Hello together,
first of all thank you that you started creating this game because unfortunately this genre is a really cool setup but often under erstimated and not well served in the gaming world.
Therefore I want to give you feedback to improve it further and make the game expirience unforgetable for the players and get more gamers to play it.
Some older titles alreay had good Ideas and owened me for a long time. I think nearly everybody know Gangster and Gangsters 2 and the strategic aspect it one of the most fun aspects at least for me to build my criminal empire.
Therefore you can find my findings and suggestions below:
You can contact me if you have questions via email or discord (Tiberius#8638)
Feedback Empire of Sin:
General:
- Actually I am missing the option to use drive by shoot like in gangster 2
- The politics between the gangs are quiet flat so far but in that time it was an important area, here I would wish more depth in terms of behaviour, offers and other options. For Example if I want to kill a specific person of a gang and I don't want to do that with my own people, because then I potentially start a war which I want avoid.
Here I want to hire an external person and pay them to do it for me. This mechanics I am missing because it makes the game pretty simple.
- I would like to prefer to choose my safehouse by my own, change my located Boss or subboss without degrade them and ideally a option to choose my safehouse layout, because it may have a strategic impact during fight.
- As it is usual for humans not everybody is the best business man and additionally I don't want to lose a capo from my fight squad just sitting there and doing paperwork, I miss the class Business man as you might know from Gangland.
- If I start a game I start within a randomly chosed neigbourhood I would prefer to have the choice.(Might be even the option to choose if I want to be placed randomly)
- Besides that I would like to choose the house where my first safehouse is
- What I could also imagine is that my safehouse is part of an other Shop building such like the casio or the brewery what ever i want. (and it should be changeble so I can hide if an other gang uncovery my current safehous)
- I miss different levels of boss homes such like a bigger house which delivers more protection and rackets and other options
- What I miss to feel me like a really boss it the option to send Rackets on patrol and change their equipment
- Also missing to send my Capos together with Rackets on a mission to kill or conquer people / buildings (Mission concept)
- I tought it could also be an idee to sell the service of a killer which is part of your gang to earn money or something like that.
- It may be an option to intoduce lootboxes in terms of hidden equipment or ressources which are stored their from no name gangs or some others.
- What I miss is a jail mechanism so that you can end up in jail and your gang can try to get you out with money or pure force
- Poltitian buildings an jobs, Court buildings and also Police Stations which I may want to reduce by a bomb.
Gameplay & AI:
- If I shoot a enimies gang member and it is bleeding, I would expect that the gang doctor try to stabilize him, but actually they just wait for the dead and try to shoot me.
- I would like to position my rackets and capos by my own when a fights starts. Currently the first automated movement look quiet random and is not always the best option.
- When I use the guad action and the guard area is overlapping between two of my capos, then it happen in some cases that just one shoots and the other just stop the action without shooting.
- AI outside of the fights on empire strategie level not really challenging maybe add more strategic depth to them.
Gang & Gangsters:
- Gang Hirachies are really flat yes I can define sub bosses but those are direcltly taken from my squad and due to the missing option to train bosses they cannot get better.
- Besides that some jobs are missing such like lawer, Consigliere, cleaner, Headhunter, Butcher (to hide dead bodies and make it more deficult for detectives to investigate), informat, Driver ...
- When you start your career, your first gangsters are more like little thiefs and rackets. Unfortunately that doesn't change over the gametime. Yes you can skill some abilities which you can use in the fight but thats it. I would wish that I can develop my gangster / Capos and train them in more than just fight skill abilities such like administration, intimidation, shooting or management.
- If my gangster dies currently there is only a subset of gangsters I can hire. But what if i killed nearly every one then I run into the problem that i cannot hire again. Maybe a Gangster Generator which makes sure you have enough gangsters to hire or you can promote rackets / Guards to gangsters.
first of all thank you that you started creating this game because unfortunately this genre is a really cool setup but often under erstimated and not well served in the gaming world.
Therefore I want to give you feedback to improve it further and make the game expirience unforgetable for the players and get more gamers to play it.
Some older titles alreay had good Ideas and owened me for a long time. I think nearly everybody know Gangster and Gangsters 2 and the strategic aspect it one of the most fun aspects at least for me to build my criminal empire.
Therefore you can find my findings and suggestions below:
You can contact me if you have questions via email or discord (Tiberius#8638)
Feedback Empire of Sin:
General:
- Actually I am missing the option to use drive by shoot like in gangster 2
- The politics between the gangs are quiet flat so far but in that time it was an important area, here I would wish more depth in terms of behaviour, offers and other options. For Example if I want to kill a specific person of a gang and I don't want to do that with my own people, because then I potentially start a war which I want avoid.
Here I want to hire an external person and pay them to do it for me. This mechanics I am missing because it makes the game pretty simple.
- I would like to prefer to choose my safehouse by my own, change my located Boss or subboss without degrade them and ideally a option to choose my safehouse layout, because it may have a strategic impact during fight.
- As it is usual for humans not everybody is the best business man and additionally I don't want to lose a capo from my fight squad just sitting there and doing paperwork, I miss the class Business man as you might know from Gangland.
- If I start a game I start within a randomly chosed neigbourhood I would prefer to have the choice.(Might be even the option to choose if I want to be placed randomly)
- Besides that I would like to choose the house where my first safehouse is
- What I could also imagine is that my safehouse is part of an other Shop building such like the casio or the brewery what ever i want. (and it should be changeble so I can hide if an other gang uncovery my current safehous)
- I miss different levels of boss homes such like a bigger house which delivers more protection and rackets and other options
- What I miss to feel me like a really boss it the option to send Rackets on patrol and change their equipment
- Also missing to send my Capos together with Rackets on a mission to kill or conquer people / buildings (Mission concept)
- I tought it could also be an idee to sell the service of a killer which is part of your gang to earn money or something like that.
- It may be an option to intoduce lootboxes in terms of hidden equipment or ressources which are stored their from no name gangs or some others.
- What I miss is a jail mechanism so that you can end up in jail and your gang can try to get you out with money or pure force
- Poltitian buildings an jobs, Court buildings and also Police Stations which I may want to reduce by a bomb.
Gameplay & AI:
- If I shoot a enimies gang member and it is bleeding, I would expect that the gang doctor try to stabilize him, but actually they just wait for the dead and try to shoot me.
- I would like to position my rackets and capos by my own when a fights starts. Currently the first automated movement look quiet random and is not always the best option.
- When I use the guad action and the guard area is overlapping between two of my capos, then it happen in some cases that just one shoots and the other just stop the action without shooting.
- AI outside of the fights on empire strategie level not really challenging maybe add more strategic depth to them.
Gang & Gangsters:
- Gang Hirachies are really flat yes I can define sub bosses but those are direcltly taken from my squad and due to the missing option to train bosses they cannot get better.
- Besides that some jobs are missing such like lawer, Consigliere, cleaner, Headhunter, Butcher (to hide dead bodies and make it more deficult for detectives to investigate), informat, Driver ...
- When you start your career, your first gangsters are more like little thiefs and rackets. Unfortunately that doesn't change over the gametime. Yes you can skill some abilities which you can use in the fight but thats it. I would wish that I can develop my gangster / Capos and train them in more than just fight skill abilities such like administration, intimidation, shooting or management.
- If my gangster dies currently there is only a subset of gangsters I can hire. But what if i killed nearly every one then I run into the problem that i cannot hire again. Maybe a Gangster Generator which makes sure you have enough gangsters to hire or you can promote rackets / Guards to gangsters.
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