perhaps it was just never worth anything to begin with.
Ok, DLCS. There have been, one or two, fairly helpful things introduced via the DLCs. But to be frank, as a great many people have voiced, (overall) It's not really what players are looking for, or need. It might be fun for you to create these DLCs, but to us players, we need DLCs that have some meat in it's content. Something that ADDs to game play. Cosmetical changes on their own are ok too, IF they add to immersion. If not, then who in their right mind is going to pay £20+ for content that, for the most part is almost inconsequencial to their game play? Not just in a cosmetic way, but something that really adds to the immersion of Cities: skylines.
For instance, snow is nice to look at. But couldn't winter periods ingame have some added consequences to game play?
For example, power consumption could go up by as much as 50% in winter months. Thereby increasing your cities electricity needs, and increasing the budget cost. Even I thought the perminant winter sheet was a little on the cold side for you guys (the devs).
During winter, road maintainance could also go up by 50%, representing additional wear and tear.
Industrial production could dip by 20% in the winter freeze. For agriculture and the lumber industries; it could dip by at least 80%.
Heck, it could even result in increasing the cost of producing water.
You realise of course that you could probably just make each winter period last about 8-40 ingame years and it would be perfectly fine, right? Using the same system as the day and night cycle. I think I'm not the only player that would like to see this implimented. I for one, expected a winter cycling system when the dlc was announced.
---------------------------------------------------------------------------------------------------------------------------------------
Another thing I'd like the see the DLCs address is the Commercial and Industrial interaction. There really isn't that great a need for industry of a specialized kind. I know that specialized industry feeds into the unspecialized already as well as manufacturing buildings in their own specialty field, but I don't think it goes far enough.
I like to build farming and lumber because I'm a little OCD that way, but it doesn't really ADD anything to my game. Couldn't the type of industry you build in the city have an effect on the kind of commercial that gets built?
Perhaps farm land could be made so that certain types of commercial are dependant on it. Food stalls, cafés, dohnut shops, farmers markets. All actual buildings that could be added to the game and saught after via farming. and maybe NOT having these things in game could have consequences on population satisfaction and population growth. Maybe at a certain point in a cities life, sayy, at 10-20,000, agriculture becomes necessary for further growth and food commerce becomes a demand, just as much as any police or fire station. It could be an additional factor in levelling up residential zones.
The lumber industry could have relevant carpenter styled commerce buildings too. Say, a carpet fitters, furnature shops, craftsmen and artisan markets, perhaps. Some of the manually placed buildings could have a small dependancy on lumber industries, in order to be built; in addition to the city level requirements. For example, you could lay a manual building down, but it wouldn't be operational without a supply of lumber (which fyi, would leave room for an out of city supply, like the oil and coal powerplants). And maybe having a local supply could affect the maintainence of the affected buildings.
These buildings could either be supplied indirectly via the generic industry like it is now, or could take their sellable goods directly from the specialized manufacturies.
The Oil and Ore industry. This is a pritty raw subject for me. They aren't even worth building. I spend an hour planning and developing them. They run out of resources in the space of 30 freakin' minutes ON SLOW MODE! Come on Devs, not cool here, why even bother with them? At least make these industries WORTH investing in. I'd be content if they could last 1-200 years ingame. Right now they don't even last more than a few months... MONTHS!!! Granted that they get replaced with specialized manufacturing plants. But at least for a fair amount of time I'd like enough production to both produce AND use these raw resources, and feed them into my commercial.
It would add sooo much immersion if they could at least last 100 ingame years. That would at least make them worth building. At the very least, can we have an infinite resources button for both ore and oil? I know it's a mod already, but this is the sort of thing I really want as part of the base game. Couldn't you just ask the mod who made it and acredit the extra content to his name? I'm pritty sure most modders would LOVE that kind of acknowledgement from the dev teams. You say that you want to support the modding, then dooo it.
Another thing about specialized industry; why can't we level it up yet? Maybe the more highly educated your workers, the longer these resources last, in addition to the changes I mentioned. Or maybe a production boost, so that even if the workers aren't actually earning more directly from work, you're city is still getting a benefit to income as a result of education.
---------------------------------------------------------------------------------------------------------------------------------------
And whilst you're at it, add a few doable achievements, related to these things. We gamers LOVE having a to do or a check list... from time to time.
---------------------------------------------------------------------------------------------------------------------------------------
More building styles too. This is more a cosmetic change, but would it kill ya to add a few more building styles? We already have North American and European. Can't we have Italian, a Greek and perhaps even a few Asian build styles too. Those and many more. Heck, you could even add a futuristic build style too.
If you added THOSE to a DLC/expansion, in addition to some of the stuff you've already put into them (except the mod content, that should be a free patch since the modders did the work) I would happily pay £30.00 for the additional content.
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