I agree. However, they shouldn't be suppressed because they are behind cover. They should take damage, but not at the rate it is now. What should happen is the building should take damage. If the building takes so much damage and the infantry are inside, the building collapses and the infantry die. The stress can go up and have their return fire rate penalized in some way, but as of right now there isn't a unit in the game that can't out range them as it is. Infantry units are currently broken in this regard. MG teams can fire back, but no AT rockets, and no long range rifle fire. Its really upsetting. 100m should be 500m and the AT rockets should be maybe a little further, say 600m with long reload times so they don't make the regular AT guns obsolete.
Same for the AA guns. They shouldn't be able to take out infantry from super long range. Thats another matter entirely tho
agreed. the moment some halftracks or whatnot get a visual on a squad in a building 800m away they all open up at the same time and a continuous stream of bullets (literally) rains down on and kills the squad one by one in a matter of moments. the squad becomes combat ineffective since you can't even combine 2 understrength squads to a new one ... infantry definitely needs some improvements