Hi!
Im a long time player with kids, so I only have time to play one playthrough like once a year... So I have played every version of stellaris from launch, and read every dev diary. So I know a lot about the game, even though I dont get to play it so often. I like to think of myself as in the borderland between casual and hardcore player.
Last I played was after the FTL overhaul and before 2.2.
It is really fun to play, but the new economics system is hard to understand. Suddenly, in my game, after years of stable production and expansion, it all goes haywire, with deficits in everything except minerals. Trying to sell on local market with some success, but its not enough. Turns out I had neglected to invest in consumer goods, because I didn’t know that single building was a must have... And I confused amenities with consumer goods, so had overinvested in city districts. So, I realised my mistake and managed to correct this, but of course got outpaced by other empires.
With all this in mind, to the feedback!
1. On the beta branch, I have not met any glaring bugs, execept the rioting in new colonys bug, which now (supposedly) is fixed. The AI on grand admiral is good enough I guess, other empires are superior and overwhelming, which is good (remember, this is my first game in the new economics system...) I do understand though that those who play the game more and are better at it will outpace the AI.
2. Trade routes are a bit meh. As I suspected them to be. But then, I have started a few treads to get stellaris trade to be more like EU4, as I like it a bit more complex. But, its ok for what it is.
3. Now, to the major point. The planets overhaul. I like it. But it needs tweaking. I can already understand all the threads about too much micro. And I have a few suggestions regarding this. Please see next post. Trying to avoid wall of text here...
Edit: trying to avoid wall of text...
Im a long time player with kids, so I only have time to play one playthrough like once a year... So I have played every version of stellaris from launch, and read every dev diary. So I know a lot about the game, even though I dont get to play it so often. I like to think of myself as in the borderland between casual and hardcore player.
Last I played was after the FTL overhaul and before 2.2.
It is really fun to play, but the new economics system is hard to understand. Suddenly, in my game, after years of stable production and expansion, it all goes haywire, with deficits in everything except minerals. Trying to sell on local market with some success, but its not enough. Turns out I had neglected to invest in consumer goods, because I didn’t know that single building was a must have... And I confused amenities with consumer goods, so had overinvested in city districts. So, I realised my mistake and managed to correct this, but of course got outpaced by other empires.
With all this in mind, to the feedback!
1. On the beta branch, I have not met any glaring bugs, execept the rioting in new colonys bug, which now (supposedly) is fixed. The AI on grand admiral is good enough I guess, other empires are superior and overwhelming, which is good (remember, this is my first game in the new economics system...) I do understand though that those who play the game more and are better at it will outpace the AI.
2. Trade routes are a bit meh. As I suspected them to be. But then, I have started a few treads to get stellaris trade to be more like EU4, as I like it a bit more complex. But, its ok for what it is.
3. Now, to the major point. The planets overhaul. I like it. But it needs tweaking. I can already understand all the threads about too much micro. And I have a few suggestions regarding this. Please see next post. Trying to avoid wall of text here...
Edit: trying to avoid wall of text...